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Work in progress

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Show and discuss progress on anything here for feedback (upload finished work to your journals)

quick life drawing...

howdy peeps of Sumea and others,

My mate was over last night and was using the computer next to me so I started to sketch his head. I showed him and he liked it so I tried me best to make it look pretty, about 5 hours of fun in there.

http://uniquesnowflake.web1000.com/sumea/Martin.html

If you have any tips on how I can make my picture better (or just tips in general)please send us a line.

Submitted by Brain on Fri, 04/07/03 - 12:05 AM Permalink

Very nicely done. Proportions are well laid out, and I'd see this as being a good likeness of ya mate. All I can suggest is that some darker shadows could be used, say in the ear and below the jawline. It looks a tad flat, but seeing the only light is coming from the monitor, it could be expected. Really pay attention to lighting.

One thing you could try is adding a secondary light source, say from behind his head, so it'd softly light up edges of his ear, a little along his jawline, etc. Best way to bring it out would be to use a coloured light. It doesn't need to be harsh, as subtle lighting can work really well. Experiment a little. A coupla references while I think of it. Both by Dhabih Eng:
[url]http://www.sijun.com/dhabih/gallery/jack.html[/url]
[url]http://www.sijun.com/dhabih/gallery/pilot.html[/url]

Another point you could try is concentrating on the eye. It's always glistening with wetness, and he's infront of a screen, so some sharper reflections could really bring it out. Adding a bit more shading as the eyeball enters the head would aid in making it a bit more spherical looking.

I love how you've used some light grays edging on blues. Mixing in a bit of red/pink to the skin might 'flesh' it out a little more too. But yes, keep up the good work! Expect to see more life drawing from ya @:-)

Submitted by Malus on Fri, 04/07/03 - 9:48 AM Permalink

Nice start man.
Brain covered most of it, good to see your using various colours under the skin instead of just trying for skin pink. I'd recommend staying away from a profile shot, lacks interest and emotion, try a 3 quarter view etc.
Its a little hard to see if you got the likeness right, post a pic of your mate if you have one handy.
Also work on the hair more.
great start though and kudos to your mate for staying still for 5 hrs. [:P]

Submitted by Groady on Fri, 04/07/03 - 12:29 PM Permalink

Not bad, but not great either. It looks extremly flat. You need to give it a bit more contrast between the highlights and shadows. You also seem to be suffering (slightly) from drawning in symbols, by that I mean lets say you see an eye and your brain tells you 'this is what an eye looks like, draw this'. You aren't really "seeing" the contours. I'm not trying to be harsh it's just you have the general proportions correct it's just these things are letting you down.

Submitted by UniqueSnowFlake on Sat, 05/07/03 - 1:53 AM Permalink

Thanks for the feed back guys.

I?ve been working on it a little more over the last few days while trying to think of my next project.

- Brain: The likeness of my mate is there but not really, the 2d out line looked more like him so I?m not sure were I went wrong. On the other hand the original drawing was out of proportion so that?s saying something about his head. [:p]

I tried to get that second light working but I don?t think it was really what you mean. I tried lighting up the side of the head a little and added some light to the ear and neck areas. I also added a bit more red/pink into the head so it doesn?t look like his sitting in the freezer anymore.

Thanks for the pictures, I had a good look at Dhabih Eng?s site. I noticed he has moved on from how I?m rendering to a more traditional art style. I tried ?Painting? like that but I just made a mess so hopefully as I continue I?ll get to that stage.

- Malus: I drew the outline with out my mate knowing about it and he was sitting right across from me hence the profile shot. In future I will be more serious about the pose and not do something so plane.

I don?t have a picture or digital camera handy so it would be a while before I could get a picture up. Either way I did the hair up for you. The lighting in this room is pretty bad so its hard to work on something as dark as hair.

By the way my mate was only sitting there for like an hour as he was having fun drawing his own pictures using MS paint. So yeah, not 5 hours.

- Groady: I have tried to work on the light and dark areas a lot more trying to get it to look a less flat. Don?t worry about being harsh either ?Pain is for the weak?. Nah I?m enjoying this a lot and I would like to do more in the future so I?m not going to crawl under a rock and die. I?ll just try my best to learn and improve on the quality of my art.

Once again thanks for the feed back. I?m posting the same link that has been updated with the original and the new image.

http://uniquesnowflake.web1000.com/sumea/Martin.html

Please if I haven?t added or gone off totally in the wrong direction give me a slap and we will see what we can do. [xx(]

Submitted by Doord on Sat, 05/07/03 - 2:47 AM Permalink

I think you need to add more texture to the face (if you are going for a real look.) because the skin looks to clean and smooth.

Submitted by Leviron on Tue, 15/07/03 - 7:48 AM Permalink

You don't have a photo reference of that face do you? Or are you really trying to make it look stylised?

Anyway, the shape of the ear is really nice but it doesn't seem to fit into the style of the face. The hair is another thing, hairs usually don't grow in those directions...the ones above the ear.

The profile shot is not bad for emotion but its pretty hard to pull off.

My First Exhibitionism ;)

Well this is just something I whacked together when I had been watching a combination of Matrix: Reloaded, The Animatrix and a whole heap too much Anime.

Not particuarly low poly whatsoever as I wanted to achieve the clean, high geometry look without having to fake it with textures.

http://www.iinet.net.au/~tranks/uberdojo.jpg

Comments and Criticisms welcome as always.

360000 Polys :S

Submitted by Malus on Thu, 03/07/03 - 9:52 AM Permalink

looking like your off to a good start, could see Jubei wipeing some demons butt all over it. [;)]

Nice.

Submitted by Brain on Thu, 03/07/03 - 11:50 PM Permalink

A skillful blow. But first you must realise I CANNOT BE CUT!

Operator! I need an exit NOW!!

*makes sword clashing noises*

Uhmm...yes, very good. @;-P Finish that sucker off!

