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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • There was a time when Adelaide was at the forefront of Australian games development, and while that status has gone through a battering in recent times, there's definitely a sense that things are on the rebound. Exciting things are happening in Adelaide with AVCON coming up, indie developers doing awesome things on the App Store, and others well worth keeping an eye out on. Now is the perfect time for Adelaidians to get organised, to network and share ideas. Tony Albrecht has posted a letter to…
  • There has been a lot of talk over the past few weeks among industry observers here and overseas concerning a recent article which appeared in GameSpot about the size of the Australian Games Industry. “Aussie dev industry shrinks 50% in 3 years” was the headline – but was the headline justified? The fact that the article in question came out (and got picked up on games news websites around the planet) one week prior to the GDC caused a right royal stir in some circles and some believe it did…
  • Alex has worked for Universal Studios, THQ, Rare, Microsoft, Games Workshop, Fantasy Flight Games, and more! He draws sci-fi and fantasy creatures, landscapes and surreal vistas. He is known for his speed painting abilities and loose style that remains somehow detailed. This Tuesday he will be taking requests and drawing LIVE at the Mana Bar!
  • A next gen model for a game character project with 4896 polygons.
  • Canberra - 2nd April Canberra Technology Park 49 Phillip Ave Watson ACT >>Register for this event (free) Sydney - 10th April Wentworth Park Grandstand Wentworth Park Rd Ultimo NSW >>Register for this event (free) Melbourne - 16th April State Library of Victoria Experimedia Room 328 Swanston Street Melbourne VIC 3000 >>Register for this event (free) We would like to invite you to iFEST, a FREE indie game festival for everyone from start-ups, established indie developers as well…
  • Hey guys, here is a couple of character designs. The truckie was done a while ago but I have given him a bit of an update and added a background. The sci-fi guy is all new.
  • Nick Haggar, Project Director at Blue Tongue Entertainment, sat down for an interview with Mark Serrels from Kotaku AU on the Australian games industry. In the topic of the growing mobile and small games sector, Nick gave praise to the success of local studios, Halfbrick and Firemint, but expressed concern for the future viability of the rapidly progressing iOS platform. From Kotaku AU... (Nick) "I think the iOS thing is good at the moment... but you’re even starting to see that transform. Look…
  • Smartcompany.com.au has an intriguing article on how competition and consumer expectations for apps in Apple's App Store is edging out the small game developer. The App Store has become a huge market for developers, and with an ever increasing amount of publishers and larger seasoned studios flooding the mobile game space with high numbers of quality big budget titles, consumers are now expecting a whole lot more from their apps. With increasing development budgets and the marketing /…
  • Ex APB developer forms new studio in Australia Film production style outsourcing to provide flexibility and low cost ADELAIDE, Australia – March 23rd, 2011 – Ex-Audio Lead at Realtime Worlds, Roland Peddie, has launched new game development studio People Pilot in Australia. The studio will use an outsourcing model based on that of the film industry, with the team for each project being built from scratch using contractors. “It works well for audio so I’m betting it will work for art and…
  • Still a bit to go but finishing up the chico of the dead game, about a week left? event spent some time improving the quality of the first part of the game experence (added help)