Mick has posted some informative news that Stephan Conroy will be on the ABC next week, noting that this would be a great opportunity for folks to hound him about a fair tax incentive for the local games industry during an audience question and answer session.
Mick's detailed how you can get some questions to him so I'll post his message below...
Hi All,
I've just been watching Q&A on ABC and it appears that Stephan Conroy, the Minister for Broadband, Communications and the Digital Economy…
Press Release
Qantm College announced yesterday that FEE‐HELP is now available for eligible students undertaking degree courses.
FEE‐HELP is a loan scheme which assists students to pay all or part of their tuition fees. The Australian Government pays the student's tuition fee to the College on behalf of the student, and students begin to repay their FEE‐HELP debt to the Australian Government once their income reaches a prescribed threshold. Guy Chandler, General Manager, made the following…
Digital distribution was supposed to solve a lot of things, and make software purchasing a hell of a lot more conveniant in the process. And while it remains conveniant for many people, the new model seems to have hit a major snag as game publishers and now software developers are a bit resiliant to charge the same prices to consumers in different regions around the world. News.com.au reports that Australians are paying up to five times for the exact same software offered elsewhere. From News.…
The guys from AustralianGamer have another studio tour up on their site, and it's with none other than Tantalus Interactive!
The guys talk about the success of Tantalus's million plus selling title, Pony Friends, before they're whisked away for a studio tour of the three-levels of occupied Tantalus territory at the Tea House. A special preview of the new Spyro game for the Nintendo DS was given before everyone sat down for an interview with Tantalus CEO, Tom Crago.
Of course, Spyro takes up the…
Australia's friendliest Game Studio is growing and has moved to their new offices right in the heart of Melbourne with a brand new fit-out for 130+ staff plus huge kitchen, games room, and a rooftop entertainment area that has views across to the Bay one side and the MCG the other! With multiple new projects signed for the Wii, Xbox 360, and PS3, we need passionate and talented programmers to start as soon as possible. And yes, as the headline says, Big Ant Studios shall pay immediate sign on…
Video Gamer has a rather sneaky interview with Melbourne developer, Bue Tongue, on their innovative Wii console game, De Blob. The interviewer threw numerous issues concerning the colourful puzzle action game which handled quite eloquently by Blue Tongue lead producer, Nick Hagger, whether it was about the release date of De Bob being pushed back to later this year, the previous frame rate issues, the failure of other third party puzzle games for the Wii, and even what Blue Tongue are working…
Hot on the heels of the release of their Speed Racer game, Sidhe Interactive has been interviewed by New Zealand game site Game Planet on their thoughts and motivations behind their movie-licensed car racer / beat'em up. Sidhe Interactive's managing director, Mario Wynards, and senior producer, Andy Satterwaite, was at hand to give a small bit of history on Sidhe, the project of translating the Wachowski Brothers vision and style to the game, the focus of speed and combat, and the challenges of…
Just posting a note that while I've been migrating our media to youTube, I figured I'd put this old 2002 Grand Prix Challenge interview that Rod Green organised for Sumea from Triple R up on there as well. I put a small bit of work in the presentation, but if you're feeling nostalgic or even a bit curious, check it out below!
Since I've finally figured out how to make high quality versions of our videos available for streaming there, I've been re-uploading and moving all our media video files…
AustralianGamer have a new studio tour up with Melbourne games developer, Torus Games. The guys have captured some photos of the Torus offices (which they are planning to move from shortly) and received some hands-on time with some titles developed at Torus. Kevin McIntosh, Head of Production at Torus Games, also sat down with Yug for an interview on the long history of Torus, the titles they've worked on, and the working environment at the company. It looks like Torus Games is another on the…