Hey, if you're heading to the three-day Gen Con Australia conference in Brisbane this weekend, why not head towards the "Unofficial GenConOz after party" with AustralianGamer? The guys are meeting up on Saturday night for some food, drinks, and games in the valley, so if you've got nothing else on, why not hang out with some other game enthusiasts!
All the details on the attached flyer, RSVP required!
Film Victoria is pleased to invite all members of the tsumea community to the Digital Distribution Summit: Small Games, Big Market, to be held on Tuesday the 29th from 9:30am till 5pm at BMW Edge, Federation Square.
Alongside our local stars like Robert Murray and Rob Walsh will be representatives from Xbox, Nintendo, Electronic Arts (US), Ericsson, Game Developer Magazine, gamasutra.com, Activision/Blizzard and more.
The Digital Distribution Summit will be held in Melbourne, Australia on…
well, there is more i would like to do on the player movement prototype but need to move onto the next prototype, combat.
did get physics update seperate from the rendering, the animation states being driven by an xml defined state machine, and fix the vertical velocity issues i was having with a physics object player controller lauching over certain bumps.
you get some rather large forces at work to go from running one way to the other in one physics tick, which if reflected upwards from…
I told him not to do it. I warned him what he was in for, but he wouldn't listen. "It's gonna steal your life away", I says.
Good pal and local developer, Simon, has sprung up a new site called AussieIndie.com aimed at the local Australian indie community. Indie game development has had an extraordinary resurgence over the last few years with so many new opportunities for the small developer, so it's with great timing that a site like AussieIndie is happening to facilitate some of that…
The Academy of Interactive Entertainment have created a new youtube channel where they've been putting up film and animation that their students have completed as part of their course. There are some really well put together short films in there that are very much worth viewing, and it's just fantastic to see some quality student work from the AIE at a convenient site like youTube.
I've subscribed to their channel and will be following up on all their future uploads, so why not check them out…
EFA Board Member Geordie Guy will be taking part in a forum on Internet Censorship entitled “Cyberhate? Censorship on the Internet” at NSW Parliament House tomorrow, Tuesday the 8th September at 6pm. The event is hosted by Fellowship of the Round Table:
Our next Forum will be held Tuesday September 8th. again in the Jubilee Room Parliament House, at 6pm -8.30pm. The Topic – ‘Cyberhate? Censorship on the Internet‘.
Each speaker will talk for maximum 20 minutes and treat the topic as he/she…
Firemint announced yesterday that Flight Control, its world-wide hit game for iPhone and iPod touch, has landed over 1.5 million sales. The game was released six months ago on 5 March 2009, and has become one of the outstanding App Store success stories.
The wildly popular game has received rave reviews from players and reviewers alike, and has reached the #1 paid app position on the iTunes charts in 20 countries including USA, UK, Japan, Germany, France, Canada and Australia. Flight Control…
Despite the fact that more women are playing games than ever before - 46% of Australian gamers are female according to a recent survey[1] - less than 10-15% of game developers are women.
This year's Women In Games 2009 Sydney Mixer is being hosted by the Academy of Interactive Entertainment (AIE) at their brand new Sydney campus. AIE has been a support of the Women in Games Initiative since 2002 and offer a yearly scholarship aimed at helping more women pursue a career in the game development…
still working on the character movement prototype, adding a few animations and tweaking physics, currently adding push object state, have the jump animations with jump scalled by time the jump button is down, land animation scalled by time in air, and a different set of animation to blend with if the character is moving when they jump. Last blog update alread had mixing of the idle, walk and run animation on the character movement speed. Also fixed the animation blending to be a lot smoother,…
Of course we all know it's in development! If there was any doubt, I'm pretty sure we'd hear about it by now. But that hasn't stopped Kotaku nosing through publisher Take Two's quarterly earnings call again for any bit of information on Team Bondi's highly secretive detective thriller game.
They found that the game is indeed still in development under the Rockstar umbrella, however, L.A Noire is not listed in upcoming titles coming from Take Two which means that we may not see it until sometime…