Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development updates. All you need to do is select the game title in your journal and it'll show up on the game page. Other members can also choose to follow the gamedev log which they can follow along on their dashboard.
The game I'm making itself is a pretty simple…
Well, the forum has certainly been a sore point of the site for quite some time now. It used to be one of the most active parts of tsumea for a good part of a decade, but a whole lot of factors have contributed to its slow decline. Forum fatigue and life priorities for our regulars (can you imagine constantly posting for 8 or 9 years?), the global financial crisis and massive studio closures which saw many of our regulars and local developers moving to other industries or overseas. And then…
For the last couple of years, we've been on auto-pilot (development wise) on tsumea, settling on a smaller focus for the site. A bunch of the features that we've had since the site began (news, articles, events, media, and games listing) were removed and others were cut back (the developers listing). The main focus was put on jobs and social features like following members and favouriting their works.
The jobs section on tsumea is great, it's without a doubt still the most useful part of the…
I still want to play around with some shaders and lighting, not to mention getting the eyes right but I am happy to share this for now.
Inspired by Un Lee's awesome Samurai General Wraith, check out her work here https://www.artstation.com/artwork/L4oX0
Created with zbrush, max and substance painter.