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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Video Gamer has a rather sneaky interview with Melbourne developer, Bue Tongue, on their innovative Wii console game, De Blob. The interviewer threw numerous issues concerning the colourful puzzle action game which handled quite eloquently by Blue Tongue lead producer, Nick Hagger, whether it was about the release date of De Bob being pushed back to later this year, the previous frame rate issues, the failure of other third party puzzle games for the Wii, and even what Blue Tongue are working…
  • Hot on the heels of the release of their Speed Racer game, Sidhe Interactive has been interviewed by New Zealand game site Game Planet on their thoughts and motivations behind their movie-licensed car racer / beat'em up. Sidhe Interactive's managing director, Mario Wynards, and senior producer, Andy Satterwaite, was at hand to give a small bit of history on Sidhe, the project of translating the Wachowski Brothers vision and style to the game, the focus of speed and combat, and the challenges of…
  • Just posting a note that while I've been migrating our media to youTube, I figured I'd put this old 2002 Grand Prix Challenge interview that Rod Green organised for Sumea from Triple R up on there as well. I put a small bit of work in the presentation, but if you're feeling nostalgic or even a bit curious, check it out below! Since I've finally figured out how to make high quality versions of our videos available for streaming there, I've been re-uploading and moving all our media video files…
  • AustralianGamer have a new studio tour up with Melbourne games developer, Torus Games. The guys have captured some photos of the Torus offices (which they are planning to move from shortly) and received some hands-on time with some titles developed at Torus. Kevin McIntosh, Head of Production at Torus Games, also sat down with Yug for an interview on the long history of Torus, the titles they've worked on, and the working environment at the company. It looks like Torus Games is another on the…
  • If you haven't heard of Hyperfocal Design, get on over to their website and check them out now! They're based in South Australia and they've been offering super high resolution texture sets (including HDRI versions) for years. They've also been generous enough to sponsor a few of their texture cd's in past Sumea challenges too. As reported at pr-canada.net, Hyperfocal have gone nuts. They're practically giving away their professional quality sets with the new price. HDRI Skies: Best Sellers…
  • Another title that Krome has had under development for a good while is the eagerly anticipated wii-fied version of Star Wars: The Clone Wars. IGN had a chat with Krome Studios producer, Ken Fox, with the interviewer diving straight into many questions about the wii-mote lightsaber controls... IGN: A lot of games have tried for one-to-one swordplay, but none have nailed it. Are you going for it? Ken Fox: I wouldn't describe what we're doing as one-to-one in the way that you might picture, but we…
  • IGN AU has had a tour of Krome Studios in Brisbane, and in the process scored themselves with a hands-on preview of Xbox 360 version of Hellboy: The Science of Evil. The previewer goes through some of Hellboy's moves, combo's, and weaponising capabilities, and also describes some of the variety of levels he was able to romp around in. It looks like IGN AU had a good go of Krome's heavily action oriented comic licensed game, but they left with the feeling that this isn't the ultimate Hellboy…
  • by 3ds Max, Photoshop Cheers
  • King VS King by Photoshop, Cheers!
  • Games Developer Association of Australia CEO, Greg Bondar, has announced his resignation as CEO and will be finishing his duties on the 12th of July. After 18 months at the top spot with notable efforts on the Game Connect: Asia Pacific conference and the tax rebate push, Greg has decided to move on and pursue other opportunities. Tsumea would like to thanks Greg for his hard work for the local games industry, and wishes him the best of luck with his next endeavour.