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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • PalGN has an intriguing article on the games made by local developers, asking the question "What does an Australian game look like?". In light of the Australian film tax rebate, where film producers are given a generous rebate if the movie has some cultural relevance, PalGN sets out to identify the characteristics that makes our games uniquely "Australian", whether it be its development approach or anything that makes it stand out on the world stage of game development. What can Australian…
  • SymbioticA is running ‘Artists in the Science Shrine’, a seminar that will introduce the local arts/science community to the national and international opportunities and models of art/science organisations. Speakers include Denisa Kera (Transgenesis, Czech Republic) Marta de Menezes (Ectopia, Portugal) Anne Kienhuis (Arts & Genomics Center, Netherlands), Vicki Sowry (Australian Network for Art and Technology) MC: Oron Catts (SymbioticA, Australia). It will be held on Tuesday 22 July 2008,…
  • IGN have a preview of Sega Creative Assembly's newly announced post-apocalyptic RTS game, Stormrise. Although the preview taken from the E3 2008 conference last week is fairly brief, there are some interesting bits that is had from the write up. Notably... 1. The Brisbane studio has been working on it for the last three and a half years 2. It's currently at pre-alpha stage, with a release in planned for 2009 3. Unlike your typical RTS game, battle can take place in different levels or floors 4…
  • New Techniques for Acquiring, Rendering, and Displaying Human Performances. Who: Paul Debevec When: Monday 28 July, 6pm-8pm Where: Theatre 1, AFTRS Sydney http://www.aftrs.edu.au/aboutus/NewsEvents/News/aftrsandacmsiggraphpres… AFTRS and ACM SIGGRAPH present Paul Debevec 25 June, 2008 The Australian Film Television and Radio School, in conjunction with SIGGRAPH Asia 2008 presents an evening of exciting insights into the world of computer graphics and interactive techniques with Paul Debevec.…
  • Press Release For Immediate Release (Canberra, Australia): BigWorld has recently expanded its presence in both the Japanese and South Korean markets. Gavin Longhurst, BigWorld VP for Business Development, announced that this move bolsters BigWorld’s ability to provide direct sales and support to the increasing number of game developers using the BigWorld MMO engine in the region. Longhurst said that BigWorld has appointed James Hursthouse, formerly founder and CEO of Online Game Services Inc…
  • 7:00pm - 9:00pm, Wed 30th July eCentral TAFE, 140 Royal St, East Perth **RSVP REQUIRED** July Event : An Evening with Paul Debevec : http://debevec.org -------------------------------------------------------------------- SIGGRAPH Asia 2008 presents : An Evening with Paul Debevec New Techniques for Acquiring, Rendering, and Displaying Human Performances The SIGGRAPH Perth chapter is proud to present an evening of exciting insights into the world of computer graphics and interactive techniques…
  • The recent OFLC classification refusal of Fallout 3 has caught the ire of many local gamers, and while there have been meetings of the Standing Committee of Attorneys-Generals (SCAG) and some online poll, nothing seems to have eventuated. Now, I'm not sure how successful online petitions are, but someone has created a new petition at www.ipetitions.com for those who feel strongly for the R(18+) games rating for Australians to head on there and add their signature to the growing list. From the…
  • Stickmen Studios are the second studio in New Zealand to get the nod from Nintendo and the approval to develop for the Wii console. As reported by Stuff.co.nz, Stickmen can now develop for the Wii with its innovative wii-mote controller, as well as games for the Wii-ware download service. The other developer to get Nintendo's approval is of course, Sidhe Interactive. We don't really know much about Stickmen Studios, apart from their lofty goal of "All Blacks of Digital Media", but we wish them…
  • Gamasutra has the news that another developer has picked up a license for the BigWorld Technology Suite. Meteor Games, an independent games developer founded by Neopets (which seems to be some online web based pokemon-like game / community) founders, are the latest to license the BigWorld Technology. From Gamasutra... Meteor Games CEO and creative director Adam Powell: "BigWorld's technology provides us with an extremely powerful and highly flexible game engine, which can be tailored to the…
  • Worthpaying.com has a whole bunch of gorgeous new screenshots and a brand spanking new trailer for Torus Games' Zoo Hospital which they're developng for the Nintendo Wii. I have to say, the animation and art direction in this is great, and it certainly looks like a fun game as well. I've embedded the trailer below for easier viewing, and if you're interested in finding what Zoo Hospital is all about, head on over to Suit101 where they had a chat with Torus about the game. From Suit 101... Torus…