Submitted by UniqueSnowFlake on Fri, 04/07/03 - 12:41 AM Permalink

I like it a lot, you could really do it up more with a lot more detail in there. [:D]

I notice you file name suggested that it was a dojo. To me it looks more look a temple, hence the big bell and the steps raising up to the main floor. If it were a dojo I would lose the bell. I don?t think if I was trying to concentrate on my training I wouldn?t want a huge bell ringing above me.

You also have the whole Japanese style to in. in that case you should add some of those paper and bamboo doors (I think its bamboo). Probably add it to the windows as well to keep things looking stylized.

Submitted by Sorceror Bob on Fri, 04/07/03 - 6:58 AM Permalink

i dont think the bell will be ringing every minute USF :)

hell.. most places of learning have a bell of some kind..

yay bell!

Submitted by redwyre on Sat, 05/07/03 - 9:47 AM Permalink

*pokes Brain in the butt with a katana*

but you can be PIERCED!!

mwuahaha

nice work trankillity, are you going to texture it up?

Weaver and Glud - lots of images

Well I finally finished thses guys for my portfolio the other day.

Pretty happy with how they turned out, I have a few things I've learnt to do better for next time too which is always good.

Although I went way over the Sumea comp limit I have a optimised version of 3999 polygons for Weaver that I'm entering in the CGtalk game icon comp so he'll at least get to mix it up somewhere lol.

-----------
WEAVER: 4013 polygons (including staff)
1 x 1024 x 1024 texture for weaver(alpha and some photosourcing)
1 x 256 x 256 texture for staff(alpha used)
-----------
[img]http://www.inkmancomic.com/dean/WIP/weaverpose01.jpg[/img]
[img]http://www.inkmancomic.com/dean/WIP/weaverpose02.jpg[/img]
[img]http://www.inkmancomic.com/dean/WIP/weaverpose03.jpg[/img]
[img]http://www.inkmancomic.com/dean/WIP/weaverpose04.jpg[/img]
[img]http://www.inkmancomic.com/dean/WIP/weaverpose05.jpg[/img]

-----------
GLUD: 3813 polygons
1 x 1024 x 1024 texture (alpha and a 'little' photosourcing)
-----------

[img]http://www.inkmancomic.com/dean/WIP/beastpose01.jpg[/img]
[img]http://www.inkmancomic.com/dean/WIP/beastpose02.jpg[/img]
[img]http://www.inkmancomic.com/dean/WIP/weaverandbeast01.jpg[/img]

Submitted by Brain on Thu, 03/07/03 - 2:41 AM Permalink

That... is feggin' awesome! Really gave those concepts life dude!

Submitted by Pantmonger on Thu, 03/07/03 - 5:03 PM Permalink

Looking great, its got a strange (but good) look to it, cute yet not. The beast looks great, a little funny but thats just because you raised the self illumination and it has no shadows.

Great work

Pantmonger

Submitted by Pointy on Thu, 03/07/03 - 7:08 PM Permalink

had this been in the challenge it would have won

Submitted by Malus on Thu, 03/07/03 - 7:40 PM Permalink

Brain: Flattery will get you everywhere lol. glad you like it man.
Pants: thanks mate, hes meant to be a nomadic loner merchant come hero, pretty much your typical accidental antihero kinda stoof, true about the beast, lazy lighting is me. Why are shadows so dark with max's default lights?
Pointy: you rock buddy. [:P]

Submitted by Doord on Thu, 03/07/03 - 8:37 PM Permalink

Damn cool, I love it. Just one thing the texture size look a little funny. I know it is in side the comp out lined, but because of the size of your beast, and the small character the two look like they wouldn't be in the same game. Because of the higher res of the rider. Maybe you can get some of the object from the steed and add them to the characters map to give them both about the same texture res. Could work, but i think it is out side the out lines of the comp.

Because you were to use One map of each, not one and a half for one and a half one for the other. I was going to add the sword and shot gun to my characters map which would have fit in side the out line of the comp, and help the res problem of having a big steed. Because they could be called apart of the character. which I was thinking about in the design of my model. Which I think you may have over looked, in the design of yours.

cool stuff to, would have like to seen the winner out of you and chris.

Submitted by Malus on Thu, 03/07/03 - 8:56 PM Permalink

I didn't actually overlook the difference in size, its quite obvious lol.
It just wasn't going into a game engine so I thought what the hell used what was given in the comp then I went over the limit and just kept it because hey it looks better and Im entering the model in another comp without the beast.

For ingame work I would compress the riders map size to 512 and keep the beast at 1024, or maybe even 256 and 512 if it was for consoles etc.
The riders map is easily compressed with relitively little lose in detail.

Submitted by Doord on Fri, 04/07/03 - 2:46 AM Permalink

Yeah, But i think the models would had went together better if the res of the two were closer, which I think would have had a bareing on a few voters. [:)] It was also points out by a few poeple here, one of the reason I pointed it out.

Cool model anyway, are you going to do some animation on it??

Submitted by Ninja on Fri, 04/07/03 - 2:51 AM Permalink

very nice work malus.... [:)] i dunno crap about games modelling as much as u guys, that was the second low poly model i have ever built i think i need advice from a QANTM teacher and u too DOORD.... [:D] oh yeah Malus why not give it a kool GI light ? cause ur renders seem a bit dark and also pants' renders, i dunno just a thought maybe im wrong ? [:)]

Submitted by Malus on Fri, 04/07/03 - 2:55 AM Permalink

Sure am animating them [:)].

You are right about the different res, but as I said its not done for an engine, they are seperate models really.
If they were to be in the same game/comp/whatever the mapping would be done in comparison to size.

Submitted by Malus on Fri, 04/07/03 - 9:21 AM Permalink

Chris:
I was rendering it with GI lighting but it was taking too long lol, wanted to pimp it hehe.
As for the images being dark, its wierd they're too dark for you, too light for my friend and great on my system so I guess its just different monitors.
BTW I have a 21" sony trinitron flat screen set to adobe colour specifications so I'm pretty sure my colours are quite accurate but you never know i guess.[:P]

For your second model it was great stuff, just needed a little optimising etc and a bit more time on the texture I thought, great character design though man.
Not that you need it but if you want just send us an email with any questions and I'll be sure to try help with what I can.

