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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Anonymous
    Submitted by David King (kingofdaveness) As part of its commitment to games development in the asia pacific, Discreet has now added a full time games development consultant to the team. Now your game studio or school can call upon the consultant for assistance with training, art pipeline issues, set up, contacts, curriculum and software demonstrations, all from an experienced 3dsmax games artist who understands your needs. That's feedback... right when you need it. If you would like to make use…
  • IGN has a developer diary written by Michael Blake, a 3D artist from the Irrational Games Canberra studio. Click here to read it!
  • LAST DAYS TO TAKE ADVANTAGE OF EARLY BIRD REGISTRATION Register for AGDC NOW and save up to $100!! AGDC Early Bird Registrations close on the Sunday, 19 October 2003 - only 2 days to go!! The Australian Game Developers Conference (AGDC) is Australia's leading forum where industry professionals gather to discuss the latest in cutting edge technology and the changing face of the game development industry. Definitely something not to be missed!! Log onto our website at www.agdc.com.au to register…
  • Anonymous
    "Krome Studios and the Game Developers' Association of Australia are pleased to invite ALL women attending the AGDC to lunch to informally meet, network and make new contacts in the games industry. Whether you're a designer, programmer, producer, senior executive, lawyer, whatever! We want you to come! " The luncheon is being held on Saturday Nov 22nd during AGDC and is complimentary for women. Visit AGDC's website for more details and registration.
  • Catapult V1.31b will be (finally!) released at the end of this week. It is a major update and includes these changes : - Distributed project development through the internet (i.e. similar to CVS built-in) - Brand new level editor (heaps of features, fully integrated), unlocked in the freeware version - Image management system (through TileLists) - Sound editor (create, edit or transform sound effects) - Improved palette and image processing tools - Full music/sound support in our GBA engine (…
  • Gamespot has an interview with Irrational's Jonathan Chey about the Freedom Force sequel in the works... "Freedom Force vs. the Third Reich. In the new game, the Freedom Force team must travel back in time to World War II to battle a new supervillain named Blitzkrieg.... The new game includes an enhanced 3D-rendering engine, as well as improved artificial intelligence." Find out more at Gamespot! Homelanfed has an interview with Jonathan as well.
  • Xbox Australia has thrown its support behind the Australian development community by announcing the XDK (Xbox Development Kit) programme, a joint venture with the Victorian Government, aimed at fostering the advancement of world class interactive entertainment in Australia. The programme will see Xbox Australia provide 18 Xbox developer kits available for use by the State?s growing games development community. Managed through the Game Developers? Association of Australia (GDAA), the kit will…
  • New to our list of known Australian game developers is Viva La Mobile.. "Sydney based Viva La Mobile have stormed onto the wireless game scene developing both single & multiplayer games for next generation java enabled devices. With a MOTOROLA award for their first strategy/action game "Privateers" and the global launch of their game distribution channel (www.mobilegamecards.com) the mobile gaming revolution is truly here!" You can see what Viva La Mobile are up to at the Australian Games…
  • New pictures, new weapon info, and new vehicle revealed by Michael Johnston from Irrational Games, and Alex Rodberg from Sierra. "Tribes: Vengeance is about 65 percent complete, which means we're on target for a release in Q4 2004." Read all about it at Gamespot.
  • The fourth Installment of Infinite Interactive's Developer Diary on Warlords IV is up on Avault. It's Janeen Fawkner's turn, as producer and art director, to give an insight to her role on this title. "Warlords IV presented a unique set of challenges for us, as we had to pick up an existing, incomplete game that had been in development for a number of years, and bring it to completion within nine months (sort of like having a baby, but a lot more painful)." Jump on over to Avault.