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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Jason Hill has an article up on The Age's LiveWire with new GDAA president, Tom Crago, on how the tax benefits and funding schemes that the local film industry enjoys could triple the size of the Australian games industry, if it were available to them. Tax benefits and funding schemes would mean that local developers could develop and reap the rewards of their own I.P. From the article... (Tom) A better investment and regulatory environment here would see more Australian-owned intellectual…
  • GamePro magazine were lucky enough to be invited to check out the Looney Tunes title at Warner Bros. Interactive Entertainment. Looney Tunes is currently in development at Melbourne's Red Tribe for the PS2, Xbox 360, and Nintendo Wii. In the June edition of GamePro, Looney Tunes was described as Ratchet & Clank meets Sonic, and was heralded for its great artwork and gameplay... One of the most outstanding attributes in Looney Tunes the game is how accurately the game's designers have…
  • A game based on the Virginia Tech Massacre has recently been uploaded on indie game site newgrounds.com. In the game, you play South Korean-born Cho Seung-hui, who last month shot dead 32 fellow students at the Virginia Tech campus, in the worst massacre of its kind in the US. The aim of the game is to basically kill everyone in the game, optionally starting with Emily Jane Hilscher, Cho?s first victim. The games creator, 21 year old Sydney resident, Ryan Lambourn, says he will remove the game…
  • The hottest place in gaming next week will be in Ballarat? Ballarat Get into Games (GiG), is an electronic games focused event in Ballarat, and is being supported by the Victorian Government, the University of Ballarat and the Game Developers Association of Australia (GDAA). The event intends to highlight careers in the games industry as a viable option and avenues into the games industry as well as introducing the potential business opportunities in the Ballarat region to games developers. It…
  • Submitted by martin A fun and informative night ..come along and see the 2007 Interzone Nullabor entrants present their work on the big screen! Following the popular vote at GO3, a panel of experts will reveal their decisions on this years Interzone Nullabor entrants. Where: The Velvet Lounge (The Flying Scotsman) 639 Beaufort St, Mt Lawley When: Tuesday, 22 May ? from 7:00PM An IGDA-Perth Event.
  • I have a set of questions for Tom Crago, the new president for the Game Developers' Association of Australia sitting on my HD for a quite a while now, and I've been reluctant to send them off because, well, they're probably a bit too generic and predictable. I think an important interview like this will be better accomplished if the questions were from a variety of people with different perspectives on the GDAA and the Australian games industry. So I'm taking a page from Slashdot and doing a…
  • The Academy of Interactive Entertainment is Australia's leading trainer for the video game development, 3D graphics and CGI with campuses in Canberra and Melbourne. This job is at our Melbourne campus, in the Atari building looking out over Albert Park. We have exceptional success rates with our graduates finding work, due largely to our highly professional experienced teaching staff and a top quality course which is held in high esteem by industry. Your challenge is to effectively take this…
  • Submitted by Augustine Hong Fuzzyeyes Studio Pty Ltd today announced that the Company has relocated its newly build headquarters building to a significantly larger facility to accommodate record growth this fiscal year. The new building expansion of facilities in Brisbane Technology Park is also meant to accommodate Fuzzyeye's stated strategic plan to opportunistically roll-up competitive next generation titles and other assets. The relocation followed Fuzzyeyes' recently reported record…
  • Jason Hill of The Age talks about the merging of real & virtual worlds at Melbourne's Docklands: "Most gamers spend a great deal of time exploring virtual worlds, but now they can also play on real city streets. Field of Play, an interactive public artwork recently installed at Docklands, is a simple yet addictive game based on the classic contest of rock/paper/scissors.Users control the game using a mobile phone or PC (http://fieldofplay.net), while spectators in Harbour Lane experience…
  • It?s that time of year again where ACMI puts on the best of the independent games festival. Best of all, it?s free! From Wednesday the 30th of May ? Sunday 30th of September ACMI will be giving the public a free hands on of A sensational selection of winners and nominees from the 'Sundance' festival for games.