Submitted by Malus on Fri, 04/07/03 - 9:25 AM Permalink

Damn chris got me paranoid now lol.
Anyone got a link to a monitor colour setup thingy whatsit? This dark images comment happens alot to me when I post and I want to make sure once and for all its not the screen I shelled out 1200 clams for!!

Cheers ladies and gentlemonkeys.

Submitted by Brain on Fri, 04/07/03 - 10:26 AM Permalink

Far from dark on mine. This lil...uhm... Tatung monitor. Damn thing won't even run my Dreamcast... *grumbles*

Submitted by souri on Fri, 04/07/03 - 11:21 AM Permalink

quote:Originally posted by Malus

Anyone got a link to a monitor colour setup thingy whatsit? This dark images comment happens alot to me when I post and I want to make sure once and for all its not the screen I shelled out 1200 clams for!!

[url="http://www.werbefoto.at/d_base/calibration.htm"]Calibrate your monitor[/url]

Submitted by Ninja on Fri, 04/07/03 - 4:44 PM Permalink

hehehe yeah i went to work and had a look at ur stuff malus it was dark [:)] all our monitors are calibrated as true RGB and some are calibrated at CMYK and are sony monitors too, even mine at home is a mitsubishi 22 inch and still came out dark [:)] i think thats why u mentioned my colours are burning on my texture sheet ? but yeah try to calibrate ur monitor if it needs one you dont wanna get colours wrong [:)]

Submitted by Malus on Fri, 04/07/03 - 6:11 PM Permalink

Just recalibrated and it was pefect already, wierdness going on.
All the monitors here seem to show it fine also and they are calibrated both rgb and cmyk on different machines.

Argh my minds hurting about this one.

BTW, If my monitor is set lighter than yours your textures would look lighter to me not burnt. [:P]

Submitted by Ninja on Fri, 04/07/03 - 7:00 PM Permalink

[:)] yeah dats some crazy stuff hehehe oh wells everyone has different monitor settings just can't tell which is a true image colour [:D]

Also i wish had more time on my hands as well... cause i didn't get to optimise me steed and also tidy up the texture, im stuk wif a lot of projects which pretty much suxors and fun at the same time [:p]

Submitted by redwyre on Sat, 05/07/03 - 10:03 AM Permalink

It looks unlit to me...

and what Gamma should my monitor be? It seems that it's 1.95 acording to this thing o_O

oh, and I forgot to meantion that it looks AWESOME :)

Submitted by Malus on Mon, 21/07/03 - 9:00 PM Permalink

Chris: Know what you mean, Ive got a few things on the go at the moment, still have to upload my new website which has been sitting there for the past month lol.
Also been pretty slack the last 2 weeks, had some freelance stoof I had to do and work of course(shameless excuses bah).

Want comp 4 to hurry up, otherwise I'll get to caught up in personal stuff to enter.

redwyre: yeah it is unlit, well self lit. [:P]
Lazy bugger hey.
No idea what gamma setting you should have man.

Thx for the comment too.

Submitted by Makk on Tue, 12/08/03 - 4:19 AM Permalink

Wow!! I love this one Malus, quality work :)
It looks like something I would see out of a PS2.
I totally love the Glud model

Submitted by Ionized on Tue, 23/09/03 - 9:02 PM Permalink

This looks great Malus! I love the little guy especially.

You have a very vibrant and smooth texturing style. It's just a suggestion, but I think those textures would look even better if you added shadows and specular highlights to them. They seem a little flat at the moment. Like they have diffuse lighting, but no specular or shadows. Ofcourse it really comes down to the style of that you are trying to achieve. I guess what I'm getting at is more the quake3 style of texturing.

Dazking has a good tut on this approach at this site [url]http://www.planetquake.com/polycount/cottages/kingscastle/tute_1.htm[/u…]

Please don't take this as criticism, I really like what you've done! It's very indicative of the style you see in a lot of platformer games. Spyro the dragon comes to mind... but it might just be the purple. Anyway, it's just an idea as to how you could develop your mad skillz :)

Submitted by Malus on Tue, 23/09/03 - 10:54 PM Permalink

Thanks Ionized, agree with the lighting call, but its actually washed out because of the self illuminated texture, got lazy and didn't light it properly. [:(] The actual texture is alot better when lit right.

I have that tut on my drive, I'm an absolute whore for trying to steal everyones skills and techniques boo ha ha, if only I could get Bobo the Seals brain for a day!

I'm glad you think it looks a guy from a platformer game, that was sort of my intention, Final fantasy-esque rpg but with cutesy characters.

Site Redesign

I've redesigned my website to make it look more professional. It is still in need of copy but the overall design is finished.

[url]http://www.fatarts.com[/url]

Submitted by Pantmonger on Wed, 02/07/03 - 7:24 PM Permalink

Overall nice, but two suggestions.

1. Change that colour, that bright orange with black burns the eye and screws with your colour vision. Not the best thing when you are pimping your art.

2. The thumb nails could do with being a bit larger, I can hardly see them.

Pantmonger

Submitted by Groady on Thu, 03/07/03 - 1:21 AM Permalink

Yeah I was thinking the orange wasn't really working. It's now a soft aqua.

Submitted by Malus on Thu, 03/07/03 - 1:33 AM Permalink

much better than orange but its a little sparce.
If youve got lots of content to fill up the site then the thumbnails may be ok but I learnt with mine that small thumbnails hiding in the corner looks like you just havent done much, enlarge them and have a scroll bar or archive for when you have too many images.

Also the text in the top left corner (not the large blue one, the black text)looks bad, im guessing its a placeholder.

Apart from that its nice and clean, add some content. [:D]

Faces in a Green mist

Submitted by Groady on Fri, 27/06/03 - 9:03 AM Permalink

Not bad. Did you use a reference? You have some nice work on your site too :P

Submitted by souri on Sat, 28/06/03 - 12:14 AM Permalink

Lovely work! It's a nice drawing style you have there - reminds me of the style of some Hong Kong comics that I have (I have no idea how to read them - my friend was about to throw away a box full of it, but I grabbed them [:)]). Did you draw it entirely in Photoshop? The faces has a very pencil look about them..

