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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Uppercut Games, the new indie studio formed by Ed Orman, Andrew James and Ryan Lancaste, promises to bring AAA quality to mobile and downloadable games. With a combined experience of 38 years in games development and past titles including Fallout: Tactics, Freedom Force, Tribes: Vengeance, Bioshock, Bioshock 2, and XCOM credited to their names, it would seem that AAA quality games is in their genetics. With the release of EPOCH today, it looks like Uppercut Games is keeping their promise as…
  • Anyone remember Slidatron? It was a highly innovative cartoony dual-screen platformer for The Nintendo DS by the then-new indie studio startup, Endgame Studios. While many of the unique aspects of the original Slidatron may look fairly common now, it certainly wasn't back then. Slidatron received a runner up placing for the 2006 Game Connect: Asia Pacific conference for Best Unsigned Game (Professional) award which went to another small indie startup at that time, Ironmonkey Studios, for…
  • When: 27th November Where: 3-7pm @ the Universal Bar 221 William Street, Northbridge The organisers at Letsmakegames.org held a successful Pozible crowd funded event, reaching just over two times their original goal to cover a 2011 end-of-year party for the Perth games development community. They've made a nice flyer for the event and everyone from Perth in games development, from students to industry, is invited. The event is free to attend, so if you want to end the year on a great note with…
  • When: Entries Close 25 November 2011 Exhibition held 7 December 2011 entrants must attend the exhibition to be eligible to win a prize Open to: Junior category: school students up to year 12 in 2011 Senior category: Open to all others including university staff & students & the general community This year QUT is holding a series of Women in Games events. Our third and final event involves an art competition and exhibition. We are inviting people of all ages to participate in our…
  • MULTi-PLATFORM STorytelling - from idea to market - A unique opportunity to hear from world-class digital storytelling talent in a one-day public seminar Presented by Screen Australia and StoryLabs Tuesday 29 November 2011 State Library, Melbourne Multi-platform Storytelling: From Idea to Market will provide case studies and practical guidance on creating multi-platform strategies for games, features, TV drama, documentary, or online projects. Attendance is strongly recommended for content…
  • Note. Not my base mesh and texture, purchased a highres model from turbosquid (20000+ vertex, several 4098x4098 textures) and reduced it to 600 vert and a 2048x2048 texture page (for diffuse, alpha, normal and specular maps) was currious if i could use a warm blur (bias on red) to emulate subsurface scattering, the way light is reflected under the surface of the skin. the second screenshot, experementing with oversampling to try and get smoother edges while performing blur, which not entirerly…
  • It's been two years since we've last heard of any news concerning Edge of Twilight, the Unreal engine powered console game from Brisbane based Fuzzyeyes studios. The studio and its publisher (Southpeak Interactive) assured media that the steam punk themed third person action adventure title was still in development, despite providing official confirmation that most of the staff that was working on it were let go as management decided to look towards offshore outsourcing to finish off the rest…
  • Three and a half years seems like an unusually long time to port a game to the mobile platform, but that's apparently how long it took Melbourne games developers, True Axis. Toucharcade.com has been following the progress of bringing PomPom Games' indie PC horizontal shooter, Space Tripper, to the iOS platform (iPhone, iPod, and iPad). Originally slated for release in early 2009, the title has had a long slog in development with numerous issues encountered by the then two member team at True…
  • We’re currently seeking two skilled, experienced programmers to join the Play-Bit Entertainment team for the positions of Game Programmer and Online Integration Programmer. Play-Bit Entertainment is a company based in Melbourne and we’ve been hard at work on developing our first commercial game to release which is due later this year. Our initial focus is on creating small, highly polished social games for online portals like Facebook and Google+. Our upcoming game has been funded by Film…
  • Here are some quick takes on an evil harpy girl- inspired by Sunday of The Black Temple. (Some of my previous posts had a bit of Black Temple in them.) Whats the Black Temple? Its a project that needs your 'liking' and loving support! http://theblacktemple.com.au/ http://www.pozible.com/index.php/archive/index/4078/description/0/0