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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Project for CGMA’s, Creating Stylized Game Assets with Ashleigh Warner. Breakdown featured on Stylized Station: https://youtu.be/XVITiYKeaNs I’ve always loved levelling new Worgen characters through Gilneas, the architecture and setting has such a cool mood. I wanted to try and capture that same mood in the mailboxes design. Looked at the existing architecture, early Gilneas culture concepts, and Regency/Victorian era architecture to help design the concept. Big thank you to Ashleigh for her…
  • "Strewn across a Wildhammer Gryphon Riders shield, lays the prize of the hunt!" My Hero Prop scene for CGMA's Creating Stylized Game Assets with Ashleigh Warner. Was created over the a 5 week period + some polish afterwards. Wanted to explore the Wildhammer Dwarves from WoW. I love Dwarven culture and designs across the fantasy genre and the Wildhammer were an area that felt ripe for further exploration. Had a lot of fun exploring their influences and trying to bring a part of their culture to…
  • Been spending my weekends doing some painting to relax :)
  • Dirty Landscape, a blender experiment.
  • Some of the character work I can show off that I did for small developers.
  • Hi everyone! This is some of my environment work I wanted to share here! For various projects or simply just for myself. Hope you enjoy! Thanks