Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
A new National Cultural Policy for Australia is being developed which will determine the next 10-15 years of government policy. Involvement has been requested from the arts and culture sector, creative industries, and the public at large on how the Australian Government should support the arts and culture sector for the future. Here's your chance to contribute to the development of a new National Cultural Policy regarding the area of games development.
Pia Waugh from The Digital Culture Public…
A post made last month on the forums of Neogaf show some screenshots which are allegedly from the cancelled game that Visceral Games in Melbourne were working on before shuttering. The poster describes the untitled game as "an online multiplayer shooter" while further claiming that the game wouldn't have made the necessary impact it needed if it were released for the current generation of consoles. From Neogaf...
"The whole gameplay mechanic is just nothing new. While it's not your typical FPS…
Yes, it's all getting a bit confusing.
Cast your minds back to mid-October last year when news had spread rapidly that Australia's largest games developer, Krome Studios, were closing their doors and letting go of their staff. This meant the end of Krome Studios Melbourne as well as their main hub of operations in Brisbane. The rumours concluded that a small amount of contractors were continuing on to finish off remaining projects. All the following corroborating comments from ex-Krome staff…
Let’s Make Games are having their end of year party for the Perth games development community, and they're planning to end the year with a bang! Taking a leaf out of IGDA Melbourne's book, the organisers at LMG are looking into crowdfunding via Pozible to raise funds for this year's event to make it as momentous as possible!
LMG do a phenomenal job for the Perth developer scene, so if you're a games developer in any kind of capacity from Perth, you've got no reason not to come along. The party…
The ABC has published an article on the latest casualty in the string of Australian game studio closures to happen this year. The Brisbane arm of KMM Games shuttered last Friday, marking yet another high profile studio closure in Australia. Contributing to the ABC article is the now ex-KMM Brisbane Art Director, Jason Stark, who paints a rather gloomy picture of the local games industry as he explains why these big studios are going belly up, and the exodus of local skilled talent it is…
Hi guys!
We just released our first game, Gem Thief, on the App Store for iPhone and iPod touch devices. We hope you will check it out!
About the game:
Gem Thief is a 2D tile-based puzzle game where you play as Quentin, a thieving miner, whose goal is to find and steal all of the gems in an abandoned gem mine. As you navigate through the mine your puzzle solving skills will be put to the test as you manoeuvre boulders, destroy obstacles and risk your life in order to grab every last one of the…
News is coming in that yesterday (Friday) was the final day for the Brisbane arm of KMM (Kennedy Miller Mitchell) Games. The short-lived studio was formed in November 2010 after the closure of Krome Studios to work on a multi-platform Happy Feet 2 movie-license game, but has been slowly winding down operations in the past few months as the project nears completion.
The end of the Brisbane studio may not come as much as a surprise to many of our readers since commentators had already confirmed…
The N.S.W Government has announced today that it is renewing its efforts to support creative digital content, including games development, with a new $3 million fund. It's a refinement of the previous Digital Media Initiative which commenced in May, earlier this year. The Digital Media Initiative saw local indie games developers, DinoRoar, Uppercut Games, VagabondArmy, and Epiphany Games included as part of the 20 that were funded for their projects.
In this new 'Interactive Media Fund',…
Chris Wright, the former Marketing Director for THQ's Australian studios, has submitted a piece for Screen Play's 'Your Turn' segment which describes the moment he decided to go independent and establish Surprise Attack, a consulting agency focused on providing a full suite of marketing services to independent game developers.
The day after he received the news that his work place of the last seven years was to be shuttered, and whilst suffering a hangover from the resulting staff drinks…
A large number of local games developers and industry from Australia and New Zealand join in with the flood of condolences coming from the world over via micro-blogging service, Twitter, upon hearing the sad news that technology visionary and former Apple CEO, Steve Jobs, passed away today.
There aren't many in the local games industry who hasn't been inspired by the products and innovations of Apple and Steve Jobs, especially those who now make a living developing titles for the iPhone, iPad…