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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • GAME is commencing tomorrow at the Macquarie University in NSW. The three day festival is a celebration of game culture and will be covering a whole range of game related activities, including the playing of awesome games (multiplayer Minecraft, Mario Kart competition), discussion panels, and learning a whole bunch about making games as well. Entry is free, and there's bound to be something of interest for everyone, young and old. There's a tonne of information on the 3dedrats and the…
  • Matchbox Battery are a six member team of students heralding from Brisbane, and they've been developing a 3d puzzle / platformer "with a bit of a twist" for the last six months which they've just made available for play on their website. The game, Scrapped, was developed using Unity and looks to be partly inspired by Valve's Portal in the way that you've been provided various kinds of guns, or arm extensions in this case, that perform specific functions, and it's up to you to figure out how to…
  • When: 23 November · 19:00 - 22:30 Where: Bank Hotel - Newtown Summer is just a heartbeat away! Summer = shorts weather and beach picnics, and longer days = more time to stay indoors and make games(?)!! So much happening all at once -- we must guzzle happy-making liquids and discuss! IMF Funding continues! Halfbrick are setting up shop in Sydney! Siegecraft going toe-to-toe with PvZ for #1 Strategy on the app store! Dinoroar have just released HAVOC and Uppercut are almost ready to unleash Ep0ch…
  • (from the IGDA Melbourne site) When: Tuesday 8 November 6.30-10.30pm Where: Exertion Games Lab, RMIT Building 9, Level 1 Room 27 Bowen St RMIT North end of campus What: Florian ‘Floyd’ Mueller is researching the future of interactive technology that can support a life full of values and satisfaction. The Exertion Games Lab, based at RMIT, invents the future of gaming in order to understand how to design better interactive experiences, in particular games that require intense physical effort…
  • Andrew McMillen took part last weekend in Brisbane for the Emerging Writers Festival in a panel titled “Writing online – How different is writing for an online audience, how can you do it creatively, and what are the challenges and opportunities for writers working in this field?”. You may know Andrew for his incredible body of work touching a variety of local games industry related topics such as the Australian Games Education, Entering the industry, The state of the industry in 2012, The…
  • Screen Australia have announced the recipients of their new All Media Program with a handful of local games developers making the list. $3-5 million program was launched earlier this year to encourage interactive or multiplatform, innovative storytelling. The games developers included in the twelve selected to receive funding for their projects are very capable and experienced developers who, when combined, come from a range of notable studios including Pandemic Studios, Irrational Games,…
  • The Synthetic Nest Game Design Challenge has come to an end. Thanks very much to all those who participated. Congratulations goes to Daniel Punch winner of the challenge and a brand new Android tablet. Daniel designed a fantastic and hilarious little point and click adventure the client loved.
  • Kotaku Australia is reporting on a rumour they've received from an anonymous source that the Australian arm of 2K Marin has suffered staff cuts recently. 15 employees have reportedly been let go from the Canberra based games studio which has been quietly working on X-Com for the past few years. There's not much further information on why they were let go or the type of staff that got retrenched, but it does continue the sombre news coming from the larger studio sector of the local games…
  • A new National Cultural Policy for Australia is being developed which will determine the next 10-15 years of government policy. Involvement has been requested from the arts and culture sector, creative industries, and the public at large on how the Australian Government should support the arts and culture sector for the future. Here's your chance to contribute to the development of a new National Cultural Policy regarding the area of games development. Pia Waugh from The Digital Culture Public…
  • A post made last month on the forums of Neogaf show some screenshots which are allegedly from the cancelled game that Visceral Games in Melbourne were working on before shuttering. The poster describes the untitled game as "an online multiplayer shooter" while further claiming that the game wouldn't have made the necessary impact it needed if it were released for the current generation of consoles. From Neogaf... "The whole gameplay mechanic is just nothing new. While it's not your typical FPS…