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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Submitted by MattW Academy of Interactive Entertainment, Australia's premier educator for games, film and 3D industries, today announced that scholarships would be are available for students applying for the July 2007 mid-year intakes of the Certificate IV in 3D Animation for Games and Film and the Certificate IV in Information Technology (Games Programming). A total of $6000 of scholarships is available for applicants for either course. Applications for both scholarships are open now, and all…
  • Dutch site J?rg Spielt has interview Irrational Games Australia's Joe McDonagh, senior designer on Bioshock. J?rg seems to be quite the fan of System Shock 2, drawing upon many similarities of the two games. But Joe quickly makes the point that Bioshock is something new to be amazed by, which is an easy reaction to what's becoming the most anticipated game this year. We wanted to do something which looks very beautiful. With dystopias it's always very interesting to contrast what could have…
  • Published through Matrix Games, NSW based, Strategic Studies Group, have announced their latest strategy game, Carriers at War. Wargamers and naval simulation fans alike have been waiting for the much anticipated Carriers at War , set in the WWII Pacific Theatre, which is being distributed both digitally and physically through Matrix Games. Putting you at the heart of WWII carrier combat, in Carriers at War you are in charge of commanding carriers with immense amounts of firepower. Tasked with…
  • Sierra has re-emerged from Vivendi to publish The Legend of Spyro: The Eternal Night which is being developed by Krome Studios for PS2, GBA, Nintendo DS and Wii. Elijah Wood and Gary Oldman are said to be providing the voice for Spyro and Ignatius respectively. Sierra is aiming for the mid-low end bracket of the market with the next in the Spyro series, but it?s still interesting to see the GBA still being developed for 6 years after it first came on the market, one might wonder how long it…
  • Dissecta Celebrates its Second Anniversary with "What a DigiBLAST!" Sponsored by Tantalus Interactive. To be held in Melbourne, Australia, Tuesday 19 June 2007 Melbourne, Australia 8 June 2007 - Video game seminar event organiser Dissecta is pleased to announce that it is two years old this month! Dissecta has held 21 events in Melbourne since starting in June 2005. To celebrate Dissecta's second anniversary Dissecta is bringing together both hardware and software development with a touch of…
  • Submitted by MattW AIE Canberra - Open Night Come along to AIE Canberra's first open night of the year! Find out about our newest course - the Advanced Diploma of Professional Game Development, check out our student work, chat to our friendly staff, find out about the career options in the games, film and animation industries and our mid-year animation and programming intakes or play some of the games developed by AIE students! AIE graduates from 2006 now working with local game developers…
  • Sony Online Entertainments Todd Carson spoke to Gamasutra recently on their work on downloadable games for the upcoming PS3 online network. In particular Todd mentions Sony?s funding of Sidhe?s GripShift for the PS3, and other PSP ports for PS3?s online suite of games. "Some of the fresh ideas that have already come out are games like Cash Guns Chaos, Gripshift - those are some of the new IPs that we have out there right now. We also have a new IP we?re bringing, High Stakes on the Vegas Strip…
  • (from the forum) Call for e-Cinema Submissions GRAPHITE 2007 1-4 December 2007 Perth, Western Australia http://www.graphite.siggraph.org ACM SIGGRAPH and the GRAPHITE 2007 organising committee invite you to participate in the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, GRAPHITE 2007. GRAPHITE 2007 will provide a unique atmosphere for researchers, technologists, artists, industry professionals, educators and students to mingle…
  • Time is running out for Gold Coast contestants taking part in an international competition for designing and developing electronic games. They will be competing against contestants from Dundee in Scotland and Chuncheon City, Korea, in the competition that has been organised by the Global Digital City Network. The Global Digital City Network is a growing organisation of cities dedicated to promoting worldclass digital and knowledge-based industrial activity among members. Gold Coast City Council…
  • The best StarCraft player in history, NaDa Lee, number 2 in the South Korean e-Sports Players Association (KeSPA), was reported to earn US$200,000 in 2005 from gaming alone. 23 year old Lee, who?s been playing StarCraft for 10 years, 6 of those professionally, and training 10 hours a day, says it?s not fun anymore, likening himself to a professional singer, who?s lost the love and enjoyment of singing. Lee is one of a new generation of professional gamers earning 6 figure salaries from prize…