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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Wellington, New Zealand - May 12, 2005 - Sidhe Interactive today announced the development of "GripShift", an innovative puzzle-platform-driving-action title for the Sony PSPT portable entertainment system. Developed from the ground-up specifically for the PSPT portable system, GripShift is to be co-published by Sony Online Entertainment and Red Mile EntertainmentT and is scheduled to be available Fall 2005. GripShiftT is the first video game for the PSPT portable entertainment system to…
  • Anonymous
    Submitted by Markus Wojcik "Complete Characters" is an extended form of graphics library, which includes 3D models of human characters with customizable textures and animations. The characters are low- and medium-polygon models, so they are predestined for Realtime 3D Applications. The diffuse textures are available in a form that is built up modularly. Single elements of the clothing are sorted in separate layers in the Photoshop *.psd files and therefore exchangeable. All characters are…
  • Anonymous
    Submitted by Charlie Wallace The Australian Film Television and Radio School (AFTRS) announces the July 22 opening of applications for one of the most innovative programs in the world, its graduate degree in Emerging Media and Interactive Design. AFTRS Lecturer in Interactive Media Mark Pesce said the program was casting its sights beyond traditional film and TV professionals to people who had produced games, Flash movies, and toys. "We are looking for people who view the whole world as an…
  • Marc Ecko's "Getting Up: Contents Under Pressure" is an action game that involves combat, stealth, and a whole lot of climbing and jumping as you play as Trane on a mission to be the best graffiti artist around. Unfortunately, your chances of playing this game is getting slimmer... Queensland's government wants a new video game banned in Australia and will write to the federal government seeking assistance. Premier Peter Beattie said the game, Getting Up: Contents Under Pressure, which has not…
  • Australian Gamer have scored themselves an interview with Des Clark, Director of the Office of Film and Literature Classification. The topics covered in the interview include the recently revoked classification for Grand Theft Auto: San Andreas, independantly developed modifications, and an R rating for games... "AG: What is the position of the Office of Film and Literature Classification on introducing a seperate 'R' rating for games? DC: The OFLC is not in a position to comment on whether…
  • Anonymous
    TIME CHANGED TO 8PM!!! (This is open to suggestion) The next game developer's meetup is 8PM August 16th La Porchetta 308 Victoria Street NORTH MELBOURNE 3051 I suggest we grab a chat/drink/dinner there and then pop next door where there is a game lan centre. Please rsvp here or on the meetup site so I can book numbers. There's no organiser and I can't be one since I don't have a credit card so if you can please pass the word on. For more details visit gamedev.meetup.com
  • A media report by PricewaterhouseCoopers has forecasted $1.2 billion in revenue for the games industry by 2009, double the sales it recorded last year. What does this mean to the local industry? The Courier Mail has the low down... The report, released earlier this month, bodes well for Brisbane as it is home to about 40 per cent of Australia's games development industry, which exports $100 million of its wares annually. The growth of the industry is already being felt by Fortitude Valley-based…
  • Game Daily has a preview of Ty 3: Night of the Quinkan, going through all the new additions and features of the latest in this popular platformer series by Krome Studios... "Visually this is the best looking Ty yet. The colorful and detailed levels have this awesome sand box design, so one minute I was scuttling down a winding street and the next I was barreling through the brush. Then I was zipping through the air through power lines and shooting down these massive enemies. There's just a lot…
  • Tim Richards does a top job with the GDDA newsletter, and the latest copy has been released! It seems like Micro Forte are doing pretty good at the moment with Big World licenses. From gamenews.com.au.. The GDAA has released it's latest newsletter with several news stories and an article on the game education sector in Australia. The newsletter reports that "GDAA Member BigWorld now has 45 licenses across the world for its Massively Multiplayer Online Game middleware, with Netease in China now…
  • I've received the word that War World has been released! War World is a mech combat game developed by Third Wave Games, which is an international team with people in America, England, and Australia. From an old Sumea news story, Third Wave Games was formed by games industry veterans Morten Broderson (previous studio director for Blue Tongue), Johnni Christensen, and Phillip Tavel (previous creative director for Blue Tongue). Check out the War World website where you can find a tonne of…