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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Gamerthon, Australia’s largest and most prestigious game tournament is on next week at acmi; with over $50,000 worth of cash and prizes up for grabs across a range of games. Games include, Gran Turismo 5, Guitar Hero 3, Dead or Alive, FIFA 08, Call of Duty 4, Halo 3 and Counter Strike. For a list of dates and times check out the acmi website.
  • Nor sure how relevant this will be to Sumea readers, but this school holidays acmi is running regular free sessions to educate parents on today’s gaming environment their children are active in. Topics include navigating games, online games and the all important, game classification. This is part of holiday family activities currently on at acmi. Sessions run every week day this school holidays (25th of March to the 4th of April) starting at 1pm (doesn’t say for how long!).
  • Paul Robertson, Melbourne pixel artist extraordinaire, has finally released the "Kings of Power 4 Billion %" animation at his livejournal blog. He's been quite a busy guy since the release of his first big hit, Pirate Baby's Cabana Battle Street Fight 2006, and if you've never seen any of his work, it's a great movie to start on... He's gone off to do a music clip for Architecture in Helsinki and tv commercials (amongst other things), but if you want to see the latest bit of his crazy pixel…
  • There's a fantastic post mortem of Puzzle Quest: Challenge of the Warlords up at Gamasutra which gives some great insights into the development back story of the RPG puzzler by Melbourne's Infinite Interactive. As with all great post mortems, it starts off with the initial idea of the game, and goes through to describes the pitching issues and selling of the game. And in the process, it reveals all the nitty gritty problems encountered and concludes with some valubale lessons to improve future…
  • The blogger known as Surfer girl who posted some seemingly credible rumours about Team Bondi's L.A Noire back in October last year, has some more rumours on the muchly anticipated detective thriller game in development at Sydney's Team Bondi... Some more about L.A. Noire: * Team Bondi's goal is to have every NPC in the city feature a distinct personality and different knowledge sets * The game is not being funded by Sony, who dropped the title (Phil Harrison and Brendan McNamara…
  • (20 March 2008) VastPark, a highly interactive virtual worlds platform, held its first multiuser "stress test" for its closed beta community today. During the test, the VastPark team announced a new product: VastServer. VastServer is a software tool that can run one or more highly interactive virtual worlds. Similar to a web server, VastServer serves up IMML, an XML based Virtual Web equivalent to HTML. It acts as the message rely between all the users on the site so they can interact with each…
  • After almost 6 years of operation, Nocturnal has opened a studio located in Melbourne's East (Ashwood). Nocturnal is now primarily an outsourcing company, specialising in experienced programmers - a ready source of expertise and development muscle to assist other companies in fulfilling their commitments. Nocturnal's core members have had many years experience in the IT industry, much of the time working together as a team. Nocturnal was previously responsible for the development of Catapult (a…
  • Publisher THQ has released some new video of De Blob, showing off some of the extra polish on the locally developed Blue Tongue game . De Blob is set for a June release on the Nintendo Wii and DS. The DS version was developed by Helixe.
  • AustralianGamer.com have an interview with Leanne C. Taylor, scriptwriter/dialogue co-ordinator for THQ Studio Australia, who also teaches part time at Qantm College in Brisbane. Leanne has worked on Destroy All Humans! 2 and Nicktoons 07: Attack of the Toybots for DS, and discusses how she got into the games industry, the pros and cons of her jobs, and offers some good advice to those who's interested in a career as a writer for the games industry. From AustralianGamer... What advice can you…
  • I've just noticed that the Game Connect: Asia Pacific website has been updated, and it looks like the organisers are gearing up for the next conference already! At the moment, they're calling for those interested in the conference, particulary speakers, exhibitors, or sponsors, so if you're eager to take part in that, head on over to the GCAP website at the link below. Just a note that the event is heading up to Brisbane again this year, and is happening sometime in November. From the GCAP…