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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Post mortems on games are a great read, especially when they're from local game developers. RPGVault have one such article on the recently released Warlords IV: Heroes of Etheria, by Melbourne's Infinite Interactive. It's written by lead designer, Steve Fawkner, and it's a great insight into the aims, achievements, and lessons learnt on the development of Walords IV. Read it at RPGVault!
  • sketches in progress. Still needs some technical design aspects addressed (thanks for the feed back folks)
  • I have been sketching some quadruped vehicles recentily (a topic that I have not had a lot of practice with.) I am also experimenting with colouring techniques > Aiming for a fast technique that helps to describe the forms/volumes, and matches my sketchy pencil work. I might submit this image in the forum too as I would appreciate feedback/crit's.
  • You can hide under the bed for only so long... It has been quite some time since I last shared my illustration work with a audience! This one was done for the 2D quick activities. I have been getting into character sketches recentily and have started experimenting with adding colour to sketches with photoshop.
  • I just noticed that the AGDC site has the conference photos and video up. Also, there is mention of Sumea's own Blitz (Lyndon Howie) on the Awards page. Blitz took out first place for the Micro Fort? Programming Awards and will receive an all expenses paid trip to the Game Developers Conference held in San Jos?, USA in March 2004. Photos can be found here. Video can be found here. List of Awards can be found here.
  • As you can tell, it's a very quiet time for the website, being the holiday season and all. It's probably at it's most quiet during the period between Christmas and New Years Eve, so I guess now is a pretty good time to summerise the highlights for the local industry in 2003, as well as comment on what Sumea Launchpad has achieved in the last 12 months. It may be a bit long winded, but hopefully a few of you will find it a little bit interesting! In any case, it'll be a good chance for me to let…
  • It's been a rough couple of days for the website, with script timeouts and whatnot, but I thought I'd sneak in a message to everyone hoping you all have a Merry Christmas and a Happy New Year!
  • Nocturnal Entertainment Australia has announced the release of Catapult v1.32b, the latest version of their development system for the GameBoy Advance. Catapult currently supports all Windows platforms, with a Linux version being worked on. It includes a editor, emulator, debugger, integrated toolset, and uses a custom language designed around the GBA hardware. Catapult comes with an extensive integrated users guide, and eleven tutorials for beginners. Catapult v1.32b has the following new…
  • Submitted by Noreha Hi all, just a quick note informing all that went to the AGDC and played x-fire (unsigned game indie - runner-up) that a demo has been released, just go to : http://lphpnl.com/downloads/ There is a demo of the game here (it's about 43 meg), feel free to download and play to your hearts content. Don't forget to send us some feedback so that we can make it even better. Thanks to all that gave us some feedback (positive and negative) at the AGDC it was invaluable, we all had a…
  • The City of Melbourne is offering two half scholarships to students entering Stage 1 of The Diploma of Computer Game Development (Art) at the Academy of Interactive Entertainment in Melbourne. To see if you're eligible, click here for the details!