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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • The Australian Film Television and Radio School (AFTRS) announces the July 22 opening of applications for one of the most innovative programs in the world, its graduate degree in Emerging Media and Interactive Design. AFTRS Lecturer in Interactive Media Mark Pesce said the program was casting its sights beyond traditional film and TV professionals to people who had produced games, Flash movies, and toys. "We are looking for people who view the whole world as an opportunity for play. We're…
  • Midway Games Inc. (NYSE:MWY), a leading interactive entertainment publisher and developer, announced today that it has acquired Ratbag Holdings Pty Ltd., a game development studio based in Adelaide, South Australia. Midway acquired the privately-held developer in a primarily stock transaction for 418,570 Midway shares. The studio is currently working on several unannounced Midway products for both current- and next-generation systems. The studio will be renamed Midway Studios - Australia.…
  • Submitted by Andrew Owen We (The Faculty of Information Technology Monash University) are currently running a 3D Competition they will interest your readers. The Comp is sponsored by Alias It is a Nationwide Competition and is open to all students in Secondary School and Tafe (conditions apply). The Maya 3D Competition has two entry options: 1. Short Animation (maximum length of 3 minutes) 2. Still Image All entries must be created using Maya PLE (Personal Learning Edition) which can be…
  • Submitted by Andrew Owen The Comp is been run by the Faculty of Information Technology at Monash University Melbourne Australia this weekend at all 5 campuses. The dates are below. The game will be run on University machines, so no need to bring your own PC. The rules state you need to be between 14 and 18 but anyone attending Secondary School can play and win. Staff members will be dressed as Jedi and Darth Vader at some of campuses. http://infotech.monash.edu.au/about/news/archive/2005/…
  • Submitted by Mark Angeli Game Design Theory & Analysis Short Course The only Game Design Theory course in Australia run by working designers and writers. Game Mechanic (at www.thegameconsultants.com) is a design consulting service staffed by industry veterans with over 25 years experience. Two of Game Mechanic's senior designers will share their expertise and experience in an 18 hour short course running over 3 weeks at the Academy of Interactive Entertainment, Melbourne campus. Learn…
  • Submitted by Richard Jones Registration is now open for the first Python Game Programming Challenge (also known as PyWeek). The challenge runs from Sunday August 28th to Sunday September 4th. That means there's only (checks website) 29 days to go before the challenge starts! Full details about the challenge, and registration, at the website: http://www.mechanicalcat.net/tech/PyWeek/ You may enter either individually or as a team. If you're keen and would like to join a team, but can't organise…
  • Sidhe Interactive have released some new screenshots of Gripshift, a game with an interesting hybrid of racing and puzzle elements that Sidhe are developing for the Sony PSP... Gripshift is the first game for the PSP portable entertainment system to combine high flying stunt driving and unique puzzle solving action in an all-out, pedal-to-the-metal experience. If the screenshots are of any indication, it looks like an incredibly fun game to play :)
  • Firelight Technologies is a Melbourne based middleware company producing the FMOD SoundSystem. This is a game programmers libraries used by many games companies around the world and Australia. The latest big release of FMOD caters for next generation hardware and is called FMOD Ex. It supports 10 different platforms including win32/64, PSP, ps2, xbox, gamecube, mac, linux and wince! After many months of development and testing, we are proud to announce our newest offering, FMOD Ex. This is a…
  • Aussie-Nintendo.com has an interview with Steve Stamatiadis, Creative Director at Krome Studios. They chat about the state of the gaming industry, Nintendo's game philosphies, and a whole bunch of stuff about Krome and their games... S-S: We like to think of Krome as a family as much as colleagues and employees. We have a simple philosophy; to foster a creative and fun work environment and make great games that both we (as gamers ourselves) and our audience will love. That said, we love all…
  • Tthanks to CombatWombat for making a forum post on this! The Age reports that Grand Theft Auto: San Andreas has been refused classification as a result of an investigation by the OFLC on the "Hot Coffee" mod... "The OFLC said it found that the content unlocked by the "hot coffee" mod could not be accommodated under the MA15+ classification . The game cannot now be legally sold, hired, advertised or exhibited in Australia. "Businesses that sell or hire computer games should remove existing…