Alex has worked for Universal Studios, THQ, Rare, Microsoft, Games Workshop, Fantasy Flight Games, and more!
He draws sci-fi and fantasy creatures, landscapes and surreal vistas. He is known for his speed painting abilities and loose style that remains somehow detailed.
This Tuesday he will be taking requests and drawing LIVE at the Mana Bar!
Canberra - 2nd April
Canberra Technology Park
49 Phillip Ave
Watson ACT
>>Register for this event (free)
Sydney - 10th April
Wentworth Park Grandstand
Wentworth Park Rd
Ultimo NSW
>>Register for this event (free)
Melbourne - 16th April
State Library of Victoria
Experimedia Room
328 Swanston Street
Melbourne VIC 3000
>>Register for this event (free)
We would like to invite you to iFEST, a FREE indie game festival for everyone from start-ups, established indie developers as well…
Hey guys, here is a couple of character designs. The truckie was done a while ago but I have given him a bit of an update and added a background. The sci-fi guy is all new.
Nick Haggar, Project Director at Blue Tongue Entertainment, sat down for an interview with Mark Serrels from Kotaku AU on the Australian games industry. In the topic of the growing mobile and small games sector, Nick gave praise to the success of local studios, Halfbrick and Firemint, but expressed concern for the future viability of the rapidly progressing iOS platform. From Kotaku AU...
(Nick) "I think the iOS thing is good at the moment... but you’re even starting to see that transform. Look…
Smartcompany.com.au has an intriguing article on how competition and consumer expectations for apps in Apple's App Store is edging out the small game developer. The App Store has become a huge market for developers, and with an ever increasing amount of publishers and larger seasoned studios flooding the mobile game space with high numbers of quality big budget titles, consumers are now expecting a whole lot more from their apps.
With increasing development budgets and the marketing /…
Ex APB developer forms new studio in Australia
Film production style outsourcing to provide flexibility and low cost
ADELAIDE, Australia – March 23rd, 2011 – Ex-Audio Lead at Realtime Worlds, Roland Peddie, has launched new game development studio People Pilot in Australia. The studio will use an outsourcing model based on that of the film industry, with the team for each project being built from scratch using contractors.
“It works well for audio so I’m betting it will work for art and…
Still a bit to go but finishing up the chico of the dead game, about a week left? event spent some time improving the quality of the first part of the game experence (added help)
Let's Make Games Session
Date: Wednesday, 16 March 2011
Time: 6.00pm - 8.00pm
Venue: Alexander Library Theatrette, State Library, Perth Cultural Centre
Cost: Free
RSVP: rsvp@screenwest.wa.gov.au
Let's Make Games and ScreenWest are presenting a games panel discussion followed by Q&A and networking on Wednesday March 16, 2011. This session will be of interest to makers of traditional film and television who are interested in exploring games potential for their content.
Come along to meet…
On Tuesday 5 April we (IGDA Melbourne) will be hosting a special night for Transmedia Victoria, where you will be able to connect with potential partners in the gaming, TV, film, theatre and digital sectors; hear war stories and strategies on how to work with other industries and be inspired by wildly different creative processes.
We’re pleased and excited to announce the speakers for the evening.
Carl Nilsson-Polias (Artistic Associate, The Hayloft Project) will begin the night by sharing…