Submitted by Leviron on Sat, 28/06/03 - 3:03 AM Permalink

Yeah I used some reference but they don't look much like the references.
It was all done in Photoshop 7 with a tablet. Maybe it has a pencil feel to it because I usually draw with pencils.

Fugitive on the 101st - Wip

This one's been on hold for a while. Had some time lately to make some changes, thought I'd put it out there for some feedback. Thanks.

See below

Submitted by Brain on Mon, 23/06/03 - 8:08 PM Permalink

Spunky! @:-D

Crits: his hand and weapon need a bit more attention to shadowing, as they're too well lit at the moment. The shoes kind of stand out too in that department, but it's more subtle. The police car isn't on the same plane as it's surroundings. The bottom of it should be more visible than it currently is, seeing as the viewer is below the horizon line. Some darker shadows on the window divider might be needed, as the light from the car is shining directly to it and would be the harshest light of the scene. A shadow from the divider down heading towards the viewer would probably exist too. And I'm not entirely sure, but the street sign could be a bit off perspective, though probably not by much.

The building looks a little flat. Perhaps adding some depth to the windows would aid this. Something else in the background could spice it up, eliminating just having stars. Perhaps some buildings, or a street light/traffic lights... something to suggest a bit more 'city'. Thinking along those lines, not so many stars would be seen in the bustling city area.

Hope my crits are semi-welcomed. @:-) It's a really great piece which tells a story I want to know more about. Look forward to seeing more of your fat art.

Submitted by StrkEagle on Mon, 23/06/03 - 8:21 PM Permalink

looks sorta futuristic max-payneish

but cool none-the-less

Submitted by Groady on Mon, 23/06/03 - 11:40 PM Permalink

Brain: Most of your crits are what people are generally telling me, so you're on the ball there [:)]. The main figure was one of the latest things painted and still needs some work (if this was a 'real painting' the paint would still be wet). I am definately removing the stars. They haven't moved since the first block-in an are just there as a place-holder for now.

StrkEagle: I was going for a futuristic theme so glad it's working.

Expect to see more detail in the next version... and lots of blood! [;)]

Gun Play

[img]http://home.iprimus.com.au/evilbunny/MTemp/ambergunswip.jpg[/img]

Never been real keen on weapons, as such I think I have made a sum total of 2 gun models before this one. However for the Game Icon model I'm making for the CG Talk comp I needed a gun.
So here it is, The texture on this wont be done till the character is finished due to texture limits.

Feed back would be good.

The gun is only loosly based on a real weapon (many changes)

Pantmonger

Submitted by Brain on Tue, 17/06/03 - 12:58 AM Permalink

Nice work there dude! Seeing it textured will be a treat. Only thing I can comment on is that the grip looks a tad short. However, it may fit your model perfectly, so take that with a grain o' salt.

Submitted by Pantmonger on Tue, 17/06/03 - 2:24 AM Permalink

Thanks, you are prob right about the length of the grip, (shows how much I know about guns) After I make the character model I'll see how it fits and change it if it is too short.

Thanks again.

Pantmonger

Submitted by Malus on Tue, 17/06/03 - 5:06 AM Permalink

Argh Pants is modelling weapons, lol.
Looks cool man, Amber will kick butt with that gun, I like the laser sight.
Have you modelled it so the lever action works?

Submitted by Pantmonger on Tue, 17/06/03 - 7:51 PM Permalink

quote:Originally posted by Malus


Have you modelled it so the lever action works?

If by that you mean, does the top bit slide back, then yes it does.

I'm so gun illeterate. [?]

Pantmonger

Submitted by Malus on Tue, 17/06/03 - 10:38 PM Permalink

Yep thats what I meant [:)]

You dirty pacifist, every boy should have learnt how to clean and load a gun in 20 seconds by the age of 4, what are ya, soft?!
*hhhhhoooi-k, splat* Malus hocks up a manly lugey while adjusting his boys.

Submitted by Ionized on Wed, 18/06/03 - 4:51 AM Permalink

Looks great. Only thing I would say is that the laser scope could be a bit bigger. I was watching predator 2 the other night and I noticed those things were pretty big, even bigger than the gun barrel in most cases.

Other than that, it looks sweet man.

Submitted by Pantmonger on Wed, 18/06/03 - 5:23 AM Permalink

Malus: Cool, I learned-ed somethun new. :)

Ionized: Thanks, I'm keeping the scope at that size, the character is from a short while into the future so the electronics have gotten smaller, at least that my justification cause I like the way it looks.

Brain: Just modeled the characters hand and yeah the grip is to short, it will be made longer.

Pantmonger

Where can I upload a game I made?

I'd like to get some feedback on a game I made for a Uni assignment,
it's about 11 megs. Where can I upload it so you guys can check it out?

ThanX!

Submitted by souri on Mon, 16/06/03 - 9:53 PM Permalink

Not sure.. I've always wanted Sumea to host independant game projects, but I don't have 11 megs to spare, unfortunately [:(]

Submitted by Daemin on Tue, 17/06/03 - 9:01 AM Permalink

Upload it to your webspace that your ISP gave to you, or try to compress it further etc.

Donald Duck Kingdom Hearts Style

[img]http://home.iprimus.com.au/evilbunny/jagged/3d/3d15donald_t.jpg[/img]

[img]http://home.iprimus.com.au/evilbunny/jagged/3d/3d15donald_f.jpg[/img]

Just a qick image to show what I am currently up to.
I made this model so that I can practice animation on it.

Pantmonger

Submitted by Jorsh on Wed, 11/06/03 - 8:22 AM Permalink

personally, i think that disney raped squaresoft for making that game. Ral horrorshow model but. nice work.

Submitted by awf on Sun, 15/06/03 - 6:02 AM Permalink

Did you know Donalds birthday was last monday June 9. Nice work too.

Submitted by Pantmonger on Sun, 15/06/03 - 10:49 AM Permalink

quote:Originally posted by awf

Did you know Donalds birthday was last monday June 9. Nice work too.

