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2D Artist

Callout to Victorian based 2D artists.

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Hi everyone.

I want to make a call out to find out who’s out there in the local scene. I’m on the lookout to see who’s available for a project I’d like to get started midyear.

Project codename: Play-bit Heroes!

The proposal:
I’m currently writing an application to Film Victoria for a digital distribution funding due in mid April. The purpose of this funding is to kick start a medium scale indie game project. And while I can say with confidence we have bases covered in design and code. We don’t have a dedicated artist. I would like to make my application more watertight and have a listing of possible artists that can lend their talents to the project.

The game we want to make is 2D based and thus I want to find a talented 2D artist to take control of the art production in this project.

As it stands I want to get a show of hands and possibly sit down and chat to a few people.

The project:
· Project starts around June 2010 and will run through to March 2011 in its first iterations. We’ll be making a game to showcase at next years GDC.
· My aim is to create a small-scale online game that captures the essence of multiplayer dungeon raiding down to a few core elements and experiences. We’ll be making a very..very..very small online multiplayer game over a 9 month timeline. [In other words. Not a multi million dollar MMO. Don’t freak out. ;)]
· Game will be created in iterations and deployed on multiple online platforms like facebook.
· Games visual style will be based in some ilk of fantasy. Although this will be shaped more so by the artist in charge.
· Game is strictly 2D based. Either isometric or top-down and will be played in real-time.

Who Do I need in an artist?
· Someone who can work within the technical and design limitations of the project.
· Someone who can take the responsibility to direct the art style of the game.
· Someone who has strong 2D concept and production art skills
· Has to be located in Victoria.

How will they be compensated?
· Project is mostly work-in-kind based. But if the application to film Victoria is successful the artist of the project will get $1000 - $2000 a month for the duration of being with the project.
· Additional to the monitory pay. The artist will take a 10% to 15% profit share in the product.
· Most of all I’m looking for someone who can get behind this project and offer their efforts to create a small, fun to play fantasy multiplayer game.

If your interested or would like to know more then what’s written here please contact me at designerwatts[at]hotmail[dot]com

Thanks guys an girls. :)

Chris Watts

New Pic

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Submitted by Johnn on Fri, 05/02/10 - 8:50 AM Permalink

outstanding character portrait RMangano! Very nicely controlled tone and lighting.

Submitted by Anonymous (not verified) on Tue, 10/08/10 - 4:34 PM Permalink

really good mate

reminds me a lot of the witchdoctor concepts for diablo 3

Robert's Blog

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Here is some of my personal work
Lets see if it works this time :P

Submitted by souri on Wed, 16/12/09 - 6:25 PM Permalink

You know, I was working on the site, and you weren't supposed to use that "add more pictures" button just yet! Anyway, could you re-upload your art again, please? Sorry about that! Thanks :)

p.s your artwork looks great !! :)

Submitted by Johnn on Thu, 17/12/09 - 9:42 PM Permalink

some good looking concepts. I'm particuarly liking the startwars inspired one (but I'm probably bias being a bit of a starwars fan) and the dragon line art is really nice too - if you paint ony of those one be sure to post them here.

Submitted by Anonymous (not verified) on Wed, 17/03/10 - 5:13 PM Permalink

Hi Robert
where are you based?
if you're open to freelance work could you leave your email address?
Cheers
TSchnellbeck

Tree thing

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I'm thinking I'll put carvings on the 2 patches on the tree where the bark is stripped

Submitted by adie on Mon, 01/02/10 - 10:42 PM Permalink

oww nice i like your trees and of corse mr tree thing .
realy good im making this my bg at work

Submitted by Anonymous (not verified) on Sat, 06/02/10 - 8:40 AM Permalink

Looking cool.

Black

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AoC - Rise of the Godslayer expansion art.

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Revealed concept art for Age of Conan's first expansion, 'Rise of the Godslayer'.

Submitted by Anonymous (not verified) on Fri, 21/08/09 - 3:56 PM Permalink

Nice work indeed. interesting perspective, the building tilts towards the sky

Mech-Tech

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What's all this then?

For the last few weeks I've been offline due to a house move. And in that time while I used net-cafes to communicate to my team on Tower City and keep management going, I wasn't able to work on any online related stuff.

So it occurred to me that to help support my portfolio as a game designer I should make a work sample that demonstrates a more casual game. A lot of Australian studios create these sort of games. So it would do well to create an example of what you can provide.

This is the result: Mech-Tech

A mixture of inspirations drawn from Mechwarrior, 80s sci-fi B-movies, the board game Memour 42 and Puzzlequest Galactrix. Mech-tech is a casual puzzle game that blends micro-puzzle battles with a hexagonal tactical turn-based battle map. The player controls their army to complete objectives on these battle maps. The player can also upgrade and customise the Mech for new combat commands and abilities.

Artistically I'm really happy on how these mock-ups came out. While not obviously true concept art worthy. I feel that they communicate the point across as to my ideas of how the game would look and play. Overall the main mission map mock-up took about 3 1/2 days of solid work. 1 of those days just to sketch, ink and render the character portraits.

I should also add that there's a 2 page game overview doc. It can be found here: http://www.designerwatts.com/file/detail/What+is+Mech.doc

Overall mech-tech took just under 6 days to concept and create these mock-ups and doc. I plan to use it in future job applications to show some more variety in design and to show my artistic-side as well.

Thanks for reading.

The Pudding Archives

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Hey folks,

I'm in the middle of fancifying my folio, and thought I might share some choice cuts from the archive.

Some are a little old, but are favourites of mine. The are part of a series based on a world of high powered fantasy adventure - epic adventures, larger than life adventure, ridiculously big weapons. I'll share more of the creatures and environments in other posts.

Palace of Cetriss.

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A tonne of work recently but regrettably very little that I can actually show...

Design of the Palace has been refined in the elevation sketch...