Urban Screens Melbourne 08 is the third, ground-breaking international conference and multimedia exhibition in a series of worldwide Urban Screens events. It will mark the official launch of the International Urban Screens Association and will take place 3-8 October 2008 at Federation Square, Melbourne.
Conference: Mobile Publics 3-5 October 2008
Outdoor Multimedia Program: 3-8 October 2008
The event will promote a lateral trans-disciplinary approach to exploring the global transformation of…
This was a piece I did for an activity at conceptArt a while ago, though i might post here to keep things ticking over and show fellow Sumeans what I've been up to with personal work. I included the quick thumbnails to show a little of the process involved.
We have a fair bit of media here at tsumea/sumea for download that we've captured from events like Free Play and Game Connect, and we're planning to gradually move a lot of them over to our new youTube channel. youTube is such a great streaming video service, and for most people it's so much more accessible and youTube offers a much wider viewing audience too. I'm sure many people will enjoy some of the presentations and other things we plan to put up there. At the moment we have two of my most…
The following jobs are currently available at Infinite Interactive:
- C++ Engine Programmer
- DS Gameplay Programmer
- Junior Gameplay Programmer
Infinite Interactive is an established game development company that designs and develops top-selling games like Puzzle Quest and Warlords. We create fun original titles, and have signed some new exciting games with publishers to be on sale for Christmas 2008 and 2009.
Infinite Interactive is looking for a mixture of experienced and junior people to…
Screenplay has reported on the latest development in the long running struggle for the R rating classification in Australia. While it may seem that progress is stalling somewhat, a spokesperson for Victorian Attorney-General Rob Hulls has spoken to Screenplay, saying "the wheels move slowly" and that a lot of paperwork and waiting is required.
Meanwhile, Kotaku AU has the press release from The Interactive Entertainment Association of Australia (IEAA) and the Games Developer Association of…
So, the news today probably had a few people wondering why Animal Logic chose to create a new game development branch in Los Angeles rather than right here in Australia. Why couldn't they have opened up a new local studio instead? We certainly could do with more game studios and thus more opportunities for the many students who graduate from their game development courses every year. Giving more of these graduates their first foot in the door, providing them some solid experience in the process…
Animal Logic is credited for the special effects in many movies including: The Fellowship of the Ring, Moulin Rouge, The Matrix, Babe, Planet of the Apes, and 300, and were the studio behind the hit animated feature, Happy Feet. The Sydney based digital visual effects company is currently making inroads into the gaming business with a new Los Angeles based studio called Animal Logic Interactive, headed by former Activision vice president of production, Giancarlo Mori.
Gamasutra reports that…
Academy of Interactive Entertainment (AIE) has announced the appointment of Bruce Jenkins as the new Head of School for its Melbourne campus.
"Bruce brings a heap of management and digital media expertise to the organisation" said AIE CEO Ian Gibson "He's ideally placed to both help AIE Melbourne build on its Center of Excellence status and contribute to overall company growth."
Bruce's broad management experience ranges across a variety of media settings including games, animation, film, web…
I guess you'd call it fan art, the idea came after watching the Street Fighter 4 video's out a few months back.
Work time would have been around 6 hours and was done using photoshop cs2 and a wacom intuos3.