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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Hey, figured id start uploading some stuff to maybe encourage more people to start posting again, first time posting so not quite sure how video uploading works! If you have any feedback/crit feel free to post, thanks. :)
  • Jason Hill has a rundown of yesterday's Framework :create in Melbourne up at the Screenplay blog. The speaker list for Framework :create includes local veteran John Passfield, Shilo McClean (author and expert in digital effects and story telling), Chris Edwards (CEO at The Third Floor studio who had previously worked on Star Wars Episode III), and Keith Steury from UsabilityOne. Framework is focused on looking at the convergence in film and games, and if there's a great source of information…
  • Finding different and sustainable revenue streams for online games is definitely one tough cookie to crack. Auran is trying it with their now freely downloadable Fury title, but it seems to be the end for another Australian made online game. Kwari, which was developed at Micro Forte Canberra, had an interesting idea where you could purchase virtual bullets using real money in the multiplayer online first person shooter game, and in return you could also win real money while playing. The news…
  • As reported by Eurogamer, Infinite Interactive CEO, Steve Fawkner, who spoke at the Capcom's Captivate 08 event in Las Vegas announcing their new title, Neopets Puzzle Adventure, let slip that the Melbourne studio received numerous death threats and a bomb threat due to a bug in the PSP version of their hit title, Puzzle Quest: Challenge of the Warlords. The bug, which rendered AI companions useless in battle, got some gamers quite a bit upset. From Eurogamer... "(Steve) One death threat in 25…
  • Melbourne, June 4th (Wednesday) Brisbane, June 6th (Friday) Framework: create is on this week! It's a very limited seating event, but if you're serious about the industry then be sure to register at the Framework website and book yourself a spot. So what's Framework all about? Framework, an exclusive event aimed at bringing the local games industry together to develop the strategies required for ongoing sustainability and growth. Each Framework event comprises a series of lectures or workshops…
  • I drew the concept in Photoshop, Created the basic mesh in Maya, and did the rest in Zbrush.
  • Saturday 14 - Sunday 15 June, ACMI Cinemas The coolest machinima from around the world hits the big screen at ACMI this June. A convergence of animation, computer game technology and filmmaking, machinima films are created within the virtual reality of a game engine. Using sophisticated gaming software as the foundation, with its already beautifully realised 3D animated characters and landscapes, machinima- makers create animated films in real- time for a fraction of the cost of traditional…
  • I'll tell you what, I don't envy anyone organising a conference of any type. I got to see a tiny little bit of it during the first Free Play conference, and I have the utmost admiration for the folks that do that kind of job because it really is a whole lot of work. The fee-for-speakers issue which Tony Albrecht brought up in his Seven Degrees of Freedom blog yesterday caused a small bit of uproar, and it looks like it may be getting resolved pretty shortly. GDAA CEO, Greg Bondar, has been…
  • Dung was the chosen concept from Project Joystick, the game design competition funded by Bigpond which had Melbourne developer Firemint assigned the task of turning the idea to reality. As reported by smarthouse.com.au, you can now buy the finished game from BigPond's GameShop for $5 if you're a Telstra Next G mobile customer, or $9.95 for your PC. Dung was submitted by Sherele Moody and involves controlling a dung beetle through waste. She had the inspiration for the idea from a David…
  • Tony Albrecht, Senior Engine Programmer at Pandemic Studios, has written an entry at his Seven Degrees of Freedom blog about a concerning change for speakers at the Game Connect: Asia Pacific. This year, speakers have to cover the cost of entry to the conference, as well as pay an upfront submission fee for each paper (which is then later subtracted from the entry fee)... (Tony) If you want good speakers, provide good benefits. Make people want to donate a considerable amount of their own time…