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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Submitted by Martin CREATEC (Centre for Research in Entertainment, Arts, Technology, Education and Communications) & Edith Cowan University invites you to: Introduction to Serious Games – History, Technologies and Applications What: a one hour public seminar about serious gaming – 'games with a purpose'. When: Wednesday, 16 April 2008 at 5pm Where: Building 3, Room 101 ECU Mount Lawley. 2 Bradford Street Mount Lawley Who: Professor Robert J Stone - Director of the Human Factors…
  • Death Junior "Root of Evil" for Wii has been announced for release in May 2008. Another title I've put a lot of blood sweat and tears into. IGN have video coverage of the upcoming release. http://wii.ign.com/dor/objects/14235136/death-jr-root-of-evil/videos/de…
  • Finally after a very long time in the making, GAUNTLET For DS has been announced. Unfortunately I can't say anything about it besides what is on the IGN coverage due to NDA. http://ds.ign.com/articles/864/864730p1.html
  • AustralianGamer has an interview up with Krome Studios level designer, Christian Carriere. Christian discusses stuff on how he got into the games industry, level design, and games in general... After school, I grabbed my Bachelor of Interactive Entertainment majoring in Animation at QANTM College, and from there managed to land a job as QA at Creative Assembly where I got my first taste of the gaming industry... ...I heard on the grapevine that Krome Studios was looking for level designers. I…
  • (media release) MELBOURNE - Tuesday 8 April, 2008 - Plans for the next eGames & Entertainment Expo in 2008 are well underway. Recognised as the leading exhibition for the electronic games and digital entertainment industries, event organisers Australasian Exhibitions & Events are gearing up for a bigger, bolder and more action packed expo than ever before! The eGames & Entertainment Expo will be on again at the Melbourne Exhibition Centre from November 14 - 16, 2008. Many of the big…
  • Digital Media Scoping is a program supporting the early development stage of games concepts. Whether it's you, your company or your staff that has a spark of game design genius, the Scoping program can support this early level of original IP development. Pick your platform, pick your team and make it happen. Funding can be used for: - Market (gathering broadcaster or investor interest, identifying partners, legal issues) - Audience (audience research, user testing) - Technical (requirements…
  • Steam recently got a bunch of new games for their catalog from Ubisoft and Atari. “Awesome!” I hear you say? Well of course if you were in North America you would think that’s awesome, because you’d be able to download them all to your heart’s content, for the rest of the world you’ll just have to hear about how great it is from your North American friends. A few people, most likely not from North America, started a passive protest about this by creating the Steam group called the Rest of the…
  • LucasArts throw a heap of praise to the Krome people in Yahoo's video premiere of Star Wars: The Force Unleashed on the PS2, PSP and Wii. In a look behind-the-scenes on the game, you'll see the various differences between the skus that make them unique, from the wii-mote action for the Nintendo Wii, the historical missions on the PSP, to the unique levels and characters that Krome built for the PS2. Krome Studios CEO, Robert Walsh, also makes an appearance in the video, chiming in with some…
  • IGN has a short two minute trailer of Avatar: The Last Airbender - Into the Inferno which you can guess from the beginning of the footage is in development at THQ Studio Australia. It looks like a pretty fun and action packed game for the Nintendo Wii, and the film shows off some of the tricks you can pull off with the Wii-mote and nunchuck controls.
  • Rockstar has pre-cut their upcoming GTA IV for MA15+ Australian classification. This move is understandable considering every past version of GTA since it went to 3D has had to either be removed from shelves and cut, or cut to receive classification. The game, which has been classified MA15+ has been advised to contain advising "strong violence, strong coarse language, drug and sexual references". Rockstar declined to say what had been cut. GTA has a release date of April 29 in Australia.