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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • I hope you're all enjoying all the presentations and announcements from GDC 2007. And since it's the weekend, I thought I'd post this image from Sony Home. There's nothing wrong with a bit of humour on this site now and then is there! Complete demo of Little Big Planet at YouTube: Part One Part Two Gamespot has a stream of the entire Sony GDC keynote at the following link....
  • IGN caught up with Chris Wise, founder of Virtual Mechanix, to chat about who they are, what they do, and their thoughts on their profession. In case you didn't know, Virtual Mechanix is a world class outsource company based in the Sunshine Coast that specializes in producing high quality vehicles for companies such as Bizarre Creations and their Project Gotham Racing Titles. Chris reveals some details on their working relationship with Bizarre, as well as their outsourcing business and what it…
  • Congratulations are in order for Brisbane based developers, Halfbrick Studios, for coming in the number one position at the GFK sales charts in the Game Boy Advance category this week for Avatar: Legend of Aang! Halfbrick Studios had a pretty solid showing on the GBA last year, with some great games as listed in the 2006 Sumea Awards, and this latest bit of news show that they're well into a great start for 2007. And it's by no means an easy task to take out the barrage of Pokemon titles as…
  • (from the forum) An opportunity has arisen for a PhD in the area of Virtual Rehabilitation for Stroke Patients, to be carried out with the School of Informatics & Engineering and the Department of Rehabilitation and Aged Care at Flinders University. The major goals of rehabilitation are the enhancement of functional ability and greater participation in community life. Rehabilitation therapy aims to improve motor, cognitive and sensory functions, to allow patients to participate more fully…
  • Screenplay reports that Australian games developers, journalists, and retailers are unable to attend the newly downsized E3 expo this year. The invite-only E3 is a more intimate affair and now focussed on the North American market. In fact, if you're not "purely for the North American market", don't expect to get an invite to E3 at all. It has left the local games industry to contemplate alternative events to market their products. Chris Hanlon, CEO of the Interactive Entertainment Association…
  • VastPark Early Beta opens ?3D YouTube? to public tomorrow VastPark empowers you to quickly and easily showcase your 3D work. Import your 3D models, add interactivity, and publish online within minutes. VastPark is a free 3D site builder, media player and an online directory of published 3D showcase sites. From tomorrow, you can sign up and download the early beta software. Free Pro accounts provided if you sign up in March. Visit www.VastPark.com or meet up with our team at GDC and organise a…
  • (press release) SAN FRANCISCO--(BUSINESS WIRE)--Tom Crago, the new President of the Game Developers? Association of Australia (GDAA), the peak body for the Australian electronic game industry, today announced on the back of a record growth year in 2006, that it plans to have Australia regarded as one of the best locations for making games on the planet. Crago made the announcement as many Australian companies descended on GDC in San Francisco [March 5-9, 2007] for one of the most important…
  • Like many other Australian game developers, Endgame Studios are heading off to the Game Developers' Conference to show off their work and score some deals. Endgame are showcasing Slidatron: Dual Space, an innovative platformer title for the Nintendo DS platform. Cubed3 has an article on Endgame Studios which mentions how they got funding for their game, and how they're having trouble finding talented staff! It's a problem that a lot of local developers are facing; at the moment it's really…
  • Gamespot has an interview with Tom Crago (CEO) and David Giles (Director of Development) from Tantalus on their next project, Pony Friends, as well as what other titles Tantalus are working on, why they're concentrating on handheld systems, and the future plans for Tantalus... Looking to the future, we'll continue to do handheld, but we'll also do console titles. We shipped a mobile game last year--Payload on N-Gage--so we may even get back into that at some stage. The interview also reveals…
  • Act3animation (www.act3animation.com), leading 3D animation studio based in Melbourne is looking for a Business Development Manager for its international games animation activities. If successful you will be required to represent the company with a set of current clients, as well as attract and build new clients from local and international game developers and publishers. The position will involve traveling to Europe and the USA several times a year, visiting clients and attending trade shows.…