Thanks, No I didn't know that, but I can lie and say that I did.

Pantmonger

Submitted by inglis (not verified) on Sat, 13/09/03 - 5:09 AM Permalink

I loved kingdom hearts, kiddy yes but one of the few games i've played lately that was fun! gj with donald

My sweet sorrow.... (Leviron is back)

http://inspiron.bio-hazardous.com/rose.jpg

Intuos 6x8 PhotoShop 7 and 3 hours.

What do you think?

Submitted by redwyre on Wed, 11/06/03 - 9:42 AM Permalink

The perspective seems a teeny bit off on the right eye (But I'm no expert), but other than that, brilliant.

Wood Elf

Just a recent picture of....you guessed it a female wood elf sorceress. You gotta love the cliche's ;)

[img]http://www.shawawa.com/misc/Woodelf.jpg[/img]

comments appreciated :)

Submitted by Pantmonger on Tue, 03/06/03 - 7:51 PM Permalink

Very Nice indead, I love the painted look to it. Only crit from me is that the bottome of her ear just seems ot stop and become part ofher jaw and neck, but if that was intentional then not so much a crit as a statement of preference.

But great stuff.

Pantmonger

Submitted by Ninja on Tue, 03/06/03 - 8:21 PM Permalink

OMG your a damn awesome concept artist =) do u do 3D ??? man ur concepts will look so good in 3D

keep up the good work !!!

Submitted by Malus on Tue, 03/06/03 - 10:28 PM Permalink

CLUNK....that was the sound of my jaw hitting the ground.

That is very cool.
I agree with pants on the ear thing, there is something off in its anatomy.
Hell, the only reason you notice is because the rest is so damn cool. :)

Submitted by LeeSmith on Wed, 04/06/03 - 11:50 PM Permalink

hey thanks for the positive response, I have done some more work on this one, although I didn't fix the ear :P

Chris, I don't do any 3D work, but it might be something for me to look into in the future. Thanks :)

[img]http://www.shawawa.com/misc/Woodelffin.jpg[/img]

Submitted by Ninja on Thu, 05/06/03 - 6:19 AM Permalink

GO for 3D LEE ive seen the best concept artists use 3D and my gosh their amazing ( For example Feng Zhu and many more ).
Love this second image u uploaded !!!nice touch of colour and surroundings =) i dun mind the ear its very stylized and something new top job....

Submitted by davidcoen on Thu, 05/06/03 - 12:22 PM Permalink

looks great :) though i do like the white eye better~

Submitted by inglis (not verified) on Sat, 13/09/03 - 5:12 AM Permalink

yes awesomely cool and the white eyes does look better

Submitted by TequilaBomber on Mon, 15/09/03 - 4:15 AM Permalink

Hmm... i'm hesitant to comment since I'm just a n00bie when it comes to art. But it seems to me that the right eyelashes could be better defined, there is some small ambiguity regarding whether she has her eye open wide or closed since the bottom lashes are more prominent than the upper ones.
Well.. that's my 2 cents, otherwise, a very kewl drawing.

*runs*

Submitted by Kane on Mon, 15/09/03 - 8:01 AM Permalink

sick as drawing...i personally like the orange glowing eyes. Like a few others have said, try doing it in 3D, would look awesome

Submitted by Leviron on Fri, 19/09/03 - 10:47 PM Permalink

I like the blue plant things you've added to the background....

You could make this even better if her face was painted more life like since it one of the main focal points. I find that the thing she's wearing on her neck makes people look at her face more.

Submitted by Kalescent on Thu, 02/10/03 - 10:50 AM Permalink

Damn thats cool .. whats up with all the talent around here,.. you guys rock,.. looks like ima have to draw more and hopefully scratch something up that looks half as decent as most of this stuff!! o_O

Submitted by Anuxinamoon on Wed, 15/10/03 - 12:26 PM Permalink

oh my goodness! thats amazing! the contrast is exelent and the definition is sweet! i love the colours too, very very professional piece of art there :)
what program did u use? painter? it looks a bit like photoshop in some parts and painter in the other. very very cool.

Faster chibi, I need cash

[img]http://home.iprimus.com.au/evilbunny/MTemp/chibiline.jpg[/img]

A collection of chibis done when I had nothing else to do, work was slow, or waiting for a delayed train.
They take me about 1 hour each (the line only one being the exception at 30min in ink) I want to be able to drop the time to about 30min so I can do them at markets and the like and hopefully earn an extra doller or three.

The first two are people I know done in styles they like the other two are from photos.
C&C would be nice

Pantmonger

Submitted by Dan Ward on Sat, 31/05/03 - 8:54 PM Permalink

First up ... WHY?

not really my fav style but on a purely technical level id say they are well done, your girls are a little to masculine although that could be the style your after.

Still pretty impressive for the time your taking to do them.

Submitted by Malus on Sat, 31/05/03 - 9:07 PM Permalink

Cool pants, hey I'd by a chibi version of myself, may not be everyones cup of tea but I'm sure you'll get a few extra bucks for them.

Submitted by Brain on Sun, 01/06/03 - 7:38 AM Permalink

It's definitely an option. It falls into the same line as charactures, and they do pretty well. Self portraits etc are not only a nice way to get a little bit of money together, but builds up your experience levels. So why the heck not? @:-)

Submitted by Pantmonger on Sun, 01/06/03 - 6:32 PM Permalink

Dan_Ward: Why? I thought I covered that with the extra cash bit. Im not sure what you mean with the girls being masculine. Thanks for the complement.

Malus: Thanks, I hope I can, just got to get a little faster

Brain: Thats what I figured, seen a lot of characture artist around of late and most are not that good, so I though I should get into that racket, but I didn't want to add to the saturation so I thought Chibi. Hopfully it will work out well.

Pantmonger

Submitted by Jorsh on Sun, 08/06/03 - 10:25 AM Permalink

The girls look manly because you made the arm (specifically 'resident chibi') lines too defined. Because girls generally have a more petite, thinner structure, you should probably straighten out her arms and legs so they look less 'fat' and more thick... if you know what i mean. at the moment they look a bit like wieght lifters.

sorry, i seem to be the only one here negitivly cridisising your work again... but they are really good.

