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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Available for 3D character designs and cover art. Contact: deanbowenart@gmail.com
  • Available for 3D character designs and cover art. Contact: deanbowenart@gmail.com
  • Available for 3D character designs and cover art. Contact: deanbowenart@gmail.com
  • Available for 3D character designs and cover art. Contact: deanbowenart@gmail.com
  • Available for 3D character designs and cover art. Contact: deanbowenart@gmail.com
  • This is another personal project done for my portfolio. I've always loved to play arcade games with my friends back in the 90's, and "Captain Commando" was one of my favorite titles. This is my take on him! I had a lot of fun working on this one, very nostalgic! I hope you guys enjoy it! Tools used: Zbrush / Maya / Substance Painter / Marmoset Toolbag Polygon count: 47.9k tris Maps size: 4k
  • A traditional samurai from the Heian period, captured within Unreal Engine 4.
  • Really happy to finally share this project. Making an original environment was a major goal of mine for some time so it feels great to finally have accomplished it. I also wanted to focus on an environment that heavily utilizes environmental storytelling, framing and lighting. Overall, I had a lot of fun and learnt a lot during its creation. I have additions planned such as a character which will play an important role in setting the environments mood and storytelling so stay tuned for an…
  • This is the last project I've done for my portfolio. I have lots of good memories from playing Fatal Fury as a teenager, and Terry was one of my favorite characters! This is my take on him, I tried my best! It was a lot of fun to do! Tools used: Zbrush / Maya / Substance Painter / Marmoset Toolbag Polygon count: 24.2k tris Maps size: 4k