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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • The blogger known as Surfer girl who posted some seemingly credible rumours about Team Bondi's L.A Noire back in October last year, has some more rumours on the muchly anticipated detective thriller game in development at Sydney's Team Bondi... Some more about L.A. Noire: * Team Bondi's goal is to have every NPC in the city feature a distinct personality and different knowledge sets * The game is not being funded by Sony, who dropped the title (Phil Harrison and Brendan McNamara…
  • (20 March 2008) VastPark, a highly interactive virtual worlds platform, held its first multiuser "stress test" for its closed beta community today. During the test, the VastPark team announced a new product: VastServer. VastServer is a software tool that can run one or more highly interactive virtual worlds. Similar to a web server, VastServer serves up IMML, an XML based Virtual Web equivalent to HTML. It acts as the message rely between all the users on the site so they can interact with each…
  • After almost 6 years of operation, Nocturnal has opened a studio located in Melbourne's East (Ashwood). Nocturnal is now primarily an outsourcing company, specialising in experienced programmers - a ready source of expertise and development muscle to assist other companies in fulfilling their commitments. Nocturnal's core members have had many years experience in the IT industry, much of the time working together as a team. Nocturnal was previously responsible for the development of Catapult (a…
  • Publisher THQ has released some new video of De Blob, showing off some of the extra polish on the locally developed Blue Tongue game . De Blob is set for a June release on the Nintendo Wii and DS. The DS version was developed by Helixe.
  • AustralianGamer.com have an interview with Leanne C. Taylor, scriptwriter/dialogue co-ordinator for THQ Studio Australia, who also teaches part time at Qantm College in Brisbane. Leanne has worked on Destroy All Humans! 2 and Nicktoons 07: Attack of the Toybots for DS, and discusses how she got into the games industry, the pros and cons of her jobs, and offers some good advice to those who's interested in a career as a writer for the games industry. From AustralianGamer... What advice can you…
  • I've just noticed that the Game Connect: Asia Pacific website has been updated, and it looks like the organisers are gearing up for the next conference already! At the moment, they're calling for those interested in the conference, particulary speakers, exhibitors, or sponsors, so if you're eager to take part in that, head on over to the GCAP website at the link below. Just a note that the event is heading up to Brisbane again this year, and is happening sometime in November. From the GCAP…
  • It's time for another great video for download! We captured this from last year's Game Connect: Asia Pacific 07 conference and it's the presentation given by Game Audio Australia's Mick Gordon called "Successful Game Audio". Mick's presentation isn't too highly technical, so whether you're in the field as a game musician or a person who just appreciates game audio, you'll love this talk. Mick discusses a bit about Game Audio Australia, the work that the company does, and discusses of some best…
  • Infinite Interactive’s critically acclaimed Puzzle Quest is getting an expansion on Xbox LIVE Arcade. Code-named Puzzle Quest 1.5, Infinite Interactive are calling on fans to leave their mark on the Puzzle Quest universe by providing a name for the expansion, with the winning game title and two runners up to be announced on the 2nd of April. This is no ordinary expansion, with the addition of four new hero professions, scores of new spells to cast and items to collect, new quests, monsters and…
  • GO3 Electronic & Entertainment Expo 2008 is getting closer (1st to 3rd August) Are you ready to SWITCH ON? This year GO3 comprises of 3 distinct elements.... 3 day consumer expo showcasing.... - Electronic Games - In-car Technology - Hi-performance home Audio & theatre - Communication - Wireless - Internet & Web - Emerging technology A separate B2B area that will showcase... - Emerging Technology - Digital imaging technology - Business IT, Networking and communication. - Web…
  • Kotaku AU have an interview with Sidhe Interactive's technical director, Tyrone McAuley, on the merits of Sony's PhyreEngine. Tyrone explains that Sidhe have used the cross-platform graphics engine since their GripShift racer, and gives it the thumbs up from a cost perspective view... TM: A compelling factor of PhyreEngine is the fact that it's free. Other engines are great and we are happily also using Gamebryo on some projects with great success. But if a particular project has a tight budget…