Submitted by Pantmonger on Sun, 08/06/03 - 6:28 PM Permalink

quote:Originally posted by Jorsh


sorry, i seem to be the only one here negitivly cridisising your work again... but they are really good.

No, its cool, I post for crit not praise so worry not about such things.

Pantmonger

Submitted by Brain on Mon, 09/06/03 - 9:26 AM Permalink

t'was at the markets today, and was looking for anyone drawing chibi. @:-)

Submitted by Pantmonger on Mon, 09/06/03 - 6:04 PM Permalink

lol, no Im not there yet. Im real anal about my stuff so I wont be there untill Im sure I can do them in under 30min and I am happy with the quality.

Pantmonger

Girl Pants

[img]http://home.iprimus.com.au/evilbunny/jagged/sketch/sk16girlpants.jpg[/i…]

Another quick one from me for a mini forum comp "Draw yourself as the oposite gender, I added the goth part as a throuw back to many years ago for me.

Pantmonger

Submitted by Malus on Wed, 28/05/03 - 10:17 AM Permalink

Um... I can't be your friend anymore with these strange new ...urges. [:P]

Submitted by rezn0r on Thu, 29/05/03 - 3:48 AM Permalink

Do you wear high cut undies like that irl? Forgive me for undressing you with my eyes next time we meet. [:P]

Scott.

Submitted by Pantmonger on Thu, 29/05/03 - 3:56 AM Permalink

Malus: oh, Don't worry about me I won't do anything *Bats eyelashes*

lava_monkey: Funny ain't it. Its because I drew it the same day as I modeled the fish man and was tooling around with his biceps. She Me is better then hE me in many ways.

reznOr: Yes, yes I do.

Well that covers all the people I know in real life, anyone else want to comment? Im watching you...

Pantmonger

Submitted by Leviron on Thu, 29/05/03 - 11:18 PM Permalink

I like the boots because of the nice details.

Submitted by redwyre on Fri, 30/05/03 - 9:47 AM Permalink

wow, look at the size of that pencil

I must say, you have a very nice style

Submitted by Jorsh on Sun, 08/06/03 - 2:12 AM Permalink

what do you do with your lineart? where does it go?

Submitted by Pantmonger on Sun, 08/06/03 - 8:37 AM Permalink

quote:Originally posted by Jorsh

what do you do with your lineart? where does it go?

I just deop it out or fade it to abut 15% opacity on multiply unless for some reasion I want the line art present.

Pantmonger

Submitted by Jorsh on Sun, 08/06/03 - 9:39 AM Permalink

well i really like the hair.

Noob Intro + Art

Being my first post I thought I'd jump straight in with some of my work. Just wondering what people's opinions are and whether or not you think I'd have a chance at getting a job in the industry.

The following where created in Photoshop with a Wacom. They were created for my own pleasure. Cheers! [:)]

[img]http://www.fatarts.com/images/neon_sky.jpg[/img]

[img]http://www.fatarts.com/images/the_battle_returns.jpg[/img]

[img]http://www.fatarts.com/images/bacon_sundae.jpg[/img]

I have more sketches and crap on my site below. Thanks for looking!

Submitted by Leviron on Sat, 24/05/03 - 8:11 PM Permalink

Well you look like you got some talent.
You need to work on your lighting, edges and colour theory...stuff like that for further improvment.

Submitted by souri on Tue, 27/05/03 - 12:54 AM Permalink

I love the soldier picture, and yeh, you've definately got talent. The female at the top picture - her face looks a bit off to me. Maybe her nose is too long or her bridge is too wide (it's been a while since I've had to divide a face up to their proper proportions..), or maybe it's just the shadowing.. your colouring/blocking in work is very cool - makes me want to go out and steal a wacom. :)

Submitted by Groady on Tue, 27/05/03 - 5:59 AM Permalink

Stealing is bad mmmkay.
Had a look at the nose and it is slightly wide at the bridge. Gave it a mild work over. These things happen when you don't use a reference.

Race Concept Illustration [RPG]

For the last year or so I feel like I have really struggled to find a style that I am comfortable with and can produce efficiently. I am amazed and inspiried every day by the brilliant work of others and unfortunately this has caused me to chop and change styles every time I see a new illustration! Well I think I've gone full circle now and after trying my hand at everything I liked about others work I'm pretty much back to where I have started and come to the conclusion that perhaps this is 'my style', and just because I like others work doesn't mean I should produce similar work.

So with that in mind I present my latest concept illustration and would appreciate opinions and comments on any aspect of the illustration. Should I settle with this as 'the art of Lee Smith' and concentrate on enhancing it? Please give me all your thoughts as I really would like to form a general opinion of my work and the style, thanks.

[img]http://www.shawawa.com/bbrack/d12/mrahk.jpg[/img]
(image ©BBRACK Productions)

Tell me what you think,... please :)

Submitted by Malus on Thu, 22/05/03 - 10:07 PM Permalink

Thats some damn fine concepting there Lee.
As for making that your style well that really has to be a personal choice but I'd feel pretty proud of that work if I was you.

Submitted by Pantmonger on Thu, 22/05/03 - 10:14 PM Permalink

Very Sweet.

quote:'the art of Lee Smith' and concentrate on enhancing it?

Well thats up to you, I could never stop with one style myself. If I where you I would say keep developing new styles and constantly amalgamate until your own difinitive develops of its own accord.

But that could just be me.

Pantmonger

Submitted by Groady on Fri, 23/05/03 - 7:16 AM Permalink

Very nice work Lee! I think it's important to be able to mimick various styles so don't just lock yourself down on one. From a critical stance the pic is slightly off on it's anatomy (im no genious) but the legs are too long and causing the upper torso to appear a bit short. However it is a cool concept so it's easly overlooked. Keep up the good work! [:)]

Submitted by souri on Tue, 27/05/03 - 1:16 AM Permalink

Yeh, I agree the anatomy is a little bit off, unless you were going for a styalised approach. Arms and legs are a bit too long, but you can fix it up by lifting her upper body a bit, and give her more neck (I'd have her head and neck tilted back to follow the curved pose you have her in). Nice character design, and I love the pose you have her in. The flowing hair and cape is cool too.

