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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Just a reminder to our entrants that the Sumea Modeller Challenge #5 is at the halfway point of the competition! If you haven't finalised your concepts by now, you better get on moving! As you know, the challenge is sponsored by the great people over at Bullant Studios who are generously offering a WACOM INTUOS II 6x8" (USB) tablet, along with Discreet with some very cool merchandise (you can find out what's on offer by clicking here!). Entries close on the 1st of April, next month! You can…
  • Congratulations Harvie Krumpet ! Film Victoria is pleased to congratulate celebrated Victorian filmmaker Adam Elliot, and producer Melanie Coombes on their stunning win today of the Academy Award for Best Short Film (Animated) for their 22-minute clay-animation film HARVIE KRUMPET. Produced in Melbourne by Melodrama Pictures, with assistance from Film Victoria, the Australian Film Commission and SBS Independent, HARVIE KRUMPET is a poignant tale about an ordinary man seemingly cursed with…
  • Date: 2 - 4 December 2004 Venue: Melbourne Convention Centre, Australia www.agdc.com.au Description The Australian Game Developers Conference (AGDC) is Australia's leading forum where industry professionals gather to discuss the latest in cutting edge technology and the changing face of the game development industry. The conference will be a mixture of keynotes, technical panels and tutorials, highlighting industry leaders from game design, development, publishing and platforms. Breakout…
  • A rare chance to meet with one of Australia's leading 3D artists and 3ds max Gurus. David King will demonstrate the tricks and tips of the recently released 3ds max 6 Software, and highlight future developments for potential Game Development Artists. Where: Academy of Interactive Entertainment E Block, Canberra Technology Park Phillip Ave, WATSON ACT When: Thursday 26th February, 2004 (TOMORROW!!) 5.30pm for 6.00pm RSVP: Matt Wheatley PH: 6162 5131 E-mail: mattw@aie.act.edu.au Stay on for a…
  • Ugo has an extensive coverage of Atari Melbourne House's Transformers Aramada game with an interview with Jonathan Chmura, producer at Atari Studios Beverly (where he reveals that there are plans for a sequel!), along with another interview with Mark Coombes, producer at Atari's Melbourne House. There are some huge end-of-level bosses revealed ingame, and I'm curious as to how Unicron will appear. If you've never seen the movie, Unicron happens to be an enormous planet-size transforming bad guy…
  • Sydney, Australia - February 25, 2005 - Home Entertainment Suppliers Pty Ltd (HES) announced today the development of "Rugby League 2" for PlayStation2 and PC. The game follows on from the highly successful 2003 release "Rugby League", which debuted in Australasian charts at number one. Building on the powerful game engine that was embraced by both gamers and people passionate about Rugby League, the game developer Sidhe Interactive has spent over 12 months creating a brand new sequel, packed…
  • Well, as you might not have known, I've been doing some work on the site for the past week. Most of it has been fixing and updating how the site does things, but I did get to add some new functionality to make Sumea even more useful. First off, we have the Sumea Calendar. It's integrated with the news, and it'll let you know what conferences, events, competitions, industry related deadlines, enrolment dates etc are happening. The calendar will also show how many days left for that date. It…
  • Irrational Games Australia has announced that it's expanding their studios in Canberra... ""A major international video game title costs 5 or 6 million US dollars to develop and employs 30 - 40 people over a couple of years" said Jon Chey, Managing Director of Irrational Games Australia. "The majority of our expenditure flows directly into the ACT economy in the form of salaries and infrastructure. And as we are taking on a greater number of larger game development projects, we need to employ…
  • Eurogamer has claimed the first interview with Brendan McNamara at Sydney's newest development studio, Team Bondi. The interview asks a few questions on Brendan's pervious title, The Getaway, along with the ambitions he has with the new next-gen title Team Bondi are working on, and also why Brendan decided to come back to Australia. "I agreed with Sony that I was going to return to Australia a couple of years ago. It was a personal choice and my wife having twins confirmed the decision.…
  • Avault has the third installment to the Warlords III developer diary with Steve Fawkner. Steve talks indepth about the different varieties of game balance, and itsimportance it is to the polish of a game. "To cite one of my favorite examples, how many of us played Diablo II all the way through with every single character? And why? Because it was beautifully polished and balanced!"