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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • The Game Developers Conference was on earlier this month in San Francisco, and at that very conference was this event called the "Aussie BBQ". The purpose of the BBQ was for Australian games industry to meet and rub shoulders with publishers and journalists, and the reason I'm sharing this bit of news to you is that there is video available! I've spotted John De Margheriti from Micro Forte in there, as well as a few others, plus you also get to see that Destructoid robot guy beating up another…
  • John Passfield of Brisbane's Pandemic Studios talks about his extensive experience in the games industry, how designers work and why he's still having fun after 16 years in the industry! WHEN: Tuesday 3rd of April, 5:00pm - 6:00pm WHERE: Kelvin Grove Urban Village Community Hub, Carraway St, Kelvin Grove Google Map Link
  • submitted by Martin Wilkes Australian Game Developer secures investment from CDC Games, a division of CDC Corporation ( NASDAQ : CHINA ) BRISBANE, Qld. ? March 28, 2007 ? Auran Games today announced completion of a AUD$4M capital raising with CDC Games, a business unit of CDC Corporation, China. The equity funds, which will be invested primarily in Auran's upcoming competitive online game, FURY, will help position Auran as a real contender for a major slice of the $3Bn global online PC games…
  • (press release) The Creative Digital Media Industries have never been as buoyant as they are now and the next few years will see a continuation of that growth. A recently released study of the Interactive Entertainment Industry in Australian conducted by the Game Developers Association of Australia (GDAA) shows the number of people working in that sector of the industry alone has grown from around 300 in 2001 to over 1600 in 2005. The continued growth of the web and other interactive…
  • New games for the Nintendo Wii seem to be a bit scarce at the moment, so it's of great news that an Australian developed game is heading out to help fill in that void very shortly. Heatseeker, developed by IR Gurus, has just been reviewed over at IGN UK, receiving a fairly solid score of 7.5 out of ten. IGN highlights some of the good qualities of the game including its fun gameplay, as well as its flaws like Heatseeker's lack of background variety and some of the more tedious missions...…
  • Kotaku has a bunch of screenshots of Cube on the PSP up on their blog. Cube was developed by New Zealand developer, Metia Interactive, and is one of those addictive puzzle game types that I'm sure everyone loves. Kotaku reports that the game is coming out next month, so keep your eyes peeled for its release. In the meantime, check out the screenshots at Kotaku!
  • Submitted by Bryn Qantm College is very excited to announce that its 2 internationally recognised degree programs, The Bachelor of Applied Multimedia and Bachelor of Interactive Entertainment (Animation & Programming Majors) has been approved for delivery at our new Melbourne campus (11 Jeffcott St West Melbourne). A panel of experts from the Victorian Office of Training and Tertiary Education visited the Melbourne premises recently and has given approval for the programs to be delivered at…
  • It's another article with Mario from Sidhe Interactive again, this time by stuff.co.nz. Mario talks about small and medium sized developers and how development for the newer consoles such as the PlayStation 3 is just too risky for them. Instead, Mario suggests the way forward is lower budget titles for handheld systems like the PSP and Nintendo DS, or downloadable games for the Playstation 3 and Xbox 360... (Mario): "While the stakes are getting bigger, the technology's getting more complicated…
  • GamesAreFun.com have an interview with Infinite Interactive producer, Andy Pan, on all things concerning Puzzle Quest: Challenge of the Warlords. Puzzle Quest has been getting a fair bit of media exposure in recent times, and it's entirely due to the interesting mix puzzle / bejewelled-like gameplay combined with rpg elements. Anyway, if you haven't heard of Puzzle Quest before, then this interview will clue you in a bit! (Andy): The puzzle-RPG hybrid nature of this game is very unique amongst…
  • Mario Wynards from Sidhe Interactive is the latest game developer to be thrown IGN's set of six questions regarding the PSP which include general thoughts on the platform, as well as development, budget, and improvement issues. It's a great read and Mario offers some great insights on PSP development for their titles such as Gripshift and Jackass... Mario: The PSP is not without it's limitations, but it is incredibly powerful for a handheld. While you do have to make sure you optimize for the…