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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Award recognizes 100 private companies in Asia that drive the technology industry's future Belmont, August 20, 2005 - Red Herring magazine today announced that BigWorld has been named one of the Red Herring 100 Private Companies of Asia. "Getting selected for the Red Herring Asia 100 list is quite an achievement," said Red Herring editor-in-chief Joel Dreyfuss. "We had many strong entries, a reflection of the depth of entrepreneurship that has taken hold in Asia." "We are very pleased that…
  • Anuxinamoon has organised a very special Sumea Activity #3 for you modellers out there to participate in! All you need to do for this activity is: - Model a low polygon mesh around 800 triangles. - Unwrap the model into 1 sheet - Create a high polygon source model. I recomend zbrush for the more organic types. - Render out a normal map at 1024 or if you can 2048 to be shrunk down to 1024. - Apply the Normal map to the low polygon mesh. Now you can texture your pet rock if you wish but it is…
  • Still in time for global digital games Comp Council's Economic and Cultural Development Committee Chair, Councillor Jan Grew, said the Gold Coast was one of 12 GDCN member cities. 'Gold Coasters taking part in this international contest, aimed at encouraging the development of games and game art, are encouraged to attend the information session,' said Cr Grew. The information session will be held on 8 September 4.30pm at All Interactive, Level 1, 58 Kingston Drive, Gaven. Please RSVP on 5582…
  • Wellington, New Zealand - September 05, 2005 - Sidhe Interactive announced today that they will offer a tuition scholarship to the value of NZ$4,000 for students wishing to study on Media Design School's Graduate Diploma of Game Development. "The New Zealand game development industry has experienced rapid growth in recent years", commented Mario Wynands, Managing Director of SidheInteractive. "Sidhe is delighted to continue helping ensure this growth is sustainable by offering opportunities to…
  • Quick translation of a new article at the Wirtschaftblatt, an Austrian business website. The public exchange of blows goes on between JoWooD and their Australian ex-development partner Perception. Now that Perception's CEO Ben Menzo had stated his take on the termination of the contract earlier today, JoWooD's CEO Seidl responded. Perception's statements are "insubstantial and wrong", Seidl states. The game happens to be in an extremely bad condition, which also was confirmed by an analysis/…
  • 20 September 2005 @ 7 pm to 8:30 pm, Melbourne Presented by Dissecta @ ACMI Melbourne, 29 August 2005 - Dissecta @ ACMI presents "Explore Fantastic Four" with Torus Games, to be held Tuesday 20 September 2005 at the Australian Centre for the Moving Image, ACMI Screen Pit, Federation Square, Melbourne. "Explore Fantastic Four will be Dissecta's fourth live event", said Dissecta founder Tim Richards, "and it will provide an opportunity to hear from Melbourne video game developer Torus Games,…
  • SAN FRANCISCO ? August 29, 2005 ? Today Ubisoft, one of the world's leading video game publishers, announced that it has signed an exclusive deal with Red Mile Entertainment? to publish and distribute the Heroes of the Pacific? video game in North America for the PlayStation?2 computer entertainment system, the Xbox? video game and entertainment system from Microsoft and PC. Heroes of the Pacific is a dramatic World War II aerial combat-action game developed by IR Gurus of Australia. Heroes of…
  • August 25, 2005 ---SCEI, Sony, Toshiba and IBM today announced that today released to the public key documents describing fresh technical details of the revolutionary Cell Broadband Engine architecture. Today's announcement is the next major milestone in the Cell project, which began with the formation of the STI (SCEI, Sony, Toshiba and IBM) Cell Design Center in Austin, Texas in March of 2001. Technical specifications were released in much anticipated papers delivered at San Francisco's…
  • There's a great interview with Peter Jarrett of Gridwerx up at BligLuke.net. Gridwerx is an independant games developer from Queensland who are on a mission to complete their first person action sci-fi RPG thriller called Gridwerx Genesis. The interview touches on how and when Gridwerx were formed, their main focus, working as an independant game developer, and plenty of stuff on their game. Check it out! " We represent the underdog, the rebel. We embrace the future, to connect the real and the…
  • Aussie Nintendo has a transcript of the video that Krome Studios CEO, Robert Walsh, gave to Gamespot. Robert gives a sneak-preview breakdown of what you can expect in Ty: Night of the Quinkan, a little Ty history followed by Robert's thoughts on current gen vs. next gen. Also mentioned is the publisher switch for the Ty games... "A great partnership with EA helped launch the series, but the folks at Activision were really excited to add Ty to their portfolio, so it seemed to be a good fit for…