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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Thanks to Daemin for posting about this in the forum! IGDA's program director, Jason Della Rocca made the 14 hour flight to the Australian Games Developer Conference this year as an international speaker. Luckily for us, he has written a blog on his experience in Melbourne, with this to say about the experience... "...it was just great to get a better sense of the game dev scene here in Australia. They are a proud bunch of developers, having succeeded over many years of hardship. Yet, like most…
  • IGN has a hands on preview of Atari Melbourne House's Transformers: Aramada game on the PS2. It's an early build of the game (slated at around 30-40% complete) so it's hardly surprising that they find a few niggles about it - the lack of interesting mission objectives being one... "Problems aside, Transformers Armada: Prelude to Energon still has quite a lot going for it -- and we didn't even begin to talk about its widescreen television support, Dolby Pro Logic II audio encoding, and its vault…
  • Anonymous
    Queer Screen is seeking artists, innovators and queer storytellers working with digital media technology to submit work for exhibition in queer_pixels. queer_pixels will be held as part of the Mardi Gras Film Festival 2004, and will showcase works of interest to a queer audience, from new and established digital artists and producers. The animated works must be 30 - 45 seconds and will have been produced in Flash, Director, After Effects, or similar software. The selected works will open…
  • Nokia has announced a new N-Gage title called Opertation Shadow, currently in development by Torus... "Operation Shadow is a war themed 3D action adventure that immerses gamers into the world of heavy combat action, lightning strikes and the latest military equipment. With multiplayer support for up to 4 players via Bluetooth wireless technology, Operation Shadow allows for fast-paced and action-packed competitive game play." You can read the entire press release over at Ausgamers.com
  • Wellington, NZ ? December 9, 2003 ? Anticipation for the soon to be released videogame "Rugby League" from Sidhe Interactive and Tru Blu Games has reached new heights with the announcement of record breaking preorder levels for the title. EB Games Eastgarden's store in Sydney, Australia, have broken the worldwide single store preorder record for that international retail chain with over 1,060 units of the Rugby League game being preordered at that location alone. The record was formerly held…
  • I've just received the AGDC 2003 award results, so the official list goes like this! Career Achievement Award Robert Walsh, Krome Studios Award for Outstanding Innovation BigWorld Award for Outstanding Industry Contribution John De Margheriti, Micro Fort? Award for Best Game of 2003 Top Gear Rally, Tantalus Interactive Award for Best Game for PC Warlords IV, Infinite Interactive Award for Best Game for Next Generation Consoles Jurassic Park: Operation Genesis, Blue Tongue Entertainment…
  • The Australian Game Developer Conference website doesn't have the AGDC 2003 award results up yet, but we're compiling what we have of the list - click here to view it!. If you have any details of the categories we're missing, please send me a message here. :)
  • theage.com.au has a report on the Australian Game Developers Conference with comments from Microsoft's director of the Xbox Advanced Technology Group, Laura Fryer , and Sony Computer Entertainment's executive vice-president of development, Phil Harrison, on the local industry... "There's a fantastic amount of stuff going on here, it's great," Harrison says. Sony would consider setting up an Australian games studio, he says. "If you look at where development centres are growing, Australia is a…
  • Tribalwar.com has a article on one persons trip to the studios of Irrational Games in Canberra, covering the work on Tribes: Vengeance, and doing quite a bit of lunch'n in the process :) Gaffer makes an appearance in the article, and there's some very nice screenshots the game as well. Read it at Tribalwar.com
  • Infinite Interactive have put up the official website for Warlords Battlecry III! "Get all the latest news about the next installment in the award-winning Battlecry series, Warlords Battlecry III right here! We?ll be constantly updating this site with the latest inside information on the game. For now, check out some of the concept art under the concept art section. Also you can stop by the storyline page and read a snippet of what's to come in the land of Etheria." Visit the website at www.…