Submitted by pencil head on Tue, 27/05/03 - 3:08 AM Permalink

i really like the colors your,ve chosen. it gives it a realy nice feel. but like the others said, the legs seem a bit long.

Submitted by Jorsh on Sun, 08/06/03 - 2:08 AM Permalink

I think that the length of the arms and legs suits the character... it makes it more of an athletic

Submitted by Ionized on Fri, 13/06/03 - 12:22 AM Permalink

I know what you mean. I'm still going through that artistic identity crisis you described. Not really sure if I'm just still learning or if I'm searching for that natural style that all great concept artists seem to have.

I think your style is great. Theres a lot of poise and energy there. Aside from the anatomy criticisms, I would say that the only thing lacking is perhaps some attention to describing the nature of the materials. For example, I'm not sure if the armour she is wearing is made from wood or metal.

Aside from that, I looks awesome. I'm very jealous.

Tweedle Dum/Dee siamese twins

Heres the latest piece I'm working on for a Cgtalk comp.

Tweedle Dum and Tweedle Dee have been sewn together by the Mad hatter during a drunken tea party gone wrong. lol

Concept
[IMG]http://www.inkmancomic.com/dean/WIP/Tweedleconcept.jpg[/IMG]

Model so far - 4414 polygons

ball and chain - 422 polygons
Model without ball and chain - 3992

The comp requires the model to be under 4000 so for that I'll remove the ball and chain.

[IMG]http://www.inkmancomic.com/dean/WIP/tweedleheadwip.jpg[/IMG]
[IMG]http://www.inkmancomic.com/dean/WIP/tweedlewip01.jpg[/IMG]
[IMG]http://www.inkmancomic.com/dean/WIP/tweedlewip02.jpg[/IMG]

Submitted by Pantmonger on Thu, 22/05/03 - 5:33 PM Permalink

Cool, I love the flab under the man boobs, and the loose pants, tiss with the godness.

Pantmonger

Submitted by Malus on Mon, 26/05/03 - 12:28 PM Permalink

Updated the models progress above. :)
And yes Major Clod I am a little sick, but I only use my powers for goodness, never badness. lol

Submitted by Pantmonger on Mon, 26/05/03 - 6:11 PM Permalink

Nice big rounded cheeks and jaw. Most good.

Good finish, I like his hump

Pantmonger

Submitted by Dan Ward on Mon, 26/05/03 - 6:49 PM Permalink

That looks damn cool malus well done, id have to say its one of those models i see and go .. hmm thats cool i want to do something like that :)

Submitted by souri on Tue, 27/05/03 - 1:01 AM Permalink

Very cool model. Some serious manboob and love handle action happening there! :)

Submitted by Pantmonger on Thu, 05/06/03 - 5:29 AM Permalink

Nicceeeeee.

I like, what the final poly count etc.

Pantmonger

Submitted by Brain on Thu, 05/06/03 - 5:40 AM Permalink

Exactly what I said when I scrolled down and saw it:

"aaAAWWW FUCKEN MAD!!!" @:-D

Submitted by Malus on Thu, 05/06/03 - 5:52 AM Permalink

3392 polys (tris) without ball and chain
4414 polys (tris) with ball and chain
4 x 256 x 256 textures

Thanks Pants/Brain, pretty happy with him too, will rework the pants and metal textures though.

Submitted by Malus on Sat, 14/06/03 - 9:50 AM Permalink

Boy a whole 4 comments. [:P] Im animating him soon-ish

Submitted by trankillity on Tue, 01/07/03 - 6:14 AM Permalink

That looks great :D

Would have gone down well in American McGee's Alice a few years back.

Submitted by Malus on Tue, 29/07/03 - 8:22 PM Permalink

Trankillity: American McGee actually checked it out on CGtalk and said it was cool. :P

Submitted by Makk on Tue, 12/08/03 - 4:11 AM Permalink

Great work Malus :)
Nice mesh and textures

Submitted by J I Styles on Sat, 16/08/03 - 12:43 AM Permalink

Fantastic model, has real character which is strangely enough getting kind of rare these days.

Only crit I can offer is to try and improve on your metals and fabrics - hard edging wrinkles where they pinch in at joints and smoothly flowing and evening out is key in fabrics. Your metals could really do with some rim highlighting. Other than that, pop the highlights a little more from your main topdown light source.

Looking good, keep it up

Submitted by Malus on Sat, 16/08/03 - 9:37 AM Permalink

Thanks for that J.I, I try hard to give my characters a bit more depth, doesn't always happen but its good to hear you think I suceeded with this guy.

Your right about that metal and fabric, I was never happy with them, even the skin urks me actually, the shadows are too 'black'.
One of the things I'm really looking forward too at work is picking up my texturing skills so hopefully you'll be seeing some better quality in my personal work.

BTW, I like the way you critique, its a rare thing to have someone give constructive crits these days.

Alita Fan Art CG'ed

Submitted by Malus on Thu, 22/05/03 - 3:21 AM Permalink

Aw shes so purdy.
Nice job man, like the boots and for some reason her hands. [:P]
Alita hath gravity defying styling creme in her hair.

Submitted by Jorsh on Sun, 08/06/03 - 2:05 AM Permalink

Nice metal texture. I like the way you coloured the coat too, and the hair shine is cool.

My Art

Hi everyone,
I'm nearing the end of my Bachelor of Fine Arts course here in Tasmania and I've been thinking about where I'd like to go with my art.

I wouldn't mind working in the computer game industry one day and I was wondering if any of my work so far could be considered for such a role. I'm hoping to do a lot more better work this year, however it might be good if I go looking for a job around about now or atleast check out the local scene.

