Anna and Yug from AustralianGamer has toured the studio of Firemint, providing a report and pictures of the visit at their website. They've also managed an interview with Firemint CEO, Rob Murray, Kynan Woodman (Development Director), and Ronald Haupt (Senior Producer).
The interview covers Firemint's origins, from the rather humble beginnings at an apartment next to Rob's place, cold approaching publishers with demo in hand at E3, right to the leading studio for mobile gaming that they are…
Is Edge of Twilight the biggest title an Australian based developer has been involved with? Quite possibly, as a Gamasutra interview reveals, the Unreal Engine powered Steampunk title has over 200 people from three studios working on working on it.
Gamasutra has drawn some interesting facts and information from Fuzzyeyes CEO, Wei-Yao Lu, on the development behind Edge of Twilight, the Unreal engine powering the game, the costs involved in funding it all, publisher relations and support, as well…
(Suzanne Forest sent this in to Sumea, and if anyone is interested in having a go, please do follow the link for more information. It looks like a pretty cool activity to participate in.)
It's time for ECD Systems' INDIE GAME DEVELOPER'S CONTEST and we are now accepting game entries. This is our annual event to showcase new games and talent. Great prizes. Lots to gain. Easy to submit. No cost to anyone. We received a great response from GDC San Francisco, but we’re still looking for new…
(Media Release)
OVER $136 MILLION IN INCOME FOR AUSTRALIA'S DIGITAL GAME DEVELOPERS: ABS (FED)
MELBOURNE - hursday 10 April, 2008 - The GDAA welcomes the Australian Bureau of Statistics (ABS) data on the Games Industry in Australia - see: http://www.abs.gov.au/AUSSTATS/abs@.nsf/mf/8515.0?OpenDocument
"The Australian game development industry is growing at a rapid rate," said Tom Crago, President of the GDAA. "We're seeing year-on-year increases of around 15%, which emphasises both the…
At ACMI on the 24th of April, for a small fee, you can see what was voted by ArtForum as one of the years 10 best films. 8 bit is a documentary exploring the history of artists and video games.
This mélange of rockumentary and art exposé examines early hacker culture and interviews contemporary musicians, artists, and programmers who repurpose game hardware, modify existing games, and create original games.
The director, Marcin Ramocki will also be at ACMI to take questions from the audience…
A short while ago, Apple presented the developers SDK for the iPhone, and revealed the online distribution system / store that games and applications can be sold through. Being rather impressed by the potential of the new platform, I thought I'd send a few quick questions to our local developers that are well versed in the mobile / handset market, casual games, and or xbox live arcade to see if they shared the same excitement.
Which platform (hand held console, mobile, casual PC, Xbox Live…
Submitted by Martin
CREATEC (Centre for Research in Entertainment, Arts, Technology, Education and Communications) & Edith Cowan University
invites you to:
Introduction to Serious Games – History, Technologies and Applications
What: a one hour public seminar about serious gaming – 'games with a purpose'.
When: Wednesday, 16 April 2008 at 5pm
Where: Building 3, Room 101 ECU Mount Lawley. 2 Bradford Street Mount Lawley
Who: Professor Robert J Stone - Director of the Human Factors…
Death Junior "Root of Evil" for Wii has been announced for release in May 2008.
Another title I've put a lot of blood sweat and tears into.
IGN have video coverage of the upcoming release.
http://wii.ign.com/dor/objects/14235136/death-jr-root-of-evil/videos/de…
Finally after a very long time in the making, GAUNTLET For DS has been announced.
Unfortunately I can't say anything about it besides what is on the IGN coverage due to NDA.
http://ds.ign.com/articles/864/864730p1.html
AustralianGamer has an interview up with Krome Studios level designer, Christian Carriere. Christian discusses stuff on how he got into the games industry, level design, and games in general...
After school, I grabbed my Bachelor of Interactive Entertainment majoring in Animation at QANTM College, and from there managed to land a job as QA at Creative Assembly where I got my first taste of the gaming industry...
...I heard on the grapevine that Krome Studios was looking for level designers. I…