Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
When: May 9-20, 2011
Where: NEXUS Multicultural Arts Centre, Adelaide. South Australia
Concept Design Workshop Australia 2011, Australia’s 1st International Concept Art Workshop will be held on May 9-20, 2011 at the NEXUS Multicultural Arts Centre, Adelaide. South Australia. This exclusive event is a two week intensive workshop featuring some of the industry's most prominent concept artists.
Industry professionals and students alike will have the opportunity to learn what its takes to become a…
Anomalous Interactive is a brand new indie company based in Melbourne Australia. We have just released our first game ‘Homemade Shooter’ and we are very proud of it.
You play as a fifth grade mercenary for hire, your mission... protect the kindergartener's drink stall from the big mean thieving bullies by any means necessary.
Use homemade weapons to fend off the bullies so the kindergarteners can stay in business and sell their delicious slurp! Be careful though, there are delivery men that…
When and where: 21 & 22 June, Luna Park, Sydney
Early bird registration ends on 6th May
What is Gametech?
Gametech is a 2-day conference blitz of learning, inspiration, solutions, and networking. It is the most comprehensive event on games and interactive entertainment in the region, and will provide an unparalleled event experience.
Gametech is for those who wish to benefit from the explosive growth in video gaming. Whether you are part of the industry value chain or whether you are…
Bit of a slow week, finished 'chico of the dead' (once it is available in the app store i get to start promoting it, fun) and during the recovery time after a big project, tidied up some randoms bits of tech, simplified renderer, and added stencil shadows.
the world is an interesting place for backwards compatiblity, basically iPhone of third generation and after has stencil buffer, infact they interleave it with the depth buffer which is kind of nice.
currently doing performance testing and…
A feature written by Laura Parker for Gamespot AU did a great job covering three of the pioneering studios of the earliest days of the Australian games industry: Beam/Melbourne House, Strategic Studies Group (SSG), and Micro Forte. Local games veterans who saw the birth and rapid growth of the local games industry also shared their experiences of what it was like in the early days and gave their thoughts on the current 'rebirth'. These guys need no introduction. They are John De Margheriti (co-…
Heavy Rain, a 2010 Playstation 3 exclusive gritty film noir adventure game which relied heavily on quicktime events, was promoted as pushing the boundaries for virtual actors in video games. Heavy Rain boasted a high level of performance realism, with full motion body capture, facial capture, as well as the likeness of the actor performing those actions, far beyond what had been previously accomplished in games. Those boundaries are set to be surpassed with the upcoming release of Team Bondi's…
When: Wednesday, April 6, 2011 - 6:00 PM
Where: Media Design School. 242 Queen St Auckland
How to find us: Come up to Level 12
At the April Game Developer's Meetup we'll:
6.00 Arrive and mingle
6.15 Showcase: Gaming projects and news happening locally.
How to Survive and Thrive at GDC
The Games Developers Conference is the premiere global event for the games industry. Danu Abeysuriya from Rush Digital and Chris Harris from NinjaKiwi will give reports, tips and holiday snaps from their trip to…
Drop Spider Games is proud to announce the release of Spider Squish on the iTunes App Store for free.
Spider squish is a fast paced mini-game, based on the universe of Golem Defense.
Stop the invading hoard of mutated spiders from taking over the land by squishing them with your finger before they get to the villagers huts. You will need lightning reflexes as spiders crawl in all directions over the screen.
The faster you squish, the higher the score. The more huts you protect the faster your…
One of the most welcomed surprises of last year was finding out that the very well received 8-bit styled App Store game, The Incident, was developed by Big Bucket Software, a game and app development company based in Perth.
The success story of The Incident was instrumental in persuading Matt Comi, the main developer behind Big Bucket Software, on finally making Big Bucket Software a full time venture in game and productivity app production. We contacted Matt to find out more about his…
There was a time when Adelaide was at the forefront of Australian games development, and while that status has gone through a battering in recent times, there's definitely a sense that things are on the rebound. Exciting things are happening in Adelaide with AVCON coming up, indie developers doing awesome things on the App Store, and others well worth keeping an eye out on. Now is the perfect time for Adelaidians to get organised, to network and share ideas.
Tony Albrecht has posted a letter to…