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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • IGN have a very brief interview with Micro Forte Lead Designer, Paul McInnes, on using Big World tech with their new spy themed MMO, and also on the future of MMO's in general. Although not much is revealed about the new MMO, it's an interesting insight on the technology behind it... One of the huge advantages in working with BigWorld so closely is we have access to all their technology. There's a bunch of stuff that does for us at a production level and at a content level. From a production…
  • The GO3 Electronic Entertainment Expo is edging ever so nearer, and in case you haven't heard what GO3 is all about but you want a quick way to get informed that requires no reading or other strenuous brain activity, then you can hop on over to YouTube where some chap has uploaded the GO3 TV spot for your viewing. Actually, I can just embed it here so just click it to play! Over 600 people in the lan party?! O_O
  • Ganespot caught up with IR Gurus executive producer, Ben Palmer, at the 2007 Game Developers Conference in San Francisco last week to chat about what IR Gurus is up to. It looks like the now 100-strong IR Gurus studio is finishing up on Heatseeker and well way into the development on a big next-gen title. Not much further detail was revealed about that unfortunately, but Ben did have this to say about Aussie developers... Australia has a good technical reputation globally. There's a tendency…
  • Imagine doing away with hands completely and controlling games directly with your mind. Sounds like a great idea, and it looks like an Australian company is showcasing such technology at the Game Developers Conference this year. The helmet from Emotiv Systems claims to read your brain waves, and a software solution will also read your facial expressions as well... There are three key software elements accompanying the hardware: Expressiv, Affectiv and Cognitiv. Expressiv identifies facial…
  • I hope you're all enjoying all the presentations and announcements from GDC 2007. And since it's the weekend, I thought I'd post this image from Sony Home. There's nothing wrong with a bit of humour on this site now and then is there! Complete demo of Little Big Planet at YouTube: Part One Part Two Gamespot has a stream of the entire Sony GDC keynote at the following link....
  • IGN caught up with Chris Wise, founder of Virtual Mechanix, to chat about who they are, what they do, and their thoughts on their profession. In case you didn't know, Virtual Mechanix is a world class outsource company based in the Sunshine Coast that specializes in producing high quality vehicles for companies such as Bizarre Creations and their Project Gotham Racing Titles. Chris reveals some details on their working relationship with Bizarre, as well as their outsourcing business and what it…
  • Congratulations are in order for Brisbane based developers, Halfbrick Studios, for coming in the number one position at the GFK sales charts in the Game Boy Advance category this week for Avatar: Legend of Aang! Halfbrick Studios had a pretty solid showing on the GBA last year, with some great games as listed in the 2006 Sumea Awards, and this latest bit of news show that they're well into a great start for 2007. And it's by no means an easy task to take out the barrage of Pokemon titles as…
  • (from the forum) An opportunity has arisen for a PhD in the area of Virtual Rehabilitation for Stroke Patients, to be carried out with the School of Informatics & Engineering and the Department of Rehabilitation and Aged Care at Flinders University. The major goals of rehabilitation are the enhancement of functional ability and greater participation in community life. Rehabilitation therapy aims to improve motor, cognitive and sensory functions, to allow patients to participate more fully…
  • Screenplay reports that Australian games developers, journalists, and retailers are unable to attend the newly downsized E3 expo this year. The invite-only E3 is a more intimate affair and now focussed on the North American market. In fact, if you're not "purely for the North American market", don't expect to get an invite to E3 at all. It has left the local games industry to contemplate alternative events to market their products. Chris Hanlon, CEO of the Interactive Entertainment Association…
  • VastPark Early Beta opens ?3D YouTube? to public tomorrow VastPark empowers you to quickly and easily showcase your 3D work. Import your 3D models, add interactivity, and publish online within minutes. VastPark is a free 3D site builder, media player and an online directory of published 3D showcase sites. From tomorrow, you can sign up and download the early beta software. Free Pro accounts provided if you sign up in March. Visit www.VastPark.com or meet up with our team at GDC and organise a…