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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Anonymous
    Submitted by Bryn Qantm College is very excited to announce that its 2 internationally recognised degree programs, The Bachelor of Applied Multimedia and Bachelor of Interactive Entertainment (Animation & Programming Majors) has been approved for delivery at our new Melbourne campus (11 Jeffcott St West Melbourne). A panel of experts from the Victorian Office of Training and Tertiary Education visited the Melbourne premises recently and has given approval for the programs to be delivered at…
  • It's another article with Mario from Sidhe Interactive again, this time by stuff.co.nz. Mario talks about small and medium sized developers and how development for the newer consoles such as the PlayStation 3 is just too risky for them. Instead, Mario suggests the way forward is lower budget titles for handheld systems like the PSP and Nintendo DS, or downloadable games for the Playstation 3 and Xbox 360... (Mario): "While the stakes are getting bigger, the technology's getting more complicated…
  • GamesAreFun.com have an interview with Infinite Interactive producer, Andy Pan, on all things concerning Puzzle Quest: Challenge of the Warlords. Puzzle Quest has been getting a fair bit of media exposure in recent times, and it's entirely due to the interesting mix puzzle / bejewelled-like gameplay combined with rpg elements. Anyway, if you haven't heard of Puzzle Quest before, then this interview will clue you in a bit! (Andy): The puzzle-RPG hybrid nature of this game is very unique amongst…
  • Mario Wynards from Sidhe Interactive is the latest game developer to be thrown IGN's set of six questions regarding the PSP which include general thoughts on the platform, as well as development, budget, and improvement issues. It's a great read and Mario offers some great insights on PSP development for their titles such as Gripshift and Jackass... Mario: The PSP is not without it's limitations, but it is incredibly powerful for a handheld. While you do have to make sure you optimize for the…
  • Anonymous
    Don't be a fool! Head on over to the IGDA Brisbane chapter's BBQ for developers and friends on April 1st at South Bank. Find out more details, and how you could offer your assistance for the day, at the IGDA Forums below.
  • (press release) Montreal, Canada. March 22, 2007 - Game publisher Meridian4 and developer Fuzzyeyes Studios are pleased to announce that their fast food tycoon game; Hot Dog King has gone Gold and will be releasing soon to North American retailers and for online digital distribution. ?After tirelessly screening for the most beautiful franchise staff around the world we?re really excited that gamers will finally get their hands all over Hot Dog King, a fun and enticing tycoon game for the North…
  • Gameindustry.biz and Gamespot has some coverage leading up to the launch of the long awaited Playstation 3 launch in Australia. Both sites describe some of the anticipation at various stores in Sydney from store owners as well as the people lining up for them. The turn out has been fairly good at some of the more larger stores such as Myer at Sydney's Pitt St mall which had about 70 people lining up by midnight, whereas other stores only fared a much smaller number of enthusiasts...Gamespot at…
  • Interzone nullarbor, the annual game development competition and demoparty is almost upon us. iznullarbor will run in Perth, Western Australia, over three days, with Friday 30th March being open to competitors and industry, and Saturday and Sunday also open to the public. For details (competitions, prizes, machine specs, etc.), see the current newsletter and FAQ: http://www.notrees.org/2007/newsletter http://www.notrees.org/2007/faq The procedure to register for and enter iznullarbor is simple…
  • I noticed this news item over at Slashdot, and I thought it was very much worth posting about on Sumea. Gamecareerguide.com has an article on what game companies want from graduates, with recruiters from renowned establishments such as EA, Insomniac Games, and THQ Inc providing some great insights. So what courses and qualifications do these companies most value? I'll put it simply here. EA : traditional art for artists, computer science for programmers. THQ prefer targeted games education (…
  • Truna has passed on the word that there's some interesting game developer related events happening via Game Talk for the next thre months. Jot these down in your calendars, people! Pandemic Studios + game design tues 3 april, 5-6 @ KGUV Community Hub, Carraway St, Kelvin Grove John Passfield of Brisbane's Pandemic Studios talks about his extensive experience in the games industry, how designers work and why he's still having fun after 16 years in the industry! Don't just play games, make a…