Here is the car I've just finished. Its the first low poly object I've made, but I think it turned out alright.
If anyone has any comments on this work or questions, feel free to email me on: josh@3dnutta.com
I was asked to make this car to these specs:
- 2500 for the body
- 500 per wheel
- (1x) 512x512 texture
All the images are snap shots of the viewport, not rendered with lighting and shadowing. =)
This time some architecture/city-scape concept sketches. I have done very little of this type of subject matter in the past (virtually none!) so I thought it would be a good subject to have a practice at.
As with my previous postings, I have added a thread to the exhibition section for comments and crits.
Homelanfed has an interview with Melbourne House on their PS2 title, Transformers Armada: Prelude to Energon. They chat about how Melbourne House came to be the developer of the title, and a tonne of things about the game itself from story, the game engine, to gameplay...
"We have had a great time developing this game, and we are still finding new ways to play through each level! With three player characters with three vehicle forms with three special onscreen Mini-Con partners and 40…
RPG Vault has a developer diary with Infinite Interactive's Steve Fawkner on the current status with their latest title in development, Warlords Battlecry III...
"Currently, at Infinite Interactive, we are just bringing our latest game, Warlords Battlecry III, to beta. As always, having a game in beta is a mixed blessing. On one hand, you have lots of nasty niggling little bugs to fix, but on the other, you finally have the game in a state where everybody on the team gets to see their hard work…
Submitted by Mark Theyer
We have just launched a new PC 3D puzzle game at www.3dkitbuilder.com. Any feedback comments or suggestions would be appreciated...
Mark
mark@theyergfx.com
There's an article over at Gameindustry.biz revealing some more details about Team Bondi, the new game developer in Sydney...
"Brendan McNamara, the director of SCEE's multi-million selling London gangster title The Getaway, has set up a new development studio in Sydney, Australia, which will work on titles for new Sony game hardware.
Team Bondi, as the studio is named, is made up primarily of former members of the Getaway team from SCEE's Soho studio in London, and has an exclusive publishing…
Irrational Games producer, Tony Oakden, gives an update on Tribes: Vengeance in another chapter to their developer diary. Some information this round reveals that they've switched their physics engine from Karma to the popular Havok, and there's some progress reports on the levels and models ingame as well. Read the diary at IGN!
Also available is a 35mb Tribes:Vengeance fansite kit which contains all whole lot of great concept art, screenshots, and articles on T:V. Download it at this spot!
Sketches examining a roman/greek style guard. This work in progress has been posted in the Exhibition section for comments/crits.
...I will get onto an avitar soon!
Hemiware have announced Serenity v0.75. The Serenity Engine is a suite of libraries and tools that provide the complete solution for game development on PlayStation?2 and PC. The details of the update can be read in the Hemiware forum here.
You can download the trial version of Serenity from their website at www.hemiware.com/downloads.htm !