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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Don't be a fool! Head on over to the IGDA Brisbane chapter's BBQ for developers and friends on April 1st at South Bank. Find out more details, and how you could offer your assistance for the day, at the IGDA Forums below.
  • (press release) Montreal, Canada. March 22, 2007 - Game publisher Meridian4 and developer Fuzzyeyes Studios are pleased to announce that their fast food tycoon game; Hot Dog King has gone Gold and will be releasing soon to North American retailers and for online digital distribution. ?After tirelessly screening for the most beautiful franchise staff around the world we?re really excited that gamers will finally get their hands all over Hot Dog King, a fun and enticing tycoon game for the North…
  • Gameindustry.biz and Gamespot has some coverage leading up to the launch of the long awaited Playstation 3 launch in Australia. Both sites describe some of the anticipation at various stores in Sydney from store owners as well as the people lining up for them. The turn out has been fairly good at some of the more larger stores such as Myer at Sydney's Pitt St mall which had about 70 people lining up by midnight, whereas other stores only fared a much smaller number of enthusiasts...Gamespot at…
  • Interzone nullarbor, the annual game development competition and demoparty is almost upon us. iznullarbor will run in Perth, Western Australia, over three days, with Friday 30th March being open to competitors and industry, and Saturday and Sunday also open to the public. For details (competitions, prizes, machine specs, etc.), see the current newsletter and FAQ: http://www.notrees.org/2007/newsletter http://www.notrees.org/2007/faq The procedure to register for and enter iznullarbor is simple…
  • I noticed this news item over at Slashdot, and I thought it was very much worth posting about on Sumea. Gamecareerguide.com has an article on what game companies want from graduates, with recruiters from renowned establishments such as EA, Insomniac Games, and THQ Inc providing some great insights. So what courses and qualifications do these companies most value? I'll put it simply here. EA : traditional art for artists, computer science for programmers. THQ prefer targeted games education (…
  • Truna has passed on the word that there's some interesting game developer related events happening via Game Talk for the next thre months. Jot these down in your calendars, people! Pandemic Studios + game design tues 3 april, 5-6 @ KGUV Community Hub, Carraway St, Kelvin Grove John Passfield of Brisbane's Pandemic Studios talks about his extensive experience in the games industry, how designers work and why he's still having fun after 16 years in the industry! Don't just play games, make a…
  • IGN have a very brief interview with Micro Forte Lead Designer, Paul McInnes, on using Big World tech with their new spy themed MMO, and also on the future of MMO's in general. Although not much is revealed about the new MMO, it's an interesting insight on the technology behind it... One of the huge advantages in working with BigWorld so closely is we have access to all their technology. There's a bunch of stuff that does for us at a production level and at a content level. From a production…
  • The GO3 Electronic Entertainment Expo is edging ever so nearer, and in case you haven't heard what GO3 is all about but you want a quick way to get informed that requires no reading or other strenuous brain activity, then you can hop on over to YouTube where some chap has uploaded the GO3 TV spot for your viewing. Actually, I can just embed it here so just click it to play! Over 600 people in the lan party?! O_O
  • Ganespot caught up with IR Gurus executive producer, Ben Palmer, at the 2007 Game Developers Conference in San Francisco last week to chat about what IR Gurus is up to. It looks like the now 100-strong IR Gurus studio is finishing up on Heatseeker and well way into the development on a big next-gen title. Not much further detail was revealed about that unfortunately, but Ben did have this to say about Aussie developers... Australia has a good technical reputation globally. There's a tendency…
  • Imagine doing away with hands completely and controlling games directly with your mind. Sounds like a great idea, and it looks like an Australian company is showcasing such technology at the Game Developers Conference this year. The helmet from Emotiv Systems claims to read your brain waves, and a software solution will also read your facial expressions as well... There are three key software elements accompanying the hardware: Expressiv, Affectiv and Cognitiv. Expressiv identifies facial…