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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Sci-fi city scene created using 3D and 2D tools
  • Hand painted in Photoshop
  • Technically Games is an online, community-run event designed to sit alongside and augment the time honoured game development conferences already happening in Australia. We aim to provide a platform for all things technical in games: programming, art, security, and more. Our focus is in the craft of making games, from engines that make things run, the animation that breathes life into characters, and everything in between. Tickets are free and available on Eventbrite.
  • Just a work in progress sculpt of a bulldog in Zbrush
  • An environment created for a personal  project. Modelled and textured in Blender.
  • School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • This was my first character design and model, the brief was to design a character who was a scientist. Upon completing my university degree and revising my portfolio, I made the decision that the original character asset that I created was not portfolio-worthy so decided to re-model Newton based on the same concept but with a more stylised approach.   Texturing coming soon!      
  • For this character design, I was interested in what would happen if I took the devil out of hell and put in the 1970s. This was the result! Painted in Adobe Photoshop