(press release)
Melbourne – Monday 14th April 2008
Greg Bondar, CEO of the GDAA and Dr Richard Wilson, CEO of TIGA, today announced that they would be working more closely together to ensure that their respective governments gave their game developer members a 'leg up' by way of tax breaks.
"Australian and UK game developers can compete successfully against game developers across the globe when market conditions are fair. However, the scales are increasingly tipped against them when the…
There were many very popular sessions at the Game Connect: Asia Pacific 07 conference, and 2K Australia's post-mortem on Bioshock was definitely one of them. All the seats were quickly taken, and those who didn't come early had to either sit on the floor or lean against the conference walls as Martin and Will provided some interesting anecdotes and issues that the team experienced during and after the development of the hugely popular Bioshock.
Yes, here's another note. The first couple or so…
Righto, I hope everyone has been enjoying the footage we've captured of Game Connect: Asica Pacfic 07 because we're almost done putting up everything we recorded late last year. The video we've just put up is the CEO roundtable with Mike Fegan (from IR Gurus or better known now as Transmission Games), Rob Murray (Firemint), and Steve Fawkner (Infinite Interactive).
There are some great insights from the discussion, and it's well worth listening to the anecdotes that come with the chats about…
This tutorial is free to IGDA members, and places will be allocated on receipt of interest.... So be quick, or you might miss out!
QUT's Faculty of Information Technology and the JAOO Conference are pleased to offer members of the games and interactive entertainment community the opportunity to attend a free half-day tutorial on the Lua language by Professor Roberto Ierusalimschy in Brisbane on the 28th May. More info on Lua at
http://en.wikipedia.org/wiki/Lua_programming_language
Professor…
Ah, I'm a bit of a forgetful chap when I have too many things happening at once, but a good friend of Sumea sent a message a few days ago calling for some suggestions, and I completely forgot about it until I saw that Screenplay had posted about it already.
You might know Marcus Westbury as the organiser behind Free Play, and he's sorta got himself into speaking at the Australia 2020 Summit at the last minute. The topic for discussion is "How to encourage participation in emerging global…
Game Developer magazine have published the results of their seventh annual Game Developer Salary Survey, finding the average American game industry salary in 2007 to be $73,600 ($79,146 AU), up from $73,316 ($78,863 AU) the year before.
Now, let's ignore the cost of living differences in America (where there are huge differences even between each state there) to Australia and see what the areas of expertise in their games industry gets in Australian dollars.
- Programming: $83,383 US ($89,709…
Hi guys,
We have another presentation for download today, taken from the Game Connect: Asia Pacific 07 conference held late last year. One of the main overseas speakers that Game Connect managed to grab for the conference was Dave Glenn, Art Director over at Flagship Studios. Dave talks a little about his background, coming from Blizzard and Diablo, to working on Hellgate: London. The creative team at Flagship took advantage of 3D Studio Max rather than creating specialised tools to save a lot…
(Media Release)
(April 11, 2008) – VastPark, a highly interactive platform that is geared towards the easy creation of games and virtual worlds, announces that today marks the opening of its public tools.
"Today marks the culmination of many, many hours spent architecting and prototyping a new type of system, built primarily for the purpose of creating and deploying Virtual Experiences,” says Craig Presti, Lead Developer at VastPark. “This release of the tools is an early look at how some of…
Over the next 8 days Melbourne will be the site of a… well I don’t know if there is a word for it, but it’s a variation on the practice of geo-caching, where people hunt down objects in the real world using clues and co-ordinates posted online. It’s being called A-Lure, and it’s a game created using various types of media that will be played on the streets of Melbourne. The types of media include digital projections, interactive video and sound works. Mobile phones and the internet will be used…
Melbourne-based Tantalus was listed today in Develop 100's top worldwide developers (based on revenues their products made in the UK in 2007): www.develop100.com
Other data released this week reveals that Tantalus had 3 titles in 2007's '100 biggest sellers' worldwide. The games were Cars: Mater National, MX vs ATV: Unleashed, and Pony Friends. All up during this period, Tantalus titles sold an estimated 1.7 million units, for a combined revenue at retail of approximately $85 million.
To have…