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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • This is another personal project done for my portfolio. I've always loved to play arcade games with my friends back in the 90's, and "Captain Commando" was one of my favorite titles. This is my take on him! I had a lot of fun working on this one, very nostalgic! I hope you guys enjoy it! Tools used: Zbrush / Maya / Substance Painter / Marmoset Toolbag Polygon count: 47.9k tris Maps size: 4k
  • A traditional samurai from the Heian period, captured within Unreal Engine 4.
  • Really happy to finally share this project. Making an original environment was a major goal of mine for some time so it feels great to finally have accomplished it. I also wanted to focus on an environment that heavily utilizes environmental storytelling, framing and lighting. Overall, I had a lot of fun and learnt a lot during its creation. I have additions planned such as a character which will play an important role in setting the environments mood and storytelling so stay tuned for an…
  • This is the last project I've done for my portfolio. I have lots of good memories from playing Fatal Fury as a teenager, and Terry was one of my favorite characters! This is my take on him, I tried my best! It was a lot of fun to do! Tools used: Zbrush / Maya / Substance Painter / Marmoset Toolbag Polygon count: 24.2k tris Maps size: 4k
  • Wolverine is one of my most beloved Marvel heroes and I've always wanted to sculpt him, so I had a lot of fun doing it! Also, I love the brown suit! it feels very nostalgic for me. Sculpted and rendered in Zbrush. I did the comp in Photoshop.
  • Tools used: Zbrush / Maya / Substance Painter / Marmoset Toolbag Polygon count: 5000 tris Maps size: 2K
  • Instant Fortress I modeled for a commission piece. It had to be 3D printer compatible and measured for the board game's scale. Used Maya, Substance Painter and Arnold to create and render this project. (Check out the link below for more)
  • Used Maya, Substance Painter and Arnold to create and render this project. (Check out the link below for more)
  • Based off various illustrations of Guin by Shinobu Tanno