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  • Posted by Brandon Clark
    Hellboy fan-made project. I focused on creating a game-ready character with an emphasis on anatomy, material definition, and clean topology.
  • The ABC has published an article on the latest casualty in the string of Australian game studio closures to happen this year. The Brisbane arm of KMM Games shuttered last Friday, marking yet another high profile studio closure in Australia. Contributing to the ABC article is the now ex-KMM Brisbane Art Director, Jason Stark, who paints a rather gloomy picture of the local games industry as he explains why these big studios are going belly up, and the exodus of local skilled talent it is…
  • Hi guys! We just released our first game, Gem Thief, on the App Store for iPhone and iPod touch devices. We hope you will check it out! About the game: Gem Thief is a 2D tile-based puzzle game where you play as Quentin, a thieving miner, whose goal is to find and steal all of the gems in an abandoned gem mine. As you navigate through the mine your puzzle solving skills will be put to the test as you manoeuvre boulders, destroy obstacles and risk your life in order to grab every last one of the…
  • News is coming in that yesterday (Friday) was the final day for the Brisbane arm of KMM (Kennedy Miller Mitchell) Games. The short-lived studio was formed in November 2010 after the closure of Krome Studios to work on a multi-platform Happy Feet 2 movie-license game, but has been slowly winding down operations in the past few months as the project nears completion. The end of the Brisbane studio may not come as much as a surprise to many of our readers since commentators had already confirmed…
  • The N.S.W Government has announced today that it is renewing its efforts to support creative digital content, including games development, with a new $3 million fund. It's a refinement of the previous Digital Media Initiative which commenced in May, earlier this year. The Digital Media Initiative saw local indie games developers, DinoRoar, Uppercut Games, VagabondArmy, and Epiphany Games included as part of the 20 that were funded for their projects. In this new 'Interactive Media Fund',…
  • Chris Wright, the former Marketing Director for THQ's Australian studios, has submitted a piece for Screen Play's 'Your Turn' segment which describes the moment he decided to go independent and establish Surprise Attack, a consulting agency focused on providing a full suite of marketing services to independent game developers. The day after he received the news that his work place of the last seven years was to be shuttered, and whilst suffering a hangover from the resulting staff drinks…
  • A large number of local games developers and industry from Australia and New Zealand join in with the flood of condolences coming from the world over via micro-blogging service, Twitter, upon hearing the sad news that technology visionary and former Apple CEO, Steve Jobs, passed away today. There aren't many in the local games industry who hasn't been inspired by the products and innovations of Apple and Steve Jobs, especially those who now make a living developing titles for the iPhone, iPad…
  • Documents filed with the Australian Securities and Investments Commission on August 30 revealed that external administrators were appointed for Team Bondi, and now a month later, a new document has shown up on the ASIC website indicating that the Sydney based games developer is going through the final stages of closing up. Those assigned administrators have been removed, liquidators have been appointed in their place, and the company is being wind down. It's the final chapter for the Sydney…
  • I used zbrush 4 and Cinema4d 12 to make this, thanks for looking :)
  • Now available on the AppStore! http://itunes.apple.com/us/app/draw-the-showdown/id467258575?ls=1&mt=8 'Draw: The Showdown' is a western themed, on-the-rails shooter set in brutal town of Coyote. The game boasts a very impressive art style, addictive randomized gameplay and allows for full customization of your character! Visit our website's for more information! Website: www.raptusgames.com Twitter: www.twitter.com/raptusgames Facebook: www.facebook.com/raptusgames
  • In this episode of Designer's Playbook I focus on the XBLA game ilomilo. The key topics I look at in this episode are: - Disproportionate feedback and its use in puzzle games. - Building brands with games and the impact of it. - The use of repetition to create catchy melodies. New episodes on the 1st of each month. I hope you enjoy the show and feedback is always appreciated. YouTube link: http://youtu.be/r7UlXvB_rFY