Jason Hill has a great interview up on Screenplay with Auran's Business and Industry Relations Manager, Andrew Edelsten, on their PvP focussed online RPG called Fury. Many questions are asked on the gameplay specifics of Fury, with some great stuff on the development, funding, promotion, and distribution side of the game. Also for an added bonus, there's some interesting questions on Auran as well...
The game is Fury, we've been developing it up in Brisbane for about two years now. It's…
PALGN has coverage of the Ballarat Get into Games (GiG) event held at the University of Ballarat just recently. The article outlines briefly some of the happenings and going ons at the event which was supported by the Game Developers Association of Australia (GDAA) and Film Victoria, and attended by local developers IR Gurus, Endgame, Third Wave, Blue Tongue, Auran, as well as Qantm and the Academy of Interactive Entertainment.
Some of the more interesting news from the event include Blue…
Bioshock has been in the news a lot lately, Ken Levine has sure been popular with game media outlets.
In this podcast Ken discusses the role that the Little Sisters of Rapture play in Bioshock, without giving too much away of course. It becomes a goal in the game to find the Little Sisters, after defeating their protective father figures, the Big Daddies, the player is then faced with a moral decision, of which there is no distinct right answer, to ?Harvest? the Little Sisters for their bio…
Submitted by Nextwave
Freeplay, Next Wave's Independent Game Developer's Conference is back for 2007, presenting another diverse program of events that will explore the intersections between new media art and gaming culture.
Supported by Film Victoria and following on from the successes of Freeplay 2004 and Freeplay 2005, this year's conference will be held over one jam-packed day at the Australian Centre for the Moving Image, Melbourne on Saturday 18th August. Lock it in now!
Ticketing…
Playstation Universe (PSU) has an interview up with John Whiston, the producer of the new Hellboy game over at Krome Studios. John is asked a variety of questions about the game including the story, guns, villians, co-op play, and extra content for the PS3...
PSU: Will Hellboy use Blu-ray to its advantage for additional content?
Oh yes, thanks to the added storage we can unlock a great range of bonus content, including: behind the scenes footage; cool interviews with Mike Mignola, Guillermo del…
Things have been a little quiet on the Sidhe Interactive news front in recent times, with a small announcement about Gripshift on the PS3 breaking a bit of silence. All that is set to change as the New Zealand developers are about to release their next game title in a few months.
Jackass: The Game, a game adaptation of the show and movie will be on the shelves for the Nintendo DS, PSP and PS2 on the 24th of September. As an article at www.gamingtarget.com reveals, it includes...
35 stunts…
I did this for a Wacom competition but finished it about a month too late to enter :(
created using painter, photoshop and illustrator (quite an invloved set of processes.).
Alien Carnage was a game developed by John Passfield. For those of you who don?t know, John Passfield is Creative Director of Pandemic Studios Australia and was a founder of Krome Studios, co-creating their TY the Tasmanian Tiger franchise.
Alien Carnage was initially released in 1993 under the name Halloween Harry, but then re-released in 1994 under the name Alien Carnage. However, even before this John released the game on the Australian Microbee computer system commercially in 1985.…
GAME_ON: talk and workshop
tues 5 june, 5-7pm @ KGUV Community Hub, Carraway St, Kelvin Grove [parking for shops and facilities available via blamey st, under the building]
'Alternate Reality Games: Multi-Platform & Multi-World Design'
In this talk Christy Dena will provide an overview of the pervasive gaming genre of 'alternate reality games'. These games use multiple platforms, have a high degree of narrative and gameplay and an immersive aesthetic that works towards being as…
In the interview, Tony hints at a new business model for Fury, which he describes as ?quite innovative?, and will be unlike the traditional subscription based, pay-to-play, of the mainstream MMOG?s such as World of Warcraft, but kept his cards close to his chest regarding this, saying there would be an announcement "soon".
Tony also predicts that Fury will bring a AU$100 million export return for Australia, based on their getting several hundred thousand subscribers, coupled with their…