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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • AustralianIT has an article on an academic summit on AI, held tomorrow as part of the Australian Games Developer Conference... Ian Gibson, from the Academy of Interactive Entertainment, a key organiser of the conference, said the growth in higher education courses spurred the introduction of the summit - a common feature in international computer game conferences. "We saw there was a need to get people together to define where we were in terms of what research was being done (now and) in the…
  • smh.com.au reports that State Labor MP Paul Gibson, chairman of the Staysafe Committee, is taking action against the racing title "Project Gotham Racing 2" (due for release in 2 weeks), particularly since it contains a racing level which has Sydney as a track... "This game sends the wrong message to young people. It is actually glorifying speed and power," Mr Gibson said. "It is clearly an inappropriate depiction of speed behaviour. If I had my way I would ban it... It's better to be safe than…
  • The October edition of the Games Developer Association of Australia (GDAA) newsletter has been released, and in it you'll find a lot of interesting news on the Australian game development industry. Featured in the newsletter this month is a question and answer with Tom Crago (CEO of Tantalus) on the development of Unreal 2 for the Xbox, and also many things on the upcoming Australian Games Developer Conference. If you haven't subscribed already, you can send an email to Tim Richards (editor of…
  • Some more images of the NSX You can get the last 3 images as 1280 res backgrounds here: http://www.deviantart.com/view/3831681/ http://www.deviantart.com/view/3831701/ http://www.deviantart.com/view/3838862/
  • Only 8 days to go! Places are filling fast. Register now to avoid disappointment. Pre-registrations close Sunday 16 November 2003. Avoid delays on site, register now at www.agdc.com.au Win a copy of 3D Studio Max 6 with Character Studio from Discreet! This year all 1 and 3 day delegates have the opportunity to win a copy of 3D Studio Max 6 with Character Studio, simply by voting for their favourite unsigned games. Nominations have closed for the 2003 Game Developers Awards. Make sure that you…
  • Had some more time to finish of the car. Am looking at putting it in a scene in the future. If you have any crits of comments, let me know josh@3dnutta.com
  • Jacana's got a great opportunity to interview Phil Harrisson at the AGDC for Sumea!! Phil is Senior Vice President of Research and Development for Sony Computer Entertainment Europe.. If you have any questions you're dying to know from Sony (general or developer related), please post them here, and I'm sure Jacana will put it on her list!
  • IGN has an interview with Infinite Interactive president Steve Fawkner on Warlords Battlecry III, covering the story, and in detail, certain of the aspects on the new races the game will have. You'll get a glimpse of some new art as well (although links to the larger versions seem broken), so check it out! In other Infinite Interactive news, Action Trip has a review of the recently released Warlords IV: Heroes of Etheria.. Read it here! Gamespy has a review also! Firingsquad Review!
  • Gamers Pulse has an interview with Ed Orman (Lead Designer) and Tony Oakden (Producer) at Irrational Games on their FPS shooter, Tribes: Vengeance. An assortment of questions answered like why they went with the Unreal warfare engine, and also an update on the progress of game... "TO: We are about two thirds of the way through development. We are almost at the stage where we have all the missions for the single player campaign in first pass form and all the core gameplay systems are in place.…
  • I was wandering around at Steve Stamatiadis's journal (Steve is the Creative Director and co-owner over at Krome), and found this bit of excellant news on Krome Studios... "Ty the Tasmanian Tiger is now available as a Playstation Greatest Hits title with the new box and all. So not only did I get to make a console platform game after years of trying it's also amongst the best sellers on PS2. I'd like to take the time to thanks all the people involved at EA and all the TY team at krome for…