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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Can you believe it? Yes, it's a double whamo for acquisitions this week, with London publisher / distributor, Telcogames, announcing their acquisition of Sydney based mobile games developer, Viva La Mobile. The press release is as follows... (press release) Viva La Mobile joins the Telcogames family London, UK 30th August 2007 - Telcogames, a global publisher, developer and distributor of mobile games has acquired Viva La Mobile a leader in real-time multiplayer games for mobile devices. Viva…
  • Game_on: Tuesday September 4th: Theory meets the real world. Time: 5.00pm ? 6.00pm Location: the Kelvin Grove Community Hub A talk by Peter Jarrett of our own Australian Indie Developer ? Gridwerx: http://www.gridwerx.com.au more information: http://igda.org/brisbane/game_on_get_game.html Free Public Program ? ALL Welcome R U Game: September 8th Krome Studios and QUT Precincts present an exclusive first look at the latest Hellboy offering, Hellboy: The Science of Evil, when you test your…
  • Californinian games publisher, Red Mile Entertainment, is set to acquire local Melbourne game developer, IR Gurus. Red Mile Entertainment published and distributed Heroes of the Pacific in North America, and were also co-publishers with Sony for Sidhe Interactive's Gripshift on the PSP.. (press release below) SAUSALITO, CA--(Marketwire - August 27, 2007) - Red Mile Entertainment, Inc. (OTCBB: RDML) ("Red Mile"), a worldwide developer and publisher of interactive entertainment software, today…
  • Yug from AustralianGamer has given me the word that their tour of Creative Assembly (which I've been insisted that it is now called Sega Creative Assembly!) studio is up on available for viewing at AustralianGamer.com. They have an interview with Ashley Parker, Senior Producer on Medieval II: Total Wars Kingdoms as well as founder, Ken Turner, who chats about the company's origins and the future brings for (Sega) Creative Assembly... Ken: ... Basically, we left EA (they had a Gold Coast studio…
  • Auran had a huge launch party for Fury all around Australia, and the fine folks at AustralianGamer were there to drink all the booze available report on the talks, game demonstrations, and mingle with FHM models, CEO's, and other local developers. You can see their coverage on all the festivities and shenanigans at the following links.... Sdyney Fury launch party Melbourne Fury launch party Brisbane Fury launch party (Yug at the Brisbane launch) Next up was Tony Hilliam (Auran CEO) showcased a…
  • I'm a bit late on this one, but I've had this article bookmarked for a while now and have just been too busy and forgetful to post about it. ComputerAndVideoGames.com have an interview up with lead designer, Joe McDonagh, on his creative role in developing BioShock over at Irrational Games. Joe has an interesting history in the games industry, and has gone from applying at LionHead studios, being a founder at Elixir studios, and working at Australia's BigWorld... Joe: I then became friends with…
  • Sega Europe has announced that Sega Creative Assembly will be developing their new 360/PS3 title Viking: Battle for Asgard. Featuring a range of creatures from Norse mythology that game will feature an "addictive combat style with destructive mythical powers and abilities". The game will also feature some real-time strategy elements controlling allied troops. Gary Knight, European marketing director for Sega Europe, had this to say: Skarin is a cutting edge hero in a fantastic re-imagining of…
  • This may be of interest to animators, or those like me that were at the right age to fully appreciate Animalia by Graeme base (1986). ACMI is hosting a free session dedicated to the production of the film Animalia, based on the book, which is now showing as part of the Melbourne International Film Festival and is due for mainstream release in October. The speakers Ewan Burnett and author Graeme Base will be covering "the array of ingredients that come together to make animated stories".
  • Presenting the Character Setup in Autodesk 3Ds Max MasterClass by Laurent M. Abecassis, an Emmy award-winning VFX supervisor and CG specialist This four-part series will showcase advanced techniques in character animation using 3ds Max covering facial surfacing, facial and body rigging, hair, lipsync, body animation as well as advanced physical dynamics applied to character animation. This is a great opportunity to learn from a 3ds Max veteran how you could create better looking character…
  • Well I have finally finished the Version 2 of the concept car, just working on getting some good renders done. Main differences visible from this angle are: - Front end has been pulled back - New Headlights - Indicator clusters in the side mirrors - Carbon fiber details This was rendered at 4k and looks really crisp at that resolution :) All crits n comments welcome ! Oh, I am currently looking for work, freelance preferable but open to otherwise :) Cheers, Josh Baré [3DnuTTa]