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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Victoria University are accepting enrolments for their wide range of game development related short courses right now! For those wanting to delve into or level up on their 3D modelling, character design, Z Brush etc skills, then these courses are bound to be of interest to you. The courses currently listed are: * 3D Studio Max fundamentals * 3D Studio Max for Game Making * Game Design using Unreal Tournament * iPhone 3D Application Design * Z Brush Beginner * Z Brush…
  • Hi again, This is my latest character and my current project at AIE. He is a aging warrior from the bronze age who steals the power of immortality meant for his king. I wrote a pretty in depth back story but I won't bother you all with it here. Basically though he ends up trapped for centuries and thats why his clothes are all ragged. This was designed as a high poly character so our limits were higher than last time tris: ~13k (not including weapon) diffuse/normal/spec maps: 2048 minor post…
  • might have found a workflow that i like for greyboxing :) still haven't completly finialised the movement code (collision not perfect) but the main body of logic behind the step over state is done, and added basics of swiming for fun. going to need to make some non trivial changes to render engine to get alpha sorting to work nice (it has depth read write flags and renders on sort of object by near surface of bounding sphere, it kind of needs alpha layers though, water in level is a pain as it…
  • WHERE: the Block & glasshouse, CI Precincts, Musk Av, KG WHEN: Friday October 1 - 3 2010 48 Hour Game making Challenge – now in its fourth year! Join us for the delight and mayhem of the fabulous 48 hour challenge. Now in its fourth year, the challenge is the moment when our competitors really do discover whether or not they have what it takes to go beyond and make a game! Details: http://www.48hrgamecomp.com Brisbane IGDA Facebook Group for discussion and updates Supported by: Brisbane…
  • WHERE: the Glasshouse, Creative Industries Precinct, Musk Av, KG WHEN: Wednesday September 1st 6.00-7.00pm Delivering your Game - elsewhere The game is perhaps fast becoming THE contemporary medium. As new innovators move into making games, a plethora of new outcomes are appearing – art games, docu-games, games for health, serious games, cultural games and interactive visualisations for all sorts of research outcomes. This talk introduces you to some of the other funding opportunities out…
  • WHERE: the Glasshouse, Creative Industries Precinct, Musk Av, KG WHEN: Wednesday August 4th 6.00-7.00pm The Nuts and Bolts Going Indie So you have a great team and a good idea? This presentation introduces you to the nuts and bolts of going indie and getting a game out there. Come along and find out about setting up the business side of independent game company: budgeting, preparation, organisation and administration. Are you ready to put together a business plan so you can find funding or get…
  • WHERE: The Block, CI Precincts, Musk Av, KG WHEN: 20 July to 7 August 2010 TICKETS: Free Machinima combines filmmaking, animation and game development in a real-time 3D virtual video game environment like Second Life, The Sims and World of Warcraft. The exhibition features an historical timeline of machinima works with over 60 examples on display; from the first clunky DIY video game films created using games like Quake and Doom in the mid-90s, to contemporary film and artworks by…
  • Well, after another rewrite of a large portion of code (oh what fun breaking everything again) have implemented a little intro movie http://www.youtube.com/watch?v=1Sm6InzV-7w tools are a little rough, but the intro movie is using the same code as can be used for scripted sequences (ingame movies or things that happen when you hit a switch/ trigger) was interesting making a small level, first time in 10years? that i have got to make a level that was beyond just being a test space (ie, bit of a…
  • The Games Developers Association of Australia (GDAA) have officially announced the new committee that will be steering the association to tackle the important challenges that currently face the local games development industry. They are: CEO - Tony Reed President - Anthony Lawrence, general manager of 2K Australia Vice President - Shainiel Deo of Halfbrick Studios, Ross Symons of Big Ant Studios Committee - Amelia King, former Manager of the Digital Media program at Film Victoria - John…
  • Several local government representatives were brought to E3 this year courtesy of the Games Developers Association of Australia (GDAA) in an effort to create a greater awareness and understanding of the importance of the games industry. One of those representatives was former Queensland Premier, Peter Beattie, who endured many questions at the expo on why Australia didn't have an R18+ rating classification for games. He felt compelled to write an article for The Australian on his thoughts on…