IGN have some pre-E3 2008 hands on time with Infinite Interactive's new puzzler, Galactrix, where they've remarked that it's bigger and more complex than the previous Puzzle Quest: Challenge of the Warlords title. It'll be no problem for the more casual gamers though as it will explain and guide you through it all. The previewer does a great job explaining the gameplay specifics, so be sure to head on over to IGN read about it. From IGN...
Instead of the Bejewelled battles from Challenge of the…
From the development team that brought you the Total WarTM series comes a groundbreaking console RTS game
LONDON & SAN FRANCISCO (July 10th, 2008) - SEGA Europe Ltd. and SEGA® of America, Inc. today announced the development of Stormrise™, an innovative real time strategy console title built specifically for the Xbox 360® video game and entertainment system from Microsoft and the PLAYSTATION®3 computer entertainment system. Stormrise marks The Creative Assembly's first foray into developing…
While our archaic games classification system has taken the brunt of many jokes from around the world for many a year now, the sentiment seems to have moved on to pity for Australian gamers as the current news making headlines in many game related sites around is that the post apocalyptic themed RPG, Fallout 3, has been banned from sale in our country.
Fallout 3 hasn't met the MA15+ standard by the Office of Film and Literature Classification (OFLC) and therefore has been refused classification…
While I've been migrating the data across to our new site at tsumea.com from Sumea, I've also been tagging all the job advertisements we've had in our six year history into their correct categories. If you look at our jobs page, you'll find all the job categories and the number of jobs listed in each category.
I've presented that data into some handy pie charts and the results are very insightful. We pretty much receive job details from most developers in Australia and New Zealand, so it's…
Computational mathematics is not mathematics as you know it! As I have learnt, you don't need to know every mathematics trick in the book to start using this, and you can take some of these ideas and start approximating a lot of physical phenomena.
This is a small work-through of how to model a diffusive process using a very simple computer code. It purposely doesn't cover some of the finer points, but it's a good start for those who maybe have always wanted to include different, interesting…
Kotaku Australia has conducted an interview with GDAA president and Tantalus CEO Tom Crago. In it, Crago discusses a number of topics including tax concessions and games classification, as well as the accomplishments of the GDAA over the last 12 months, and its priorities moving forward.
Here's a snippet:
Kotaku AU: Are there any issues facing the games industry in Australia at present that you feel haven't received enough attention, such as employment opportunities, skill demand, etc?
Tom…
Ok guys, just letting you know that the tsumea modeller challenge 10 is happening in two weeks!!! We're still working out the details for the challenge, but if there's anything you'd like to discuss about it, feel free to do so at our forum thread about it!!
World class handheld games developer, Firemint, have released their first game on Apple handheld hardware called The Sims DJ. And while it's not exactly for the eagerly anticipated iPhone, it's a testament to the capabilities of Firemint and yet another great milestone for the Melbourne based developer.
And while we're looking forward to what they're going to accomplish on the Nintendo Wii, I thought it would be great to find out more about The Sims DJ, and what Firemint thought of developing…
The local games industry had a presence at Gen Con Australia which was held in Brisbane this weekend, and the Courier Mail had a write up about it with independent Brisbane games developer, Halfbrick Studios. Halfbrick Studios CEO, Shainiel Deo, talks about the humble beginnings of their studio, and the growing industry in Queensland. From the Courier Mail...
"It's still a relatively small industry in Queensland, but it's growing and it's growing rapidly, globally," Mr Deo said.
"Australia is…
AustralianGamer have an interview with Senior Associate Producer, Jeff Outlaw, who works over at Pandemic Studios Brisbane. Jeff outlines what his job entails, how he got into the industry, and all the good and bad about working in games development...
My current title is Senior Associate Producer, and I handle the Animation and Design teams. On our project, an Associate Producer's role it to facilitate communication among different teams within the project. We help to coordinate schedules,…