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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Screenplay has a great write up about local visual effects and animation company, Animal Logic, and their decision to create a game studio in Los Angeles rather than right here in Australia. We were a bit puzzled for various reasons on the news, but Jason Hill from Screenplay decided to chat to Animal Logic Chief Executive Officer, Zareh Nalbandian, on why they looked elsewhere to expand their business. Unfortunately, Animal Logic's reason to choose L.A can be summed up with two points. L.A…
  • Sidhe Interactive co-founder and managing director, Mario Wynards, has contributed to an article hosted at Businessweek on the current state of game development. The four page feature which presses the big questions on the current difficulties for game developers, outsourcing, and conservative publishers and how to pitch to them is put on Mario as well as other Presidents and CEO's of game companies those of inlcuding Silicon Knights, GarageGames, and Vicious Cycle Software... Mario Wynands (Co…
  • It looks like Melbourne's world class mobile game developer is making inroads into console game development. In just the smallest amount of words on the Firemint website, the team have announced that they have just received developer approval from Nintendo for the Wii Platform. Although mobile games are wildly different experiences to console games, reviewers have applauded Firemint's releases for their consolesque quality, so there's no doubt that Firemint can make the transition in terms of…
  • (Press release) (Chicago, ILLINOIS): Interzone Entertainment, parent company of Interzone Games and a BigWorld licensee, has announced its long-secret massively multiplayer online sports title, Interzone Futebol. The PC MMOG will first release in Portuguese for the Brazilian market, home to millions of avid futebol (soccer in the U.S.) fans and players, closely followed by international versions for worldwide release. Interzone Futebol features team-based multiplayer matches, with every…
  • Urban Screens Melbourne 08 is the third, ground-breaking international conference and multimedia exhibition in a series of worldwide Urban Screens events. It will mark the official launch of the International Urban Screens Association and will take place 3-8 October 2008 at Federation Square, Melbourne. Conference: Mobile Publics 3-5 October 2008 Outdoor Multimedia Program: 3-8 October 2008 The event will promote a lateral trans-disciplinary approach to exploring the global transformation of…
  • This was a piece I did for an activity at conceptArt a while ago, though i might post here to keep things ticking over and show fellow Sumeans what I've been up to with personal work. I included the quick thumbnails to show a little of the process involved.
  • We have a fair bit of media here at tsumea/sumea for download that we've captured from events like Free Play and Game Connect, and we're planning to gradually move a lot of them over to our new youTube channel. youTube is such a great streaming video service, and for most people it's so much more accessible and youTube offers a much wider viewing audience too. I'm sure many people will enjoy some of the presentations and other things we plan to put up there. At the moment we have two of my most…
  • The following jobs are currently available at Infinite Interactive: - C++ Engine Programmer - DS Gameplay Programmer - Junior Gameplay Programmer Infinite Interactive is an established game development company that designs and develops top-selling games like Puzzle Quest and Warlords. We create fun original titles, and have signed some new exciting games with publishers to be on sale for Christmas 2008 and 2009. Infinite Interactive is looking for a mixture of experienced and junior people to…
  • Screenplay has reported on the latest development in the long running struggle for the R rating classification in Australia. While it may seem that progress is stalling somewhat, a spokesperson for Victorian Attorney-General Rob Hulls has spoken to Screenplay, saying "the wheels move slowly" and that a lot of paperwork and waiting is required. Meanwhile, Kotaku AU has the press release from The Interactive Entertainment Association of Australia (IEAA) and the Games Developer Association of…