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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Australian Gamer have scored themselves an interview with Des Clark, Director of the Office of Film and Literature Classification. The topics covered in the interview include the recently revoked classification for Grand Theft Auto: San Andreas, independantly developed modifications, and an R rating for games... "AG: What is the position of the Office of Film and Literature Classification on introducing a seperate 'R' rating for games? DC: The OFLC is not in a position to comment on whether…
  • TIME CHANGED TO 8PM!!! (This is open to suggestion) The next game developer's meetup is 8PM August 16th La Porchetta 308 Victoria Street NORTH MELBOURNE 3051 I suggest we grab a chat/drink/dinner there and then pop next door where there is a game lan centre. Please rsvp here or on the meetup site so I can book numbers. There's no organiser and I can't be one since I don't have a credit card so if you can please pass the word on. For more details visit gamedev.meetup.com
  • A media report by PricewaterhouseCoopers has forecasted $1.2 billion in revenue for the games industry by 2009, double the sales it recorded last year. What does this mean to the local industry? The Courier Mail has the low down... The report, released earlier this month, bodes well for Brisbane as it is home to about 40 per cent of Australia's games development industry, which exports $100 million of its wares annually. The growth of the industry is already being felt by Fortitude Valley-based…
  • Game Daily has a preview of Ty 3: Night of the Quinkan, going through all the new additions and features of the latest in this popular platformer series by Krome Studios... "Visually this is the best looking Ty yet. The colorful and detailed levels have this awesome sand box design, so one minute I was scuttling down a winding street and the next I was barreling through the brush. Then I was zipping through the air through power lines and shooting down these massive enemies. There's just a lot…
  • Tim Richards does a top job with the GDDA newsletter, and the latest copy has been released! It seems like Micro Forte are doing pretty good at the moment with Big World licenses. From gamenews.com.au.. The GDAA has released it's latest newsletter with several news stories and an article on the game education sector in Australia. The newsletter reports that "GDAA Member BigWorld now has 45 licenses across the world for its Massively Multiplayer Online Game middleware, with Netease in China now…
  • I've received the word that War World has been released! War World is a mech combat game developed by Third Wave Games, which is an international team with people in America, England, and Australia. From an old Sumea news story, Third Wave Games was formed by games industry veterans Morten Broderson (previous studio director for Blue Tongue), Johnni Christensen, and Phillip Tavel (previous creative director for Blue Tongue). Check out the War World website where you can find a tonne of…
  • Keynote speaker for Free Play 2005 was Greg Costikyan. From the Freeplay website, he was "inducted into the Adventure Gaming Hall of Fame for a lifetime of accomplishment in the field... designed more than 30 commercially published board, roleplaying, computer, online, and mobile games over a 30 year career." As a consultant on game industry business issues, Greg had this to say about local game development from his time at Free Play and the local IGDA Melbourne chapter... A general concern of…
  • Submitted by Djenx JoWooD announces the cancellation of development of Stargate-SG1: The Alliance, the TV tie-in that was slated for release this October. The announcement states the work done to date by developer Perception Games "does satisfy neither our quality requirements nor the fans expectations," leading them to conclude "we now simply have lost confidence in their ability to finish this project in time and sufficient quality." The update leaves open the possibility that development on…
  • Gamespot has an article on the Fourth Annual Christian Game Developer's Conference which took place just recently in America. It's an interesting look at the surgance of Christian gaming and includes some comments by Micro Forte CEO, John De Margheriti, on his passion for religion and a Christian themed MMO game... The Aussie, whose team has been hard at work on Citizen Zero, claims to be the only Christian in his company. "We're not a Christian company - we make a lot of normal games. But it's…
  • The Australian has a retrospective on Ratbag in light of the Adelaide studio's recent aquisition by Midway. In particular focus is Ratbag co-founder, Greg Siegele, who won't be spluring too much after the windfall... FROM a work-for-the-dole entrepreneur to sharing a windfall of $7.27 million from the sale of Ratbag Holdings, the computer games company he co-founded, Greg Siegele has come a long way in 12 years. "We started with no income, just payments from the National Employment Incentive…