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  • Not shortly after the news that the Romero has licensed BigWorld Tech for his new development outfit, Slipgate Ironworks, comes this press release that BigWorld has snagged another licensee... (press release) (Chicago, ILLINOIS): - Interzone Entertainment, developer and publisher of massively multiplayer online games, today announced that it has chosen the BigWorld Technology Suite as the game development platform for its upcoming MMOG title. Interzone Entertainment COO, Robert Spencer…
  • Submitted by Alexandra Peters on behalf of IMGA Triangler, an outdoor location based multiplayer game, developed by TNO of the Netherlands takes the Grand Prix and the Most Innovative Game Award in Barcelona. 400 Developers from 42 countries compete for $40,000 in prizes. IKS Mobile of Poland, Firemint of Australia, SuperHappyFunFun of the US, and Anino Mobile of the Philippines win category awards at the International Mobile Gaming Awards 2007 Grande Finale. INTERNATIONAL MOBILE GAMING AWARDS…
  • The 4 Color Rebellion website has a two-part interview with Infinite Interactive's Steve Fawkner on various aspects of the games that the Melbourne studio is developing. The first part of the interview is all about their Puzzle / RPG for the PSP and DS called Puzzle Quest: Challenge of the Warlords... My biggest complaint about those type of games (Bejeweled) is that when I finish, I have to start all over again from zero, and the experience is mostly identical. What I really wanted to play was…
  • (press release) Matrix Games (www.matrixgames.com) and Strategic Studies Group (www.ssg.com.au) are excited to release a pack of a dozen images for their new World War II strategy game, Battlefront. In this new screenshot pack, players will find six screenshots detailing the in-depth scenario editor which has been designed from the ground up to give players maximum flexibility in their ability to design custom scenarios. The other half of the images illustrates the various immersive operational…
  • Another licensee has been announced for locally developed MMO server technology and tools suite, BigWorld Tech. A company called Slipgate Ironworks is a game development company founded by none other than John Romero (of id software, and Daikatana fame). He and his team are using BigWorld for a project that is "major in scope" and for a "worldwide audience". Romero had this to say at Gamasutra... "The BigWorld solution enables a streamlined production period which brings our game to market…
  • I have been working on the side at updating this piece. Have spend quite some time on the shading (still using blinn) All crits n comments welcome =) Josh Baré
  • Getting accolades from industry awards is nice, but nothing beats commercial recognition to go along with it. Destroy All Humans! took out the 2005 Game of the Year in the Sumea Awards, as well as Best Console Game in both the Sumea and AGDC Awards for 2005. In its debut week in the Japanese charts this week, it was the second highest selling title on the PlayStation 2. As I'm sure you're all aware, that Japanese market is a tough nut to crack for Western developers, so to make it to #2 is…
  • It seems everything is going Second Life these days. Businesses, education… music? Yes, that’s right, it seems that the massively multiplayer interactive world of Second Life will be the virtual location for an Aussie music gig, called ‘The Hoe-Down Under – Texas’s Aussie Music Party’. What’s Texas got to do with it? Well, among thirty others, bands such as You Am I, Beast of Bourbon, Youth Group and Dallas Crane will be…
  • After attending the Australian PS3 Launch Gathering at Walsh Bay, Sydney, Kotaku has additional information on the Playstation 3’s launch, beyond what Sony has already told us. The pertinent information is quoted from their report: - March 23, AUD$999.95 confirmed as launch details. - There'll be over 30 games available for the Australian launch. - All first-party Sony titles will be AUD.$99.95. - Sixaxis confirmed as $79.95, Blu-Ray remote at $49.95. - Australian launch units…
  • It was reported at an earlier date that Pandemic Studios and EA had partnered together in the publishing of Mercenaries 2: World in Flames. At that point, release details were minimal, and the only platform that had been divulged as a release medium was the Playstation 3. However, after a recent announcement, the number of platforms has jumped up to four. The Playstation 2, Playstation 3, Xbox 360 and PC will be released for simultaneously upon the selected date, which is said to be sometime in…