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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • AGDC 2003 Updates 1) Last Days to Nominate for the AGD Awards & Unsigned Games Award nominations for the AGD Awards (including Unsigned Games) close on 1 November 2003. Click here to nominate. 2) Close of Accommodation bookings Accommodation bookings close 5pm (AEST), 3 November 2003. Click here to view hotels. 3) Publishers Attending AGDC Korean The Australian-Korean Foundation, Austrade and the Academy of Interactive Entertainment (AIE) are proud to present a delegation of five Korean…
  • Louis Dimsdale Tito Bounces his way into Australian store shelves thanks to Brisbane Publisher Manaccom. Created by Dimsdale & Kreozot the whacky little game has you taking control of Tito in a quest to rescue his girlfriend Yoni from Pirate Planet. Join Tito as he bounces his way through 8 pirate themed levels rendered in full colour using D&K's real-time 3D comic book engine. Unlock bonus levels, collect diamonds and gold coins, meet interesting and sometimes strange people, out wit…
  • Further work on my NSX project. No, I'm not slow, just been working on this between paid work =) Working on my website finally, hope to be up soon. If you like this, feel free to let me know =) josh@3dnutta.com
  • RPGVault has an interview with Steve Fawkner from Infinite Interactive on the races in Warlord IV: Heroes of Etheria. There's a nice introduction on Warlord series by Steve for those who don't know what the game is all about. Bluesnews also has the press release by Ubisoft, announcing that Warlords IV has been released in North America. Read it here.
  • Nocturnal Entertainment Australia has announced the release of version 1.31b of Catapult, a major update to their GameBoy Advance development system . Catapult promotes the rapid development of GameBoy Advance games, and is applicable to both professional developers and hobbyists. Catapult currently supports all Windows platforms, with a Linux version coming in a few weeks. It includes an editor, emulator, debugger, integrated toolset, and uses a custom language designed around the GBA hardware…
  • Submitted by Tim Carter Computer game developer and publisher Auran Games (www.auran.com) today announced their latest PC title, Trainz(TM) Railroad Simulator 2004, published by Oteeva, has gone Gold. Copies can be purchased online at www.railroadsimulator.com and will be available at retail stores beginning this week. "The Trainz team is excited about the anticipated reception that TRS2004 will receive," said Tony Hilliam, Auran Marketing Director. "We're sure everyone will enjoy the new…
  • Submitted by David King (kingofdaveness) As part of its commitment to games development in the asia pacific, Discreet has now added a full time games development consultant to the team. Now your game studio or school can call upon the consultant for assistance with training, art pipeline issues, set up, contacts, curriculum and software demonstrations, all from an experienced 3dsmax games artist who understands your needs. That's feedback... right when you need it. If you would like to make use…
  • IGN has a developer diary written by Michael Blake, a 3D artist from the Irrational Games Canberra studio. Click here to read it!
  • LAST DAYS TO TAKE ADVANTAGE OF EARLY BIRD REGISTRATION Register for AGDC NOW and save up to $100!! AGDC Early Bird Registrations close on the Sunday, 19 October 2003 - only 2 days to go!! The Australian Game Developers Conference (AGDC) is Australia's leading forum where industry professionals gather to discuss the latest in cutting edge technology and the changing face of the game development industry. Definitely something not to be missed!! Log onto our website at www.agdc.com.au to register…
  • "Krome Studios and the Game Developers' Association of Australia are pleased to invite ALL women attending the AGDC to lunch to informally meet, network and make new contacts in the games industry. Whether you're a designer, programmer, producer, senior executive, lawyer, whatever! We want you to come! " The luncheon is being held on Saturday Nov 22nd during AGDC and is complimentary for women. Visit AGDC's website for more details and registration.