Here's some of my stuff (more can be seen at my web site) -

[img]http://www.users.bigpond.com/toonerfish/img34.jpg[/img]
[img]http://www.users.bigpond.com/toonerfish/img36.jpg[/img]
[img]http://www.users.bigpond.com/toonerfish/StreetCafe.jpg[/img]
[img]http://www.users.bigpond.com/toonerfish/Office.jpg[/img]
[img]http://www.users.bigpond.com/toonerfish/Ballroom.jpg[/img]
[img]http://www.users.bigpond.com/toonerfish/CleanerDroid.jpg[/img]

I hope I haven't gone overboard on the images. Maybe I could look into a job in concept art? What's the computer game industry like here in Tasmania? I guess I shouldn't really ask about jobs here. Any feedback would be greatly appreciated (quite honestly I think I could do better).

Thanks!

Submitted by souri on Tue, 27/05/03 - 1:21 AM Permalink

Looks like you're the right type of guy to do a bit of storyboarding..

Submitted by Tooner Fish on Tue, 27/05/03 - 3:31 AM Permalink

Brain:
Thanks. My site is in stand by mode while I get all of my uni work done.

I checked out the Tassie developer you told me about. I gave them an e-mail asking if they employ 2D artists... I haven't recieved a reply yet.

Souri:
Storyboarding hey? Sounds like a good idea [:)] . Maybe I could look into doing a bit of concept art as well?

Alita Fan Art

[img]http://home.iprimus.com.au/evilbunny/jagged/2d/2d15_alita2.gif[/img]

Been wanting to do a pic of Alita for the longest time and I finaly got around to starting one. Just the line art for now, will be CG'ing it in the next few days.

Pantmonger

Submitted by Malus on Mon, 19/05/03 - 9:55 PM Permalink

You've posted it upside down. [:P]
Great stuff yet again man though her gun hand is a little short even with the foreshortening.
Colour her!!!

Submitted by souri on Tue, 27/05/03 - 12:36 AM Permalink

Great line art as usual, nice neat and clean..

Submitted by Jorsh on Sun, 08/06/03 - 2:00 AM Permalink

I like it, but i have issues with her waist.
Nice work but

More Weapon Models

I got asked to make some weapons for a new UT2003 mod called Organised Crime which is based around the Mafia in the 1930s.

Heres what i have done so far, none have been optimised yet.

[img]http://www.steelkey.com.au/oc/1.jpg[/img]
[img]http://www.steelkey.com.au/oc/flick.jpg[/img]
[img]http://www.steelkey.com.au/oc/razor.jpg[/img]

Submitted by Brain on Tue, 13/05/03 - 11:15 PM Permalink

Heh heh, niiiiiiice @:-D

Submitted by souri on Thu, 15/05/03 - 10:50 AM Permalink

Very cool models.. The Handgun looks awesome..

Submitted by redwyre on Fri, 16/05/03 - 11:03 AM Permalink

heh, I like the Zippo and Dynamite ;)

Warhammer 40k goes chibi

[img]http://home.iprimus.com.au/evilbunny/jagged/2d/2d13_40kchibi1.jpg[/img]

After the Dark Angle I decided to do a cross section of the 40k races. Hope you likes it.

Pantmonger

Submitted by Malus on Mon, 12/05/03 - 6:58 AM Permalink

HAHA!! Thats excellent man, you are the chibi master!! You must teach me my friend [:P]

Sniper Rifle Take 2

I thought id redo my sniper rifle and add a bunch of detail and this is what i came up with.

I havent optimised yet, so theres probably a few areas that could loose a few polys.

C&C appreciated.

[img]http://www.steelkey.com.au/sniper2.jpg[/img]

Submitted by ironikart on Thu, 29/05/03 - 1:16 AM Permalink

I love it, very sinister! It could do with a lense though, looks a bit funny at the moment. Hardly noticable though.

Submitted by Jorsh on Sun, 08/06/03 - 10:05 AM Permalink

Its excellent. Ive always wondered though, what is that boxy thing on the end of the barrel? Ive always found it to look kinda weird.

Submitted by Ionized on Fri, 13/06/03 - 12:17 AM Permalink

I think that box thing is a flash supressor.

That looks friggin cool man. Reminds me of the AWP from counterstrike. You gonna texture it?

Submitted by trankillity on Tue, 01/07/03 - 6:15 AM Permalink

If this is for a game then you could prolly reduce the amount of detail. Things like the bolts on the floor support aren't really needed.

But then again if poly count isn't really an issue, looks great :D

Submitted by nealb4me on Wed, 20/08/03 - 3:00 AM Permalink

very nice, makes me wanna kill something with it ;p

Low Poly Sniper Rifle

Seeing as I want to make a career for myself in game art I thought it was about time I attempted a weapon model.

I've always had a thing for the .50 cal Anti Material rifle so that was my first choice.

This model is intended for the ingame view model .. i.e. the one you see when you equip the gun.

C&C appreciated

[img]http://www.steelkey.com.au/sniper_final.jpg[/img]

Submitted by Pantmonger on Sat, 10/05/03 - 1:07 AM Permalink

Nice, I think you have too many polys in the hand grip but the rest looks fine. The map is massive for this poly count. Might want to drop that to a 512 at least.

Pantmonger

Cute 40k Marine

[img]http://home.iprimus.com.au/evilbunny/jagged/sketch/sk15cutemarine.jpg[/…]

Why? Why not! I think he is cute. 3.5 hours work
Do you like it?

Pantmonger

Submitted by Sorceror Bob on Thu, 08/05/03 - 8:11 AM Permalink

lol nice, accurate representation of a 5 year old space marine :)

now do the other races!

Submitted by Malus on Thu, 08/05/03 - 9:47 AM Permalink

Excellent stuff Pants,
Its about time you did another of your super deformed guys.

He will bite the kneecaps of all those who oppose the Emperor!!

Submitted by rezn0r on Thu, 08/05/03 - 11:39 AM Permalink

*Hugs the squirming space marine*

aaaaaw. Thats very well done.

Scott.

Submitted by Pantmonger on Thu, 08/05/03 - 7:45 PM Permalink

Thanks guys. Sometimes all this serious work in an attempt to get work, gets to me and I just have to do something cute. As for the other races, we will see.

Pantmonger