I'm catching up on the news I've been meaning to post since I was away last week, so apologies in advance if you've heard (and I'm sure most of you have) of the following news items I will be posting tonight.
A big congratulations must go to Firemint for scoring yet more awards for their immensely successful titles, Flight Control and Real Racing, this time at the Apple Worldwide Developers Conference 2010, held just last week. They've received two very prestigious awards from Apple themselves…
Be sure to tune your TV sets (or simply select the right channel on your remote) tonight to ABC2 at 8:30pm because Andrew from Brawsome will be talking and showcasing his swash buckling graphic point-and-click adventure game, Jolly Rover, on everybody' favourite local games show, Good Game!!
In case you might have missed the news, Jolly Rover made its release date last week and is available for download on a whole variety of digital distribution systems, including:
The Jolly Rover website: http…
*** THIS POSITION IS CLOSED ***
Blue Tongue Entertainment seeks a high-calibre Senior Character Artist to bring their talents to an unannounced fighting title featuring a high-profile brand on PS3, Xbox 360 and Wii. The successful applicant will become part of a team of artists creating vibrant and memorable characters for use in a game where character is central to the experience.
Blue Tongue Entertainment was founded in October 1995, and became a part of THQ in 2004. Based on St Kilda Road…
ZBrush® is a robust digital sculpting tool that allows artists to create digital paintings and incredibly detailed digital sculptures. The models and textures created within ZBrush® can be exported to a variety of applications for use in the film industry, game industry or 3d rapid prototype sculpting.
This course is aimed at getting artists, 3d artists and designers started with an eye to sculpting models. Artists will explore unique workflows, which will allow them to work in a natural and…
Had a break from learning c# by making a new player model, britanny of gold digger.
Model, basic texture, animation in 3 days (less actually, time also spent rewriting bone spring code (to get tail to work well), like 2 days plus one recovery day, so yeah, the texture is very first pass...)
also fixed physics frame rate (physics was clamping without me knowing) which ment i could fix the jump heights
found a great new workflow which takes the time to get animations into ogre from 5min to 30sec…
Date: Saturday, July 3, 2010
Time: 10:00am - 4:00pm
Location: AIE Sydney Campus - Level 2, Wentworth Park Grandstand
Street: Wattle Street
City/Town: Ultimo, Australia
IGDA Syd and AIE are teaming up to host GAME DAY.
http://www.aie.edu.au/sydney/index.php
A fun, informal networking & social event - a day of workshops, team-building activities & design challenges for gamers & game design enthusiasts of all shapes & sizes, from pros to newbies and everyone inbetween.
- Guest…
combat prototype is done (cough, after a work/ life related pause of 7 months)
turn based hex combat, 3 stats (rock paper sizzors/ body mind soul) though still needs tweaking, but need to make some contents tools first. have movement, melee and range combat, and simple ai.
(ogre c++ and newton) based on fred perry's gold digger
also messing around with youtube
http://www.youtube.com/watch?v=AQQyzpkMd5k
http://www.youtube.com/watch?v=lOsAJZl6AAM
If there's anything to learn from the Australian Appstore charts, it's that we're a nation that loves hunting for doodles. A well deserved congratulations must go to Melbourne indie developer, KlickTock, for reaching and holding the top spot in the Apple's free apps section for an entire week with their frantic "Bejeweled Blitz" meets "Where's Wally" hybrid, Doodle Find.
Doodle Find is not a lite edition or limited version of a game - it's the full thing, complete with trophies, achievements,…
It's certainly been a bit quiet on the L.A Noire front since its big reveal in the March edition of Game Informer magazine, but with Rockstar's recent release of Red Dead Redemption, all eyes are now set on their next major release, Team Bondi's long-in-development and anticipated detective thriller game, L.A Noire.
Rocktstar have just pumped out a whole new batch of L.A Noire screenshots to keep the punters reminded that it's coming along nicely for a expected release later this year. No video…
Righto, enough is enough! Over the last few years, and particularly within the last few months, tsumea has been receiving a constant stream of messages and emails from high school students, school teachers, and program directors of special courses, all of whom are requesting further information on work experience in the local games industry. I can imagine that many Australian / New Zealand game studios are getting the same sort of enquiries, and it's unfortunate that in the eight years I've…