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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Nullabor 2007 was a demo party and game development competition that was part of the GO3 expo held just recently in Perth. And for the lucky first and second placed entrants in the competition, they received a position at Interzone Games' Perth Studio! This year?s competition featured more than three times as many entries as 2006?s inaugural event, and saw a significant improvement in the general level of polish and flair. The winners were chosen by popular vote, and prizes were presented by…
  • do come and visit the queensland games area at supanova this year! details: http://www.supanova.com.au a peek at the draft program - on the main stage this time: [draft only] Queensland Games currently has the following schedule of panel sessions on the stages at Supanova 07. Sat 14/04/07 Panel 1: Time: 10:20am (40mins) Topic: ?Getting into the Games Industry - How to build a successful career in games? Panel 2: Time: 3:10pm (50mins) Topic: ?The Future of Electronic Gaming. Where is it going??…
  • I've been working heavily the past few days on putting Sumea developer access back in due to popular demand. Sumea developer access was taking out during a Sumea admin overhaul quite some time ago, but it's back now! So, what is developer access? Well, if you're a games developer, a game developer service, or educational institution listed in our database, and you'd like to update your company information, add and update details on your games (such as release dates and screenshots etc), as well…
  • Congratulations are in order to Krome Studios for making it to the top 100 developers list in the "Develop 100" charts for 2006. So what exactly is Develop 100? Develop 100 ranks the world's games development studios based on the revenues their products made at UK retail in 2006. Krome Studios, the only studio from Australia to make the list, is at #94 and is close behind some notable companies such as Polyphony Digital, Microsoft Game Studios, and Valve. Krome released The Legend of Spyro: A…
  • Anonymous
    A new site launched by Krome Studios showcases the staff's fortnightly challenges. It's a nifty insight into the creative brains when not focussed on game art, and should be interesting to watch grow. The current challenge of Pirates Vs. Ninjas is enough to pique anyone's curiosity.
  • Anonymous
    Ever had the kooky urge to dress up like Ty the Tasmanian Tiger? Have secret fantasies about hand weaving a Spyro costume? Wanna win a Wii? Then be at Supernova in Brisbane on the 15th looking like a Krome character and you could be a lucky winner! Participants must register their name and complete an entry form at the Krome Studios booth on Sunday 15th April between 10am ? 2.30pm and be wearing their costume. Costumes will be paraded and the winner will be announced on stage during CosPlay at…
  • (press release) SAN FRANCISCO--(BUSINESS WIRE)--In a business known for its cut-throat nature, Australian game developers are setting themselves apart from the rest of the highly competitive market by building a collaborative community. With less then 2,000 developers in the whole country, there is stronger affinity amongst the Australians that works toward the general good of their own. In recent years, several of Australia?s game developers have teamed up on projects, lending their expertise…
  • Despite the rather low turn out at the midnight launches for the Playstation 3 around Australia, it looks like Sony's next-gen console has done fairly well during its first ten days of sales. The GfK figures are out and show that 27,083 PS3's were sold in Australia between March 23 and April 1, and combined with software sales, racked up $33 Million dollars worth of business. AustralianIT has compared Sony's numbers with the other competing consoles, with the PS3 doing pretty well against the…
  • Anonymous
    Nintendo Australia have announced that Telstra will be opening up their wireless hotspots for Nintendo DS usage. "This is an Australian first and is all about providing convenience through innovation, ensuring Nintendo DS users are automatically authenticated onto the Telstra Wireless Hotspot network whenever they enter a coverage zone." The release mentions Melbourne and Sydney, but hopefully the service won't be limited to these regions. Simply allowing access at McDonalds hotspots would make…
  • Anonymous
    Submitted by Ben Board (IR Gurus, and a coordinator of the chapter) The IGDA Melbourne chapter has had a makeover for 2007. Come along, hang with your Melbourne dev homies, have a few gratis drinks and nibbles, hear some interesting talks, and grab some freebies. Event lineup includes: GDC Post-Mortem Damian Scott on "The Psycho-Sexual Aesthetics of Gaming" Katharine Neil on "Manifesto Games, the independent games initiative" Four-player Wii Sports on the big screen and so forth! FREE BAR!…