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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Anonymous
    Hi all, Well, the Gridwerx team has now a full contingent (thanks Sumeans for all your interest) and our first batch of concept art is now out for review and comment on our site www.gridwerx.com.au along with some thumbnails and names of our current team members. The gang are working hard to make the vision a reality on a shoe-string, so please, give us your support! We are still looking for one or two more talented programmers who are based in Brisbane and are familiar with the Torque engine…
  • Futuristic racing game is on its way San Francisco, CA, March 8, 2005 -- Nokia and Tantalus Interactive today announced Payload, a futuristic action game that blends white-knuckle racing with a heavy dose of hard-hitting destruction. With its amazing 3D graphics it offers a unique mix of strategy, combat and traditional racing. This N-Gage exclusive game is sure to get pulses racing whether it's played alone or against up to 4 friends via Bluetooth wireless technology. Set in the distant future…
  • XBox Advanced have a pre-GDC interview with Evelyn Richardson (Executive Director of the Game Developers? Association of Australia) on women in game development... "Q1. Women are underrepresented in the games industry, both on the development side and on the consumer level. What do you see as the key issues causing this imbalance, and is this also the case in Australia? ER: Companies aren?t attracting women from a range of possible sectors because they do not use lateral recruiting channels.…
  • Jacana posted in the forum on the sad news that Adam Lancman, President of the GDAA and head of Atari Melbourne, passed away sometime on Saturday night. It does come as a shock as Adam can be seen sharing his views on the future of the Australian games industry just last week (see link below). I'm sure everyone at Sumea sends their sincere condolences to Adams loved ones and give our heartfelt thanks to Adam for his great contributions to the Australian Games Industry for more than two decades…
  • EVENT: AGDC 2005: "Developing Dreams" DATE: 1-3 December 2005 VENUE: This year's conference will be innovative, fresh and held at an exciting new venue - Federation Square, Melbourne, AUSTRALIA. DESCRIPTION As the premier Australian conference in the game developers- calendar, AGDC is committed to the growth of the Game Development Industry by raising the profile of Australian game development companies with publishers and distributors, and educating the industry on the activities and demands…
  • Gamespot Live - On the Spot is a weekly live streaming game program full of reviews, previews and other bits of game news. Today they had a showing of the first trailer for Stargate SG-1: The Alliance, in development by Perception.. "And, be sure to stick around for another On the Spot world premiere as we debut the first trailer for Stargate SG-1: The Alliance!" This week's program just ended a few minutes ago, but Gamespot will be archiving it up and making it available very shortly, so check…
  • John Passfield, founder and Design Director of Krome Studios, has left Krome to pursue other opportunities in the video game market. Passfield says while he is proud of the work he has done during his time with Krome Studios, he sees his career taking a different direction to that of Krome. ?Making games is definitely part of the next phase of my career and there are a number of exciting opportunities on the horizon,? Passfield says. Passfield, a founding director of Krome Studios and…
  • Brisbane, Australia - 2nd March, 2005 - John Passfield, founder and Design Director of Krome Studios, has left Krome to pursue other opportunities in the video game market. Passfield says while he is proud of the work he has done during his time with Krome Studios, he sees his career taking a different direction to that of Krome. "Making games is definitely part of the next phase of my career and there are a number of exciting opportunities on the horizon," Passfield says. Passfield, a founding…
  • Any of you old time Amiga owners would know what demos were all about. You could say they were the precursor to modding, where a group of talented programmers, artists and musicians worked together on various kinds of "demos" which often showed off ground breaking hardware-pushing routines accompanied with great presentation. Except there were no commercial engines to work with back then, and the tools were much more primitive :) In fact, many crusty game developers around the world had their…
  • The Herald Sun has an article on the recent announcement on the way games are to be rated Australia-wide, making them more inline with films... "Attorney-General Rob Hulls said yesterday all states, territories and the Commonwealth had, for the first time, agreed to a uniform classification system for films and computer games. Under the changes, computer games will now be rated G, PG, M, MA 15+ or RC (refused classification). "Computer games will adopt the system used by films to make it easier…