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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • still working on the character movement prototype, adding a few animations and tweaking physics, currently adding push object state, have the jump animations with jump scalled by time the jump button is down, land animation scalled by time in air, and a different set of animation to blend with if the character is moving when they jump. Last blog update alread had mixing of the idle, walk and run animation on the character movement speed. Also fixed the animation blending to be a lot smoother,…
  • Of course we all know it's in development! If there was any doubt, I'm pretty sure we'd hear about it by now. But that hasn't stopped Kotaku nosing through publisher Take Two's quarterly earnings call again for any bit of information on Team Bondi's highly secretive detective thriller game. They found that the game is indeed still in development under the Rockstar umbrella, however, L.A Noire is not listed in upcoming titles coming from Take Two which means that we may not see it until sometime…
  • Hey guys, Next character off the ranks for me, Emma Frost the White Queen, this was my entry for the 2009 Comicon Challenge over at GameArtisans.org. THe budget was 10000 triangles and 1 x 2048 textures. She is 9700 Triangles and 1 x 2048x2048 diffuse specular and normal maps. I really enjoyed working on her, I hope you guys like her too!
  • Our good friends at Binary Space have announced a flash-based Zombie-themed game, showing off some interesting concept art to go with it. The guys are passionate Zombie movie-goers, and while Zombie themed games are currently reaching absurd levels of popularity at the moment, Binary Space's Jay Weston promises something quite different for all you who consider the genre serious practice for the inevitable zombie apocalypse... (Jay) When compared to existing zombie games, ours will be in an…
  • Morgan Jaffit – designing under pressure and dealing with scope Wed 2nd September 5.00 – 6.00pm Venue: the Glasshouse CIP, Musk Av, KG Morgan Jaffit is an experienced game designer and creative director, he has lent his extraordinary expertise to a range of titles, working for companies such as Sierra, THQ, Ubisoft, Midway, EA and Pandemic. With an eye on the fabulous 48 hour and the demands of design under pressure, Morgan will give you insights into how to take that idea and turn it into…
  • Well, that took a bit longer than expected! There were some teething problems during the upgrade, most of which isn't too interesting to talk about, but after a few late nights, they've been resolved and the site seems to be working fine so far. As you can tell, there are a whole lot of changes, fixes, and a whole lot of putting stuff back in to come, but the upgrade means that the site is well in place for the big changes ahead with greater functionality and features planned for our visitors…
  • Interested in learning more about what's on offer at Australia's national screen arts and broadcast School in 2010? AFTRS is hosting its annual OPEN DAYS in Sydney - Saturday September 5 & Sunday September 6 from 10am to 3pm - both days. Applications for AFTRS 2010 courses open on September 1, so now is the time to explore your options. Some of the courses on offer at AFTRS in 2010 include: + Graduate Certificate in Games & Virtual Worlds + Graduate Certificate in 3D Animation +…
  • Team name: Team Tower City Project name: Prototype Project Tower City Brief description & Target aim: Tower City is a freeware project created for promoting the volunteers who help to create the demo and to claim they have worked in a team enviornment to produce a solid product. Tower City is a non-profit and non-paid project. Our desire to make a fun game and to impress our piers [and to maybe secure a job through it.] is our goal and reward. We aim to release the finished product in…
  • The International Digital Entertainment Festival (iDEF) returns to Melbourne, Australia from October 30 – November 1, 2009. The festival will play host to a series of events and activities supporting and promoting the exciting and innovative digital world. Located at the Royal Exhibition Building Carlton for the first time, the festival will include the eGames Expo, Digital Lifestyle Show and Develop ICT Skills and Careers Expo. Title International Digital Entertainment Festival Incorporating…
  • While many studios are cautious when it comes to new gaming platforms, Halfbrick Studios have dived straight into the latest gaming platform, the PSP Minis (the downloadable content service for the Sony's PSP and PSP Go handhelds). If you saw Sony's video from the recent Gamescom '09 event, you've already seen four of Halfbrick's Halfbrick Friday titles... The games are: Halfbrick Blast Off, Halfbrick Echoes, Halfbrick Zombies, and Halfbrick Rocket Racing. For a quick run down on these titles…