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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Hi guys, We have another presentation for download today, taken from the Game Connect: Asia Pacific 07 conference held late last year. One of the main overseas speakers that Game Connect managed to grab for the conference was Dave Glenn, Art Director over at Flagship Studios. Dave talks a little about his background, coming from Blizzard and Diablo, to working on Hellgate: London. The creative team at Flagship took advantage of 3D Studio Max rather than creating specialised tools to save a lot…
  • (Media Release) (April 11, 2008) – VastPark, a highly interactive platform that is geared towards the easy creation of games and virtual worlds, announces that today marks the opening of its public tools. "Today marks the culmination of many, many hours spent architecting and prototyping a new type of system, built primarily for the purpose of creating and deploying Virtual Experiences,” says Craig Presti, Lead Developer at VastPark. “This release of the tools is an early look at how some of…
  • Over the next 8 days Melbourne will be the site of a… well I don’t know if there is a word for it, but it’s a variation on the practice of geo-caching, where people hunt down objects in the real world using clues and co-ordinates posted online. It’s being called A-Lure, and it’s a game created using various types of media that will be played on the streets of Melbourne. The types of media include digital projections, interactive video and sound works. Mobile phones and the internet will be used…
  • Melbourne-based Tantalus was listed today in Develop 100's top worldwide developers (based on revenues their products made in the UK in 2007): www.develop100.com Other data released this week reveals that Tantalus had 3 titles in 2007's '100 biggest sellers' worldwide. The games were Cars: Mater National, MX vs ATV: Unleashed, and Pony Friends. All up during this period, Tantalus titles sold an estimated 1.7 million units, for a combined revenue at retail of approximately $85 million. To have…
  • Anna and Yug from AustralianGamer has toured the studio of Firemint, providing a report and pictures of the visit at their website. They've also managed an interview with Firemint CEO, Rob Murray, Kynan Woodman (Development Director), and Ronald Haupt (Senior Producer). The interview covers Firemint's origins, from the rather humble beginnings at an apartment next to Rob's place, cold approaching publishers with demo in hand at E3, right to the leading studio for mobile gaming that they are…
  • Is Edge of Twilight the biggest title an Australian based developer has been involved with? Quite possibly, as a Gamasutra interview reveals, the Unreal Engine powered Steampunk title has over 200 people from three studios working on working on it. Gamasutra has drawn some interesting facts and information from Fuzzyeyes CEO, Wei-Yao Lu, on the development behind Edge of Twilight, the Unreal engine powering the game, the costs involved in funding it all, publisher relations and support, as well…
  • (Suzanne Forest sent this in to Sumea, and if anyone is interested in having a go, please do follow the link for more information. It looks like a pretty cool activity to participate in.) It's time for ECD Systems' INDIE GAME DEVELOPER'S CONTEST and we are now accepting game entries. This is our annual event to showcase new games and talent. Great prizes. Lots to gain. Easy to submit. No cost to anyone. We received a great response from GDC San Francisco, but we’re still looking for new…
  • (Media Release) OVER $136 MILLION IN INCOME FOR AUSTRALIA'S DIGITAL GAME DEVELOPERS: ABS (FED) MELBOURNE - hursday 10 April, 2008 - The GDAA welcomes the Australian Bureau of Statistics (ABS) data on the Games Industry in Australia - see: http://www.abs.gov.au/AUSSTATS/abs@.nsf/mf/8515.0?OpenDocument "The Australian game development industry is growing at a rapid rate," said Tom Crago, President of the GDAA. "We're seeing year-on-year increases of around 15%, which emphasises both the…
  • At ACMI on the 24th of April, for a small fee, you can see what was voted by ArtForum as one of the years 10 best films. 8 bit is a documentary exploring the history of artists and video games. This mélange of rockumentary and art exposé examines early hacker culture and interviews contemporary musicians, artists, and programmers who repurpose game hardware, modify existing games, and create original games. The director, Marcin Ramocki will also be at ACMI to take questions from the audience…
  • A short while ago, Apple presented the developers SDK for the iPhone, and revealed the online distribution system / store that games and applications can be sold through. Being rather impressed by the potential of the new platform, I thought I'd send a few quick questions to our local developers that are well versed in the mobile / handset market, casual games, and or xbox live arcade to see if they shared the same excitement. Which platform (hand held console, mobile, casual PC, Xbox Live…