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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Australian machinima artist and games designer Thuyen Nguyen has made what he calls a "love letter to video games." In response to negative mainstream perceptions of video games, his film, "The Most Powerful Person in the World," celebrates all that's good about games. His message is simple: games aren't so bad.
  • To be held in Melbourne, Australia, Tuesday 29 May 2007 Melbourne, Australia 22 May 2007 - Tony Course, CEO of eBallGames Pty Ltd and Michael Hodgson, Manager of video game store Gametraders in Croydon Melbourne, discuss hands on video games at Dissecta on Tuesday 29 May 2007 from 6:30pm to 8pm. Tony will guide the audience through the development of his company's E Ball Technology and their large scale inflatable sports simulator where participants engage in a real life sports based skill…
  • Destineer (Full Metal Alchemist, First to Fight, Starship Troopers) yesterday announced that they are teaming up with local Melbourne developer Torus Games, to develop Indianapolis 500 Legends for the Wii and DS. Set from 1961-1971, a period of loose rules and ever-faster cars, Indianapolis 500 Legends lets players experience the traditions, rivalries, terrifying speeds and jaw-dropping maneuvers of the world famous Brickyard as they take on the arcade-style gameplay inspired by the birth of…
  • Game In a Day (GID) is a great ?totally free? monthly online event in which people make a game (or many games) in a space of 24 hours. GID is great for both programmers and artists. Furthermore, a number of teams have formed from artists helping out programmers they hadn't worked with before during a GID. Don't have a game idea? Just check the forums, see who's working on what and who needs some help. Artists are always in short demand, and GID can be just as much fun for them as it is the…
  • Developer diary number 3 has been posted (You can also find the previous ones and other footage on Youtube, or linked from AgeofConan.com. I thought I'd post it as it feature your's truly talking about the Art Direction process in AoC. :) Also thought I needed to show friends in the Australian Industry that I'm still alive an kicking. Ack, but I reslly do hate seeing myself on film. be well -grant/unit
  • It's rare to get a glimpse into the elusive Victorian games developer Torus, nestled comfortably in the eastern suburbs, about half an hour from the Melbourne. Even though they've been around for about 13 years with over 70 games to their name, weathering the storms of 3 generations of console and handhelds, staying above water and independent all the while. Still being a modest sized company of around 40 people the future looks bright as they continue to grow and expand into next-gen. In this…
  • Lucky Melbourne artists and animation buffs will be treated to the latest and greatest in animated films from all around the world this June, at the Melbourne International Animation Festival at the ACMI Cinemas. With 80+ films from 25+ countries in competition, this is your only opportunity to get a definitive big picture view of the very best recently released international and Australian animated shorts. Exciting, intriguing, inspiring, sometimes controversial, and always thoroughly…
  • It's just another seven and a half hours until Blizzard announces Starcraft 2 their next game. It What will it be Starcraft 2? kekekeke ^_____^ The rumour mill has been off the dial with this one, but a majority of the consensus is that Blizzard will be announcing a new Starcraft game. Or Diablo 3. Or World of Diablocraft: The Zerg Rush. Needless to say, we still won't be seeing this game for another three years or so, if Blizzard's track record will attest. Seriously, if it's not Starcraft 2,…
  • A Nintendo Australia press release has revealed that the Nintendo DS has sold over 550,000 units in Australia since its launch in 2005. Adding to the impressive numbers, it was also confirmed that over 400,000 Touch Generation titles had been snapped up by consumers in the same period. In typical Nintendo marketing fashion, the press release went on to detail the recently revealed More Brain Training from Dr. Kawashima: How Old is your Brain, and announced it would be hitting Aussie shores on…
  • Submitted by Matt W The Academy of Interactive Entertainment (AIE) today responded to a shortfall in relevant industry skill sets and education by launching its new Advanced Diploma of Professional Game Development. Developed over nine months through an exhaustive consultation process the new qualification has been nationally accredited and will be delivered at AIE?s Canberra and Melbourne campuses. AIE Chief Executive Officer, Mr Ian Gibson says "This course is our equivalent of a next gen…