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  • Posted by Fin Downes
    A Japanese-inspired house in the swamp
  • Posted by Fin Downes
    Practicing some hard surface design with a concept for a stylised assault rifle.
  • Posted by RMangano
    Personal Illustration for fun and practise.
  • Posted by Zidphoid
    Created over the course of five weeks, this was a challenge to push both my abilities and program knowledge. Created using Maya, Marmoset, Substance Painter and Designer, Zbrush and Marvelous designer. Put together in Unreal 4
  • Posted by Ana Beluso
    work in progress Live2D model Click the 2nd image to view animation.
  • Posted by Zidphoid
    30k Triangles. This Treadle Sewing Machine based on various vintage sewing machines was created using Maya and Substance Painter. Rendered in Marmoset. Visit my ArtStation for 4k Images
  • Posted by Ana Beluso
    A simple dance sequence I made in Live2D using my illustration. Click the image to view animation.
  • Friday, 26 August, 2022 - 8:33 PM
    Technically Games is an online, community-run event designed to sit alongside and augment the time honoured game development conferences already happening in Australia. We aim to provide a platform for all things technical in games: programming, art, security, and more. Our focus is in the craft of making games, from engines that make things run, the animation that breathes life into characters, and everything in between. Tickets are free and available on Eventbrite.
  • Thursday, 7 July, 2022 - 3:07 PM
    Just a work in progress sculpt of a bulldog in Zbrush
  • Monday, 20 June, 2022 - 7:55 PM
    An environment created for a personal  project. Modelled and textured in Blender.
  • Monday, 20 June, 2022 - 7:54 PM
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • Monday, 20 June, 2022 - 7:52 PM
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • Monday, 20 June, 2022 - 7:49 PM
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • Saturday, 7 May, 2022 - 11:57 AM
    This was my first character design and model, the brief was to design a character who was a scientist. Upon completing my university degree and revising my portfolio, I made the decision that the original character asset that I created was not portfolio-worthy so decided to re-model Newton based on the same concept but with a more stylised approach.   Texturing coming soon!      
  • Saturday, 7 May, 2022 - 11:50 AM
    For this character design, I was interested in what would happen if I took the devil out of hell and put in the 1970s. This was the result! Painted in Adobe Photoshop    
  • Sunday, 24 April, 2022 - 5:40 PM
  • Tuesday, 5 April, 2022 - 10:22 AM
    Spooky boi