Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
Screen Australia, the national funding agency for screen production, have published a discussion paper titled "Playing for Keeps: Enhancing sustainability in Australia's interactive entertainment industry" which does in incredible job in summarising many aspects of the Australia games industry but most importantly outlines the factors currently affecting its growth and proposes options to support future sustainability. The report was submitted to the Australian Government's Convergence Review…
Summary:
GamePlayer.com.au is creating a gaming news/reviews/segments pilot that needs a female co-host
Details:
Australian gaming website GamePlayer.com.au is creating a television pilot to shoot in Q1 (Jan/Feb) of next year (2012). The idea is similar to Good Game with a few variations (more details are available on request).
The show is humorous and segment based, with a male and female co-host.
The male co-host is ALREADY CAST, and is the current editor of GamePlayer.com.au.
The female co-…
Although what's left of Team Bondi has been absorbed into KMM Games in Sydney, former Team Bondi boss and the very outspoken, Brendan McNamara, is working on the next big budget console title. McNamara was in London for the 2011 Bradford Animation Festival for a talk titled "Bringing Humanity To Games" where he discussed the facial technology behind Team Bondi's L.A Noire. Eurogamer took this opportunity for a frank interview with McNamara on his former studio, the well publicised accusations…
Uppercut Games, the new indie studio formed by Ed Orman, Andrew James and Ryan Lancaste, promises to bring AAA quality to mobile and downloadable games. With a combined experience of 38 years in games development and past titles including Fallout: Tactics, Freedom Force, Tribes: Vengeance, Bioshock, Bioshock 2, and XCOM credited to their names, it would seem that AAA quality games is in their genetics.
With the release of EPOCH today, it looks like Uppercut Games is keeping their promise as…
Anyone remember Slidatron? It was a highly innovative cartoony dual-screen platformer for The Nintendo DS by the then-new indie studio startup, Endgame Studios. While many of the unique aspects of the original Slidatron may look fairly common now, it certainly wasn't back then.
Slidatron received a runner up placing for the 2006 Game Connect: Asia Pacific conference for Best Unsigned Game (Professional) award which went to another small indie startup at that time, Ironmonkey Studios, for…
When: 27th November
Where: 3-7pm @ the Universal Bar
221 William Street, Northbridge
The organisers at Letsmakegames.org held a successful Pozible crowd funded event, reaching just over two times their original goal to cover a 2011 end-of-year party for the Perth games development community.
They've made a nice flyer for the event and everyone from Perth in games development, from students to industry, is invited. The event is free to attend, so if you want to end the year on a great note with…
When: Entries Close 25 November 2011
Exhibition held 7 December 2011
entrants must attend the exhibition to be eligible to win a prize
Open to:
Junior category: school students up to year 12 in 2011
Senior category: Open to all others including university staff & students & the general community
This year QUT is holding a series of Women in Games events. Our third and final event involves an art competition and exhibition.
We are inviting people of all ages to participate in our…
MULTi-PLATFORM STorytelling
- from idea to market -
A unique opportunity to hear from world-class digital storytelling talent in a one-day public seminar
Presented by Screen Australia and StoryLabs
Tuesday 29 November 2011
State Library, Melbourne
Multi-platform Storytelling: From Idea to Market will provide case studies and practical guidance on creating multi-platform strategies for games, features, TV drama, documentary, or online projects. Attendance is strongly recommended for content…
It's been two years since we've last heard of any news concerning Edge of Twilight, the Unreal engine powered console game from Brisbane based Fuzzyeyes studios. The studio and its publisher (Southpeak Interactive) assured media that the steam punk themed third person action adventure title was still in development, despite providing official confirmation that most of the staff that was working on it were let go as management decided to look towards offshore outsourcing to finish off the rest…
Three and a half years seems like an unusually long time to port a game to the mobile platform, but that's apparently how long it took Melbourne games developers, True Axis. Toucharcade.com has been following the progress of bringing PomPom Games' indie PC horizontal shooter, Space Tripper, to the iOS platform (iPhone, iPod, and iPad). Originally slated for release in early 2009, the title has had a long slog in development with numerous issues encountered by the then two member team at True…