In a new Question & Answer article at the Rockstar Games website, Rockstar has responded to an enquiry about Team Bondi's long in development detective thriller game, L.A Noire, is still very much being worked on. In fact, they described the game as coming along "quite splendidly". Not much else was said about the game, but the publisher promises some new details on the game "very soon". From the Q&A...
“Is there anything you can say about L.A. Noire, like when it is coming out?” -…
Dissecta and the State Library of Victoria Present
The Business of Games - Part 2
with Bill McIntosh from Torus games
Sponsored by the International Digital Entertainment Festival 2009 featuring eGames Expo and Film Victoria's Digital Distribution Summit
Tuesday 29th September 2009. A free event from 6:30pm to 8pm. At the State Library of Victoria, Melbourne.
Dissecta is pleased to present Bill McIntosh, founder of local game developer Torus Games. After 15 years in the industry, Torus have…
If imitation is the sincerest form of flattery, then I wonder how Steve Fawkner and Infinite Interactive feel after hearing the news that casual game giant, PopCap games, and RPG mega giant, Square Enix, have combined forces to create what looks like the ultimate Puzzle Quest:Challenge of the Warlords clone called Gyromancer.
The match-3 puzzle and RPG elements are there, as well as spells, combos, story mode etc. Heck, it's even in the fantasy genre as well.
Take a peek at the trailer below:…
New Zealand developer, Sidhe Interactive, have created a new development studio called PikPok which will be going to concentrate on the iPhone/iTouch. It seems like a sensible approach, as it looks like the new studio is going after a different market than the console market they're known to be in, with games that are of the casual pick-up-and-play type as well as applications. It's an interesting move, and I wonder if Australian developers who traditionally work on bigger console games are…
Used up a weeks worth of holiday time from work, but still did not even get started on the combat prototype.
Took a day to tidy up the prototype code to be more generalise, then another day to refactor the code to run under a state machine and task manager, so now have intro splash screen, game menu, game and ingame menu working. then another day on artwork for the menu (not happy with it, but lots of layers, movement and addative blending can hide a lot of poor art) and about two days write…
AFTRS is looking for talented people who are seeking creative opportunities in the fields of games and virtual worlds. If you have skills as a writer, artist, animator, live action director or computer programmer this course can help you to diversify your skills, preparing you to face the challenges of creating twenty first century entertainment.
The Graduate Certificate in Games & Virtual Worlds concentrates on the development of original concepts for virtual stories, games, social worlds…
Sydney's latest game pitch and demo event!
* ADMISSION: Free! LOCATION: AFTRS building at the Entertainment Quarter, 130 Bent St. Moore Park (next door to Fox Studios)
* WHEN: Saturday 10th October 2009
* WHO: YOU'RE the stars, but we will have some cool folk like Dan Graf (Dr D Studios)
* Rapid ideas development seminar with awards for best pitch
* Demo, interact and learn & meet F2F with like minded people, passionate about game/worlds
* Intense show'n'tells, pitches, discussions and…
If you missed out on the chance to come along to Framework '09 : design aikido during late April this year, then you're in luck. We've managed to record and upload the Melbourne arm of the Framework '09 tour to our media page on tsumea. You'll find a very diverse range of speakers and subjects from Framework '09 and I'm sure there's something of interest in there for everybody.
The highlight speakers include Chris Avellone (Creative Lead & Co-Owner, Obsidian Entertainment) and David Gaider…
Shacknews has been able to get a few words out of Valve in response to the news that their highly anticipated Zombie shooter, Left 4 Dead 2, has been refused classification in Australia due to its "realistic, frenetic and unrelenting violence". VP of marketing at Valve, Doug Lombardi, had this to say about the whole situation. From Shacknews...
"We were surprised to hear of this news yesterday," the executive informed us. "Obviously, everyone at Valve is pretty bummed."
"It would be a shame if…
This is the Normal map applied to the base mesh for The Patient, the supervillain that is the topic for modeler challenge 10. I know the challenge is over, but I want to finish this.