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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Computational Maths for Dummies pt 2 Well, here is the next article in the series, it's a hefty one! Covers a different method for solving the same equation, however it lays the foundation for the next couple of articles which will be more implementation oriented. It might change a little over the next couple of days as I edit it somewhat, but it's 90% done. Any feedback, fire away people ! - Stephen
  • See that lonely figure up there? That's me. That can also be you too! We had an irc java applet on the old Sumea site for years, and while we had some great times in there (particularly with the organised developer chats), it wasn't used very often otherwise. The java applet was also a pain in the butt to update all the time, and since this new fandangled Lively service from Google reared its head, I thought it would be a great replacement for our old irc chat. I'm totally diggin the character…
  • Do you care about the future of arts & culture? Do you want a say in the development of arts and cultural policy and programs in WA? Then these forums are just for you! ----------------------------------------- Arts & Cultural Policy Consultation Forums ------------------------------------------ The Development and Strategy Directorate (DSD) of the Department of Culture and the Arts, is creating a new overarching policy framework to shape and guide its future work. DSD is responsible…
  • Well, it has been AGES since I last did any hobby stuff, but in my spare time I have been reading columns about game engines and really finding it interesting so here I am, AGAIN!!! This is the first version of an Graphics Engine that I'm putting together, more of a proof of concept. Update: Have added billboarding to this project as well as increased the size of the height map that can be read in. It now splits the terrain into chunks and renders each separately. Next task is to implement…
  • IGN have some pre-E3 2008 hands on time with Infinite Interactive's new puzzler, Galactrix, where they've remarked that it's bigger and more complex than the previous Puzzle Quest: Challenge of the Warlords title. It'll be no problem for the more casual gamers though as it will explain and guide you through it all. The previewer does a great job explaining the gameplay specifics, so be sure to head on over to IGN read about it. From IGN... Instead of the Bejewelled battles from Challenge of the…
  • From the development team that brought you the Total WarTM series comes a groundbreaking console RTS game LONDON & SAN FRANCISCO (July 10th, 2008) - SEGA Europe Ltd. and SEGA® of America, Inc. today announced the development of Stormrise™, an innovative real time strategy console title built specifically for the Xbox 360® video game and entertainment system from Microsoft and the PLAYSTATION®3 computer entertainment system. Stormrise marks The Creative Assembly's first foray into developing…
  • While our archaic games classification system has taken the brunt of many jokes from around the world for many a year now, the sentiment seems to have moved on to pity for Australian gamers as the current news making headlines in many game related sites around is that the post apocalyptic themed RPG, Fallout 3, has been banned from sale in our country. Fallout 3 hasn't met the MA15+ standard by the Office of Film and Literature Classification (OFLC) and therefore has been refused classification…
  • While I've been migrating the data across to our new site at tsumea.com from Sumea, I've also been tagging all the job advertisements we've had in our six year history into their correct categories. If you look at our jobs page, you'll find all the job categories and the number of jobs listed in each category. I've presented that data into some handy pie charts and the results are very insightful. We pretty much receive job details from most developers in Australia and New Zealand, so it's…
  • Computational mathematics is not mathematics as you know it! As I have learnt, you don't need to know every mathematics trick in the book to start using this, and you can take some of these ideas and start approximating a lot of physical phenomena. This is a small work-through of how to model a diffusive process using a very simple computer code. It purposely doesn't cover some of the finer points, but it's a good start for those who maybe have always wanted to include different, interesting…
  • Anonymous
    Kotaku Australia has conducted an interview with GDAA president and Tantalus CEO Tom Crago. In it, Crago discusses a number of topics including tax concessions and games classification, as well as the accomplishments of the GDAA over the last 12 months, and its priorities moving forward. Here's a snippet: Kotaku AU: Are there any issues facing the games industry in Australia at present that you feel haven't received enough attention, such as employment opportunities, skill demand, etc? Tom…